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900a4e4d31
Move the resources of each renderer to its subdirectory. We've previously done that for the ngl renderer, but it is better to be consistent and do it for all the renderers.
77 lines
1.8 KiB
Python
77 lines
1.8 KiB
Python
#!/usr/bin/env python3
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#
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# Generate gsk.resources.xml
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#
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# Usage: gen-gsk-gresources-xml OUTPUT-FILE [INPUT-FILE1] [INPUT-FILE2] ...
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import os, sys
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import filecmp
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def replace_if_changed(new, old):
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'''
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Compare contents and only replace if changed to avoid triggering a rebuild.
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'''
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try:
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changed = not filecmp.cmp(new, old, shallow=False)
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except FileNotFoundError:
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changed = True
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if changed:
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os.replace(new, old)
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else:
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os.remove(new)
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gl_source_shaders = []
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ngl_source_shaders = []
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vulkan_compiled_shaders = []
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vulkan_shaders = []
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for f in sys.argv[2:]:
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if f.endswith('.glsl'):
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if f.startswith('ngl'):
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ngl_source_shaders.append(f);
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else:
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gl_source_shaders.append(f)
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elif f.endswith('.spv'):
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vulkan_compiled_shaders.append(f)
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elif f.endswith('.frag') or f.endswith('.vert'):
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vulkan_shaders.append(f)
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else:
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sys.exit(-1) # FIXME: error message
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xml = '''<?xml version='1.0' encoding='UTF-8'?>
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<gresources>
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<gresource prefix='/org/gtk/libgsk'>
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'''
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for f in gl_source_shaders:
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xml += ' <file alias=\'gl/{0}\'>gl/resources/{0}</file>\n'.format(os.path.basename(f))
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xml += '\n'
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for f in ngl_source_shaders:
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xml += ' <file alias=\'ngl/{0}\'>ngl/resources/{0}</file>\n'.format(os.path.basename(f))
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xml += '\n'
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for f in vulkan_compiled_shaders:
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xml += ' <file alias=\'vulkan/{0}\'>vulkan/resources/{0}</file>\n'.format(os.path.basename(f))
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xml += '\n'
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for f in vulkan_shaders:
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xml += ' <file alias=\'vulkan/{0}\'>vulkan/resources/{0}</file>\n'.format(os.path.basename(f))
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xml += '''
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</gresource>
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</gresources>'''
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if len(sys.argv) > 1 and sys.argv[1] != '-':
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outfile = sys.argv[1]
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tmpfile = outfile + '~'
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with open(tmpfile, 'w') as f:
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f.write(xml)
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replace_if_changed(tmpfile, outfile)
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else:
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print(xml)
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