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When we are rendering a texture node to an offscreen, and we have a clip, we must force the offscreen rendering. Otherwise, the code will notice: Hey, it already is a texture node, so no need to render it to a texture again. But when clipping is involved, that is exactly what we want to do. Testcase included. Fixes: #3651
1.2 KiB
198x51px
1.2 KiB
198x51px