gtk/gsk/resources/glsl/outset_shadow.glsl
Timm Bäder cc909b160f gl renderer: Rewrite shader builder
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00

21 lines
468 B
GLSL

// VERTEX_SHADER:
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
}
// FRAGMENT_SHADER:
uniform RoundedRect u_outline_rect;
void main() {
vec4 f = gl_FragCoord;
f.x += u_viewport.x;
f.y = (u_viewport.y + u_viewport.w) - f.y;
vec4 color = Texture(u_source, vUv);
color = color * (1.0 - clamp(rounded_rect_coverage (u_outline_rect, f.xy), 0.0, 1.0));
setOutputColor(color * u_alpha);
}