gtk/gsk/gl
Benjamin Otte ce743f28a1 rendernode: Add an offset node
This is a special case of the transform node that does a 2D translation.

The implementation in the Vulkan and GL renderers is crude and just does
the same as the transform node.

Nothing uses that node yet.
2018-03-26 18:16:36 +02:00
..
gskgldriver.c gl renderer: Support large textures 2018-03-20 09:40:10 +01:00
gskgldriverprivate.h gl renderer: Support large textures 2018-03-20 09:40:10 +01:00
gskglglyphcache.c glglyphcache: Pass lookup key to g_hash_table_lookup directly 2018-03-04 19:12:04 +01:00
gskglglyphcacheprivate.h gsk: make logging per-renderer 2018-01-14 17:05:04 -05:00
gskglimage.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimageprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c rendernode: Add an offset node 2018-03-26 18:16:36 +02:00
gskglrendererprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderops.c gl renderer: Set border program outline state 2018-03-15 18:17:57 +01:00
gskglrenderopsprivate.h gl renderer: Remove shadow program 2018-03-15 18:12:00 +01:00
gskshaderbuilder.c shaderbuilder: Remove unused API 2018-03-15 16:30:48 +01:00
gskshaderbuilderprivate.h shaderbuilder: Remove unused API 2018-03-15 16:30:48 +01:00