gtk/gsk/gpu/gskgpurenderer.c
Benjamin Otte 683878c733 gpu: Add gsk_gpu_device_create_download_image()
This way, we can differentiate between regular offscreens and images
that are meant to be used for gsk_renderer_render_texture() or similar.
2024-01-07 07:22:52 +01:00

419 lines
13 KiB
C

#include "config.h"
#include "gskgpurendererprivate.h"
#include "gskdebugprivate.h"
#include "gskgpudeviceprivate.h"
#include "gskgpuframeprivate.h"
#include "gskprivate.h"
#include "gskrendererprivate.h"
#include "gskrendernodeprivate.h"
#include "gskgpuimageprivate.h"
#include "gdk/gdkdisplayprivate.h"
#include "gdk/gdkdebugprivate.h"
#include "gdk/gdkdrawcontextprivate.h"
#include "gdk/gdkprofilerprivate.h"
#include "gdk/gdktextureprivate.h"
#include "gdk/gdktexturedownloaderprivate.h"
#include "gdk/gdkdrawcontextprivate.h"
#include <graphene.h>
#define GSK_GPU_MAX_FRAMES 4
static const GdkDebugKey gsk_gpu_optimization_keys[] = {
{ "uber", GSK_GPU_OPTIMIZE_UBER, "Don't use the uber shader" },
{ "clear", GSK_GPU_OPTIMIZE_CLEAR, "Use shaders instead of vkCmdClearAttachment()/glClear()" },
{ "merge", GSK_GPU_OPTIMIZE_MERGE, "Use one vkCmdDraw()/glDrawArrays() per operation" },
{ "gl-baseinstance", GSK_GPU_OPTIMIZE_GL_BASE_INSTANCE, "Assume no ARB/EXT_base_instance support" },
};
typedef struct _GskGpuRendererPrivate GskGpuRendererPrivate;
struct _GskGpuRendererPrivate
{
GskGpuDevice *device;
GdkDrawContext *context;
GskGpuOptimizations optimizations;
GskGpuFrame *frames[GSK_GPU_MAX_FRAMES];
};
G_DEFINE_TYPE_WITH_PRIVATE (GskGpuRenderer, gsk_gpu_renderer, GSK_TYPE_RENDERER)
static void
gsk_gpu_renderer_make_current (GskGpuRenderer *self)
{
GSK_GPU_RENDERER_GET_CLASS (self)->make_current (self);
}
static cairo_region_t *
get_render_region (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
const cairo_region_t *damage;
cairo_region_t *scaled_damage;
double scale;
scale = gsk_gpu_renderer_get_scale (self);
damage = gdk_draw_context_get_frame_region (priv->context);
scaled_damage = cairo_region_create ();
for (int i = 0; i < cairo_region_num_rectangles (damage); i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (damage, i, &rect);
cairo_region_union_rectangle (scaled_damage, &(cairo_rectangle_int_t) {
.x = (int) floor (rect.x * scale),
.y = (int) floor (rect.y * scale),
.width = (int) ceil ((rect.x + rect.width) * scale) - floor (rect.x * scale),
.height = (int) ceil ((rect.y + rect.height) * scale) - floor (rect.y * scale),
});
}
return scaled_damage;
}
static GskGpuFrame *
gsk_gpu_renderer_create_frame (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
GskGpuRendererClass *klass = GSK_GPU_RENDERER_GET_CLASS (self);
GskGpuFrame *result;
result = g_object_new (klass->frame_type, NULL);
gsk_gpu_frame_setup (result, self, priv->device, priv->optimizations);
return result;
}
static GskGpuFrame *
gsk_gpu_renderer_get_frame (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
guint i;
while (TRUE)
{
for (i = 0; i < G_N_ELEMENTS (priv->frames); i++)
{
if (priv->frames[i] == NULL)
{
priv->frames[i] = gsk_gpu_renderer_create_frame (self);
return priv->frames[i];
}
if (!gsk_gpu_frame_is_busy (priv->frames[i]))
return priv->frames[i];
}
GSK_GPU_RENDERER_GET_CLASS (self)->wait (self, priv->frames, GSK_GPU_MAX_FRAMES);
}
}
static gboolean
gsk_gpu_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
GskGpuRenderer *self = GSK_GPU_RENDERER (renderer);
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
GskGpuOptimizations context_optimizations;
GdkDisplay *display;
if (surface)
display = gdk_surface_get_display (surface);
else
display = gdk_display_get_default ();
priv->device = GSK_GPU_RENDERER_GET_CLASS (self)->get_device (display, error);
if (priv->device == NULL)
return FALSE;
priv->context = GSK_GPU_RENDERER_GET_CLASS (self)->create_context (self, display, surface, &context_optimizations, error);
if (priv->context == NULL)
{
g_clear_object (&priv->device);
return FALSE;
}
priv->optimizations &= context_optimizations;
return TRUE;
}
static void
gsk_gpu_renderer_unrealize (GskRenderer *renderer)
{
GskGpuRenderer *self = GSK_GPU_RENDERER (renderer);
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
gsize i, j;
gsk_gpu_renderer_make_current (self);
while (TRUE)
{
for (i = 0, j = 0; i < G_N_ELEMENTS (priv->frames); i++)
{
if (priv->frames[i] == NULL)
break;
if (gsk_gpu_frame_is_busy (priv->frames[i]))
{
if (i > j)
{
priv->frames[j] = priv->frames[i];
priv->frames[i] = NULL;
}
j++;
continue;
}
g_clear_object (&priv->frames[i]);
}
if (j == 0)
break;
GSK_GPU_RENDERER_GET_CLASS (self)->wait (self, priv->frames, j);
}
g_clear_object (&priv->context);
g_clear_object (&priv->device);
}
static GdkTexture *
gsk_gpu_renderer_fallback_render_texture (GskGpuRenderer *self,
GskRenderNode *root,
const graphene_rect_t *rounded_viewport)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
GskGpuImage *image;
gsize width, height, max_size, image_width, image_height;
gsize x, y, size, bpp, stride;
GdkMemoryFormat format;
GdkMemoryDepth depth;
GBytes *bytes;
guchar *data;
GdkTexture *texture;
GdkTextureDownloader downloader;
GskGpuFrame *frame;
max_size = gsk_gpu_device_get_max_image_size (priv->device);
depth = gsk_render_node_get_preferred_depth (root);
do
{
image = gsk_gpu_device_create_download_image (priv->device,
gsk_render_node_get_preferred_depth (root),
MIN (max_size, rounded_viewport->size.width),
MIN (max_size, rounded_viewport->size.height));
max_size /= 2;
}
while (image == NULL);
format = gsk_gpu_image_get_format (image);
bpp = gdk_memory_format_bytes_per_pixel (format);
image_width = gsk_gpu_image_get_width (image);
image_height = gsk_gpu_image_get_height (image);
width = rounded_viewport->size.width;
height = rounded_viewport->size.height;
stride = width * bpp;
size = stride * height;
data = g_malloc_n (stride, height);
for (y = 0; y < height; y += image_height)
{
for (x = 0; x < width; x += image_width)
{
texture = NULL;
if (image == NULL)
image = gsk_gpu_device_create_download_image (priv->device,
depth,
MIN (image_width, width - x),
MIN (image_height, height - y));
frame = gsk_gpu_renderer_create_frame (self);
gsk_gpu_frame_render (frame,
g_get_monotonic_time(),
image,
NULL,
root,
&GRAPHENE_RECT_INIT (rounded_viewport->origin.x + x,
rounded_viewport->origin.y + y,
image_width,
image_height),
&texture);
g_object_unref (frame);
g_assert (texture);
gdk_texture_downloader_init (&downloader, texture);
gdk_texture_downloader_set_format (&downloader, format);
gdk_texture_downloader_download_into (&downloader,
data + stride * y + x * bpp,
stride);
gdk_texture_downloader_finish (&downloader);
g_object_unref (texture);
g_clear_object (&image);
}
}
bytes = g_bytes_new_take (data, size);
texture = gdk_memory_texture_new (width, height, GDK_MEMORY_DEFAULT, bytes, stride);
g_bytes_unref (bytes);
return texture;
}
static GdkTexture *
gsk_gpu_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GskGpuRenderer *self = GSK_GPU_RENDERER (renderer);
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
GskGpuFrame *frame;
GskGpuImage *image;
GdkTexture *texture;
graphene_rect_t rounded_viewport;
gsk_gpu_renderer_make_current (self);
rounded_viewport = GRAPHENE_RECT_INIT (viewport->origin.x,
viewport->origin.y,
ceil (viewport->size.width),
ceil (viewport->size.height));
image = gsk_gpu_device_create_download_image (priv->device,
gsk_render_node_get_preferred_depth (root),
rounded_viewport.size.width,
rounded_viewport.size.height);
if (image == NULL)
return gsk_gpu_renderer_fallback_render_texture (self, root, &rounded_viewport);
frame = gsk_gpu_renderer_create_frame (self);
texture = NULL;
gsk_gpu_frame_render (frame,
g_get_monotonic_time(),
image,
NULL,
root,
&rounded_viewport,
&texture);
g_object_unref (frame);
g_object_unref (image);
/* check that callback setting texture was actually called, as its technically async */
g_assert (texture);
return texture;
}
static void
gsk_gpu_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *region)
{
GskGpuRenderer *self = GSK_GPU_RENDERER (renderer);
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
GskGpuFrame *frame;
GskGpuImage *backbuffer;
cairo_region_t *render_region;
GdkSurface *surface;
if (cairo_region_is_empty (region))
{
gdk_draw_context_empty_frame (priv->context);
return;
}
gdk_draw_context_begin_frame_full (priv->context,
gsk_render_node_get_preferred_depth (root),
region);
gsk_gpu_renderer_make_current (self);
backbuffer = GSK_GPU_RENDERER_GET_CLASS (self)->get_backbuffer (self);
frame = gsk_gpu_renderer_get_frame (self);
render_region = get_render_region (self);
surface = gdk_draw_context_get_surface (priv->context);
gsk_gpu_frame_render (frame,
g_get_monotonic_time(),
backbuffer,
render_region,
root,
&GRAPHENE_RECT_INIT (
0, 0,
gdk_surface_get_width (surface),
gdk_surface_get_height (surface)
),
NULL);
gdk_draw_context_end_frame (priv->context);
g_clear_pointer (&render_region, cairo_region_destroy);
}
static double
gsk_gpu_renderer_real_get_scale (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
GdkSurface *surface;
surface = gdk_draw_context_get_surface (priv->context);
return gdk_surface_get_scale (surface);
}
static void
gsk_gpu_renderer_class_init (GskGpuRendererClass *klass)
{
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
renderer_class->supports_offload = TRUE;
renderer_class->realize = gsk_gpu_renderer_realize;
renderer_class->unrealize = gsk_gpu_renderer_unrealize;
renderer_class->render = gsk_gpu_renderer_render;
renderer_class->render_texture = gsk_gpu_renderer_render_texture;
gsk_ensure_resources ();
klass->optimizations = -1;
klass->optimizations &= ~gdk_parse_debug_var ("GSK_GPU_SKIP",
gsk_gpu_optimization_keys,
G_N_ELEMENTS (gsk_gpu_optimization_keys));
klass->get_scale = gsk_gpu_renderer_real_get_scale;
}
static void
gsk_gpu_renderer_init (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
priv->optimizations = GSK_GPU_RENDERER_GET_CLASS (self)->optimizations;
}
GdkDrawContext *
gsk_gpu_renderer_get_context (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
return priv->context;
}
GskGpuDevice *
gsk_gpu_renderer_get_device (GskGpuRenderer *self)
{
GskGpuRendererPrivate *priv = gsk_gpu_renderer_get_instance_private (self);
return priv->device;
}
double
gsk_gpu_renderer_get_scale (GskGpuRenderer *self)
{
return GSK_GPU_RENDERER_GET_CLASS (self)->get_scale (self);
}