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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
151 lines
4.4 KiB
C
151 lines
4.4 KiB
C
#include "config.h"
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#include "gskvulkanbufferprivate.h"
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#include "gskvulkandeviceprivate.h"
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#include "gskvulkanmemoryprivate.h"
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struct _GskVulkanBuffer
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{
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GskGpuBuffer parent_instance;
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GskVulkanDevice *device;
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VkBuffer vk_buffer;
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GskVulkanAllocator *allocator;
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GskVulkanAllocation allocation;
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};
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G_DEFINE_TYPE (GskVulkanBuffer, gsk_vulkan_buffer, GSK_TYPE_GPU_BUFFER)
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static void
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gsk_vulkan_buffer_finalize (GObject *object)
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{
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GskVulkanBuffer *self = GSK_VULKAN_BUFFER (object);
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vkDestroyBuffer (gsk_vulkan_device_get_vk_device (self->device),
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self->vk_buffer,
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NULL);
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gsk_vulkan_free (self->allocator, &self->allocation);
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gsk_vulkan_allocator_unref (self->allocator);
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g_object_unref (self->device);
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G_OBJECT_CLASS (gsk_vulkan_buffer_parent_class)->finalize (object);
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}
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static guchar *
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gsk_vulkan_buffer_map (GskGpuBuffer *buffer)
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{
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GskVulkanBuffer *self = GSK_VULKAN_BUFFER (buffer);
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return self->allocation.map;
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}
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static void
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gsk_vulkan_buffer_unmap (GskGpuBuffer *buffer)
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{
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}
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static void
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gsk_vulkan_buffer_class_init (GskVulkanBufferClass *klass)
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{
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GskGpuBufferClass *buffer_class = GSK_GPU_BUFFER_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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buffer_class->map = gsk_vulkan_buffer_map;
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buffer_class->unmap = gsk_vulkan_buffer_unmap;
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gobject_class->finalize = gsk_vulkan_buffer_finalize;
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}
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static void
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gsk_vulkan_buffer_init (GskVulkanBuffer *self)
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{
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}
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static GskGpuBuffer *
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gsk_vulkan_buffer_new_internal (GskVulkanDevice *device,
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gsize size,
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VkBufferUsageFlags usage)
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{
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VkMemoryRequirements requirements;
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GskVulkanBuffer *self;
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self = g_object_new (GSK_TYPE_VULKAN_BUFFER, NULL);
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self->device = g_object_ref (device);
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GSK_VK_CHECK (vkCreateBuffer, gsk_vulkan_device_get_vk_device (device),
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&(VkBufferCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = size,
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.flags = 0,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE
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},
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NULL,
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&self->vk_buffer);
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vkGetBufferMemoryRequirements (gsk_vulkan_device_get_vk_device (device),
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self->vk_buffer,
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&requirements);
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self->allocator = gsk_vulkan_device_find_allocator (device,
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requirements.memoryTypeBits,
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GSK_VULKAN_MEMORY_MAPPABLE,
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GSK_VULKAN_MEMORY_MAPPABLE);
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gsk_vulkan_alloc (self->allocator,
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requirements.size,
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requirements.alignment,
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&self->allocation);
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gsk_gpu_buffer_setup (GSK_GPU_BUFFER (self), self->allocation.size);
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GSK_VK_CHECK (vkBindBufferMemory, gsk_vulkan_device_get_vk_device (device),
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self->vk_buffer,
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self->allocation.vk_memory,
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self->allocation.offset);
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return GSK_GPU_BUFFER (self);
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}
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GskGpuBuffer *
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gsk_vulkan_buffer_new_vertex (GskVulkanDevice *device,
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gsize size)
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{
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return gsk_vulkan_buffer_new_internal (device, size,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
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| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
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}
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GskGpuBuffer *
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gsk_vulkan_buffer_new_storage (GskVulkanDevice *device,
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gsize size)
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{
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return gsk_vulkan_buffer_new_internal (device, size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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}
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GskGpuBuffer *
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gsk_vulkan_buffer_new_write (GskVulkanDevice *device,
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gsize size)
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{
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return gsk_vulkan_buffer_new_internal (device, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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}
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GskGpuBuffer *
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gsk_vulkan_buffer_new_read (GskVulkanDevice *device,
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gsize size)
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{
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return gsk_vulkan_buffer_new_internal (device, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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}
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VkBuffer
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gsk_vulkan_buffer_get_vk_buffer (GskVulkanBuffer *self)
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{
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return self->vk_buffer;
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}
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