gtk/docs/reference/gdk-pixbuf/tmpl/animation.sgml
Tim Janik cf9f0b7741 to compare pattern specs, use g_pattern_spec_equal() instead of direct
Sat Oct 13 07:09:30 2001  Tim Janik  <timj@gtk.org>

        * gtk/gtkbindings.c (gtk_binding_set_add_path): to compare pattern
        specs, use g_pattern_spec_equal() instead of direct field accesses.
        upon compressing two equal paths of the same type, the resulting
        priority has to be the maximum.
        * gtk/gtkenums.h (enum): take GTK_PATH_PRIO_MASK out of the
        GtkPathPriorityType enum and make it a macro.
2001-10-13 05:52:14 +00:00

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<!-- ##### SECTION Title ##### -->
Animations
<!-- ##### SECTION Short_Description ##### -->
Animated images.
<!-- ##### SECTION Long_Description ##### -->
<para>
The &gdk-pixbuf; library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask &gdk-pixbuf; what should be displayed at a given point in time.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
#GdkPixbufLoader
</para>
<!-- ##### STRUCT GdkPixbufFrame ##### -->
<para>
</para>
<!-- ##### STRUCT GdkPixbufAnimation ##### -->
<para>
This object describes an animation.
</para>
<!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
<para>
</para>
<!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
<para>
</para>
@filename:
@error:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
<para>
</para>
@animation:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
<para>
</para>
@animation:
@start_time:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
<para>
</para>
@iter:
@current_time:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
<para>
</para>
@iter:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
<para>
</para>
@iter:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->
<para>
</para>
@iter:
@Returns: