gtk/gsk/vulkan/resources
Benjamin Otte d1135f9e3c vulkan: Add support for storage buffers
And add a default storage buffer that is used for per-frame temporary
data.

So far nothing is using this code, this is just infrastructure.
2023-06-08 21:53:06 +02:00
..
blendmode-clip-rounded.frag.spv
blendmode-clip-rounded.vert.spv
blendmode-clip.frag.spv
blendmode-clip.vert.spv
blendmode-rect-rounded.frag.spv
blendmode-rect.frag.spv
blendmode.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blendmode.frag.spv
blendmode.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blendmode.vert.spv
blur-clip-rounded.frag.spv
blur-clip-rounded.vert.spv
blur-clip.frag.spv
blur-clip.vert.spv
blur.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blur.frag.spv
blur.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
blur.vert.spv
border-clip-rounded.frag.spv
border-clip-rounded.vert.spv
border-clip.frag.spv
border-clip.vert.spv
border.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
border.frag.spv
border.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
border.vert.spv
clip.frag.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
clip.vert.glsl vulkan: Make border shader handle fractional widths 2023-06-04 19:42:00 +02:00
color-clip-rounded.frag.spv
color-clip-rounded.vert.spv
color-clip.frag.spv
color-clip.vert.spv
color-matrix-clip-rounded.frag.spv
color-matrix-clip-rounded.vert.spv
color-matrix-clip.frag.spv
color-matrix-clip.vert.spv
color-matrix.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color-matrix.frag.spv
color-matrix.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color-matrix.vert.spv
color.frag vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
color.frag.spv
color.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
color.vert.spv
common.frag.glsl vulkan: Add support for storage buffers 2023-06-08 21:53:06 +02:00
common.vert.glsl vulkan: Split generic code off 2023-06-04 19:42:01 +02:00
constants.glsl vulkan: Add scale to push constants 2023-06-04 19:42:01 +02:00
crossfade-clip-rounded.frag.spv
crossfade-clip-rounded.vert.spv
crossfade-clip.frag.spv
crossfade-clip.vert.spv
crossfade-rect.vert.spv
crossfade.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
crossfade.frag.spv
crossfade.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
crossfade.vert.spv
ellipse.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
inset-shadow-clip-rounded.frag.spv
inset-shadow-clip-rounded.vert.spv
inset-shadow-clip.frag.spv
inset-shadow-clip.vert.spv
inset-shadow.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
inset-shadow.frag.spv
inset-shadow.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
inset-shadow.vert.spv
linear-clip-rounded.frag.spv
linear-clip-rounded.vert.spv
linear-clip.frag.spv
linear-clip.vert.spv
linear.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
linear.frag.spv
linear.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
linear.vert.spv
mask-clip-rounded.frag.spv
mask-clip-rounded.vert.spv
mask-clip.frag.spv
mask-clip.vert.spv
mask.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
mask.frag.spv
mask.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
mask.vert.spv
meson.build vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
outset-shadow-clip-rounded.frag.spv
outset-shadow-clip-rounded.vert.spv
outset-shadow-clip.frag.spv
outset-shadow-clip.vert.spv
outset-shadow.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
outset-shadow.frag.spv
outset-shadow.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
outset-shadow.vert.spv
rect.frag.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
rect.vert.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rounded-rect.frag.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
rounded-rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
texture-clip-rounded.frag.spv
texture-clip-rounded.vert.spv
texture-clip.frag.spv
texture-clip.vert.spv
texture.frag vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
texture.frag.spv
texture.vert vulkan: Switch GLSL version to 450 2023-06-08 21:53:06 +02:00
texture.vert.spv