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3d9cb477aa
This builds on the paintable demo.
210 lines
6.3 KiB
C
210 lines
6.3 KiB
C
/* Paintable/An animated paintable
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*
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* GdkPaintable also allows paintables to change.
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*
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* This demo code gives an example of how this could work. It builds
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* on the previous simple example.
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*
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* Paintables can also change their size, this works similarly, but
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* we will not demonstrate this here as our icon does not have any size.
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*/
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#include <gtk/gtk.h>
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#include "paintable.h"
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static GtkWidget *window = NULL;
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/* First, add the boilerplate for the object itself.
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* This part would normally go in the header.
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*/
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#define GTK_TYPE_NUCLEAR_ANIMATION (gtk_nuclear_animation_get_type ())
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G_DECLARE_FINAL_TYPE (GtkNuclearAnimation, gtk_nuclear_animation, GTK, NUCLEAR_ANIMATION, GObject)
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/* Do a full rotation in 5 seconds.
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* We will register the timeout for doing a single step to
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* be executed every 10ms, which means after 1000 steps
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* 10s will have elapsed.
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*/
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#define MAX_PROGRESS 500
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/* Declare the struct. */
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struct _GtkNuclearAnimation
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{
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GObject parent_instance;
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/* This variable stores the progress of our animation.
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* We just count upwards until we hit MAX_PROGRESS and
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* then start from scratch.
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*/
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int progress;
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/* This variable holds the ID of the timer that updates
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* our progress variable.
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* We need to keep track of it so that we can remove it
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* again.
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*/
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guint source_id;
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};
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struct _GtkNuclearAnimationClass
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{
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GObjectClass parent_class;
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};
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/* Again, we implement the functionality required by the GdkPaintable interface */
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static void
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gtk_nuclear_animation_snapshot (GdkPaintable *paintable,
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GdkSnapshot *snapshot,
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double width,
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double height)
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{
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GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable);
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/* We call the function from the previous example here. */
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gtk_nuclear_snapshot (snapshot,
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width, height,
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2 * G_PI * nuclear->progress / MAX_PROGRESS);
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}
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static GdkPaintable *
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gtk_nuclear_animation_get_current_image (GdkPaintable *paintable)
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{
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GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable);
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/* For non-static paintables, this function needs to be implemented.
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* It must return a static paintable with the same contents
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* as this one currently has.
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*
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* Luckily we added the rotation property to the nuclear icon
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* object previously, so we can just return an instance of that one.
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*/
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return gtk_nuclear_icon_new (2 * G_PI * nuclear->progress / MAX_PROGRESS);
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}
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static GdkPaintableFlags
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gtk_nuclear_animation_get_flags (GdkPaintable *paintable)
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{
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/* This time, we cannot set the static contents flag because our animation
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* changes the contents.
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* However, our size still doesn't change, so report that flag.
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*/
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return GDK_PAINTABLE_STATIC_SIZE;
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}
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static void
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gtk_nuclear_animation_paintable_init (GdkPaintableInterface *iface)
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{
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iface->snapshot = gtk_nuclear_animation_snapshot;
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iface->get_current_image = gtk_nuclear_animation_get_current_image;
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iface->get_flags = gtk_nuclear_animation_get_flags;
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}
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/* When defining the GType, we need to implement the GdkPaintable interface */
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G_DEFINE_TYPE_WITH_CODE (GtkNuclearAnimation, gtk_nuclear_animation, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
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gtk_nuclear_animation_paintable_init))
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/* This time, we need to implement the finalize function,
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*/
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static void
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gtk_nuclear_animation_finalize (GObject *object)
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{
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GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (object);
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/* Remove the timeout we registered when constructing
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* the object.
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*/
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g_source_remove (nuclear->source_id);
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/* Don't forget to chain up to the parent class' implementation
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* of the finalize function.
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*/
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G_OBJECT_CLASS (gtk_nuclear_animation_parent_class)->finalize (object);
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}
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/* In the class declaration, we need to add our finalize function.
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*/
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static void
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gtk_nuclear_animation_class_init (GtkNuclearAnimationClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->finalize = gtk_nuclear_animation_finalize;
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}
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static gboolean
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gtk_nuclear_animation_step (gpointer data)
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{
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GtkNuclearAnimation *nuclear = data;
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/* Add 1 to the progress and reset it when we've reached
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* the maximum value.
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* The animation will rotate by 360 degrees at MAX_PROGRESS
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* so it will be identical to the original unrotated one.
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*/
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nuclear->progress = (nuclear->progress + 1) % MAX_PROGRESS;
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/* Now we need to tell all listeners that we've changed out contents
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* so that they can redraw this paintable.
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*/
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gdk_paintable_invalidate_contents (GDK_PAINTABLE (nuclear));
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/* We want this timeout function to be called repeatedly,
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* so we return this value here.
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* If this was a single-shot timeout, we could also
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* return G_SOURCE_REMOVE here to get rid of it.
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*/
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return G_SOURCE_CONTINUE;
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}
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static void
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gtk_nuclear_animation_init (GtkNuclearAnimation *nuclear)
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{
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/* Add a timer here that constantly updates our animations.
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* We want to update it often enough to guarantee a smooth animation.
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*
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* Ideally, we'd attach to the frame clock, but because we do
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* not have it available here, we just use a regular timeout
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* that hopefully triggers often enough to be smooth.
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*/
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nuclear->source_id = g_timeout_add (10,
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gtk_nuclear_animation_step,
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nuclear);
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}
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/* And finally, we add the simple constructor we declared in the header. */
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GdkPaintable *
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gtk_nuclear_animation_new (void)
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{
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return g_object_new (GTK_TYPE_NUCLEAR_ANIMATION, NULL);
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}
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GtkWidget *
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do_paintable_animated (GtkWidget *do_widget)
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{
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GdkPaintable *nuclear;
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GtkWidget *image;
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if (!window)
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{
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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gtk_window_set_display (GTK_WINDOW (window),
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gtk_widget_get_display (do_widget));
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gtk_window_set_title (GTK_WINDOW (window), "Nuclear Animation");
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gtk_window_set_default_size (GTK_WINDOW (window), 300, 200);
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nuclear = gtk_nuclear_animation_new ();
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image = gtk_image_new_from_paintable (nuclear);
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gtk_container_add (GTK_CONTAINER (window), image);
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g_object_unref (nuclear);
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}
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if (!gtk_widget_get_visible (window))
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gtk_widget_show (window);
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else
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gtk_widget_destroy (window);
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return window;
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}
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