mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-14 04:31:09 +00:00
223 lines
6.3 KiB
C
223 lines
6.3 KiB
C
/* Paintable/A simple paintable
|
|
*
|
|
* GdkPaintable is an interface used by GTK for drawings of any sort
|
|
* that do not require layouting or positioning.
|
|
*
|
|
* This demo code gives a simple example on how a paintable can
|
|
* be created.
|
|
*
|
|
* Paintables can be used in many places inside GTK widgets, but the
|
|
* most common usage is inside GtkImage and that's what we're going
|
|
* to do here.
|
|
*/
|
|
|
|
#include <gtk/gtk.h>
|
|
|
|
#include "puzzlepiece.h"
|
|
|
|
/* Declare the struct. */
|
|
struct _GtkPuzzlePiece
|
|
{
|
|
GObject parent_instance;
|
|
|
|
GdkPaintable *puzzle;
|
|
guint x;
|
|
guint y;
|
|
guint width;
|
|
guint height;
|
|
};
|
|
|
|
struct _GtkPuzzlePieceClass
|
|
{
|
|
GObjectClass parent_class;
|
|
};
|
|
|
|
/* This is the function that draws the puzzle piece.
|
|
* It just draws a rectangular cutout of the puzzle by clipping
|
|
* away the rest.
|
|
*/
|
|
static void
|
|
gtk_puzzle_piece_snapshot (GdkPaintable *paintable,
|
|
GdkSnapshot *snapshot,
|
|
double width,
|
|
double height)
|
|
{
|
|
GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
|
|
|
|
gtk_snapshot_push_clip (snapshot,
|
|
&GRAPHENE_RECT_INIT (0, 0, width, height));
|
|
|
|
gtk_snapshot_translate (snapshot,
|
|
&GRAPHENE_POINT_INIT (
|
|
- width * self->x,
|
|
- height * self->y
|
|
));
|
|
gdk_paintable_snapshot (self->puzzle,
|
|
snapshot,
|
|
width * self->width,
|
|
height * self->height);
|
|
|
|
gtk_snapshot_pop (snapshot);
|
|
}
|
|
|
|
static GdkPaintableFlags
|
|
gtk_puzzle_piece_get_flags (GdkPaintable *paintable)
|
|
{
|
|
GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
|
|
|
|
/* The flags are the same as the ones of the puzzle.
|
|
* If the puzzle changes in some way, so do the pieces.
|
|
*/
|
|
return gdk_paintable_get_flags (self->puzzle);
|
|
}
|
|
|
|
static int
|
|
gtk_puzzle_piece_get_intrinsic_width (GdkPaintable *paintable)
|
|
{
|
|
GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
|
|
|
|
/* We can compute our width relative to the puzzle.
|
|
* This logic even works for the case where the puzzle
|
|
* has no width, because the 0 return value is unchanged.
|
|
* Round up the value.
|
|
*/
|
|
return (gdk_paintable_get_intrinsic_width (self->puzzle) + self->width - 1) / self->width;
|
|
}
|
|
|
|
static int
|
|
gtk_puzzle_piece_get_intrinsic_height (GdkPaintable *paintable)
|
|
{
|
|
GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
|
|
|
|
/* Do the same thing we did for the width with the height.
|
|
*/
|
|
return (gdk_paintable_get_intrinsic_height (self->puzzle) + self->height - 1) / self->height;
|
|
}
|
|
|
|
static double
|
|
gtk_puzzle_piece_get_intrinsic_aspect_ratio (GdkPaintable *paintable)
|
|
{
|
|
GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (paintable);
|
|
|
|
/* We can compute our aspect ratio relative to the puzzle.
|
|
* This logic again works for the case where the puzzle
|
|
* has no aspect ratio, because the 0 return value is unchanged.
|
|
*/
|
|
return gdk_paintable_get_intrinsic_aspect_ratio (self->puzzle) * self->height / self->width;
|
|
}
|
|
|
|
static void
|
|
gtk_puzzle_piece_paintable_init (GdkPaintableInterface *iface)
|
|
{
|
|
iface->snapshot = gtk_puzzle_piece_snapshot;
|
|
iface->get_flags = gtk_puzzle_piece_get_flags;
|
|
iface->get_intrinsic_width = gtk_puzzle_piece_get_intrinsic_width;
|
|
iface->get_intrinsic_height = gtk_puzzle_piece_get_intrinsic_height;
|
|
iface->get_intrinsic_aspect_ratio = gtk_puzzle_piece_get_intrinsic_aspect_ratio;
|
|
}
|
|
|
|
/* When defining the GType, we need to implement the GdkPaintable interface */
|
|
G_DEFINE_TYPE_WITH_CODE (GtkPuzzlePiece, gtk_puzzle_piece, G_TYPE_OBJECT,
|
|
G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
|
|
gtk_puzzle_piece_paintable_init))
|
|
|
|
/* We need to declare a destructor to release our reference to the
|
|
* puzzle paintable and disconnect our signal handlers.
|
|
*/
|
|
static void
|
|
gtk_puzzle_piece_dispose (GObject *object)
|
|
{
|
|
GtkPuzzlePiece *self = GTK_PUZZLE_PIECE (object);
|
|
|
|
if (self->puzzle)
|
|
{
|
|
g_signal_handlers_disconnect_by_func (self->puzzle, gdk_paintable_invalidate_contents, self);
|
|
g_signal_handlers_disconnect_by_func (self->puzzle, gdk_paintable_invalidate_size, self);
|
|
g_clear_object (&self->puzzle);
|
|
}
|
|
|
|
G_OBJECT_CLASS (gtk_puzzle_piece_parent_class)->dispose (object);
|
|
}
|
|
|
|
/* Here's the boilerplate for the GObject declaration.
|
|
*/
|
|
static void
|
|
gtk_puzzle_piece_class_init (GtkPuzzlePieceClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->dispose = gtk_puzzle_piece_dispose;
|
|
}
|
|
|
|
static void
|
|
gtk_puzzle_piece_init (GtkPuzzlePiece *self)
|
|
{
|
|
}
|
|
|
|
/* And finally, we add a constructor.
|
|
* It is declared in the header so that the other examples
|
|
* can use it.
|
|
*/
|
|
GdkPaintable *
|
|
gtk_puzzle_piece_new (GdkPaintable *puzzle,
|
|
guint x,
|
|
guint y,
|
|
guint width,
|
|
guint height)
|
|
{
|
|
GtkPuzzlePiece *self;
|
|
|
|
/* These are sanity checks, so that we get warnings if we accidentally
|
|
* do anything stupid. */
|
|
g_return_val_if_fail (GDK_IS_PAINTABLE (puzzle), NULL);
|
|
g_return_val_if_fail (width > 0, NULL);
|
|
g_return_val_if_fail (height > 0, NULL);
|
|
g_return_val_if_fail (x < width, NULL);
|
|
g_return_val_if_fail (y < height, NULL);
|
|
|
|
self = g_object_new (GTK_TYPE_PUZZLE_PIECE, NULL);
|
|
|
|
self->puzzle = g_object_ref (puzzle);
|
|
g_signal_connect_swapped (puzzle, "invalidate-contents", G_CALLBACK (gdk_paintable_invalidate_contents), self);
|
|
g_signal_connect_swapped (puzzle, "invalidate-size", G_CALLBACK (gdk_paintable_invalidate_size), self);
|
|
self->x = x;
|
|
self->y = y;
|
|
self->width = width;
|
|
self->height = height;
|
|
|
|
return GDK_PAINTABLE (self);
|
|
}
|
|
|
|
/* Here are the accessors that we need to inspect the puzzle
|
|
* pieces in other code.
|
|
*/
|
|
GdkPaintable *
|
|
gtk_puzzle_piece_get_puzzle (GtkPuzzlePiece *self)
|
|
{
|
|
/* Add sanity checks here, too.
|
|
* If you make a habit out of this, you can always rely
|
|
* on your code having sanity checks, which makes it
|
|
* way easier to debug.
|
|
*/
|
|
g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), NULL);
|
|
|
|
return self->puzzle;
|
|
}
|
|
|
|
guint
|
|
gtk_puzzle_piece_get_x (GtkPuzzlePiece *self)
|
|
{
|
|
g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), 0);
|
|
|
|
return self->x;
|
|
}
|
|
|
|
guint
|
|
gtk_puzzle_piece_get_y (GtkPuzzlePiece *self)
|
|
{
|
|
g_return_val_if_fail (GTK_IS_PUZZLE_PIECE (self), 0);
|
|
|
|
return self->y;
|
|
}
|
|
|