gtk/gsk/gpu/gskglbuffer.c
Benjamin Otte 74ac95dc32 gpu: Don't try to be smart
Don't try to use all those fancy GL features like glMapBuffer() and
such. Just malloc() some buffer memory and glBufferSubData() it later.

That works everywhere and is faster than (almost?) any combination of
fancy new buffer APIs. And yes I'm frustrated because I played with
those flags and none of them were better than this.

Doubles the framerate on my discrete AMD GPU.
2024-01-07 07:22:50 +01:00

98 lines
1.9 KiB
C

#include "config.h"
#include "gskglbufferprivate.h"
struct _GskGLBuffer
{
GskGpuBuffer parent_instance;
GLenum target;
GLuint buffer_id;
GLenum access;
guchar *data;
};
G_DEFINE_TYPE (GskGLBuffer, gsk_gl_buffer, GSK_TYPE_GPU_BUFFER)
static void
gsk_gl_buffer_finalize (GObject *object)
{
GskGLBuffer *self = GSK_GL_BUFFER (object);
g_free (self->data);
glDeleteBuffers (1, &self->buffer_id);
G_OBJECT_CLASS (gsk_gl_buffer_parent_class)->finalize (object);
}
static guchar *
gsk_gl_buffer_map (GskGpuBuffer *buffer)
{
GskGLBuffer *self = GSK_GL_BUFFER (buffer);
return self->data;
}
static void
gsk_gl_buffer_unmap (GskGpuBuffer *buffer)
{
GskGLBuffer *self = GSK_GL_BUFFER (buffer);
gsk_gl_buffer_bind (self);
glBufferSubData (self->target, 0, gsk_gpu_buffer_get_size (buffer), self->data);
}
static void
gsk_gl_buffer_class_init (GskGLBufferClass *klass)
{
GskGpuBufferClass *buffer_class = GSK_GPU_BUFFER_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
buffer_class->map = gsk_gl_buffer_map;
buffer_class->unmap = gsk_gl_buffer_unmap;
gobject_class->finalize = gsk_gl_buffer_finalize;
}
static void
gsk_gl_buffer_init (GskGLBuffer *self)
{
}
GskGpuBuffer *
gsk_gl_buffer_new (GLenum target,
gsize size,
GLenum access)
{
GskGLBuffer *self;
self = g_object_new (GSK_TYPE_GL_BUFFER, NULL);
gsk_gpu_buffer_setup (GSK_GPU_BUFFER (self), size);
self->target = target;
self->access = access;
glGenBuffers (1, &self->buffer_id);
glBindBuffer (target, self->buffer_id);
glBufferData (target, size, NULL, GL_STATIC_DRAW);
self->data = malloc (size);
return GSK_GPU_BUFFER (self);
}
void
gsk_gl_buffer_bind (GskGLBuffer *self)
{
glBindBuffer (self->target, self->buffer_id);
}
void
gsk_gl_buffer_bind_base (GskGLBuffer *self,
GLuint index)
{
glBindBufferBase (self->target, index, self->buffer_id);
}