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blendmode.glsl
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gpu: Add support for blend modes
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2024-01-07 07:22:52 +01:00 |
color.glsl
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gpu: Add support for mask patterns
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2024-01-07 07:22:50 +01:00 |
common-gl.glsl
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gpu: Handle storage buffers via descriptors
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2024-01-07 07:22:52 +01:00 |
common-vulkan.glsl
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gpu: Make the texture ladder handle 32 textures
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2024-01-07 07:22:52 +01:00 |
common.glsl
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gpu: Add straight alpha support
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2024-01-07 07:22:51 +01:00 |
ellipse.glsl
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gpu: Add ability to run shaders
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2024-01-07 07:22:49 +01:00 |
enums.glsl
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gpu: Add support for blend modes
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2024-01-07 07:22:52 +01:00 |
generate-header.py
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gpu: Add ability to run shaders
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2024-01-07 07:22:49 +01:00 |
gradient.glsl
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gpu: Add linear gradients to pattern shader
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2024-01-07 07:22:50 +01:00 |
gskgpublur.glsl
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gpu: Turn globals into macros
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2024-01-07 07:22:50 +01:00 |
gskgpuborder.glsl
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gpu: Turn globals into macros
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2024-01-07 07:22:50 +01:00 |
gskgpuboxshadow.glsl
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gpu: Add a box shadow shader
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2024-01-07 07:22:51 +01:00 |
gskgpucolor.glsl
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gpu: Add a color shader
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2024-01-07 07:22:50 +01:00 |
gskgpucolorize.glsl
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gpu: Introduce gsk_texture() shader function/macro
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2024-01-07 07:22:50 +01:00 |
gskgpucolormatrix.glsl
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gpu: Add a color matrix shader
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2024-01-07 07:22:52 +01:00 |
gskgpuroundedcolor.glsl
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gpu: Add a rounded color shader
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2024-01-07 07:22:50 +01:00 |
gskgpustraightalpha.glsl
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gpu: Add straight alpha support
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2024-01-07 07:22:51 +01:00 |
gskgputexture.glsl
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gpu: Introduce gsk_texture() shader function/macro
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2024-01-07 07:22:50 +01:00 |
gskgpuuber.glsl
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gpu: Add float array to shaders and add an ubershader
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2024-01-07 07:22:50 +01:00 |
meson.build
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gpu: Add support for blend modes
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2024-01-07 07:22:52 +01:00 |
pattern.glsl
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gpu: Add support for blend modes
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2024-01-07 07:22:52 +01:00 |
process-glsl-includes.py
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gpu: Add ability to run shaders
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2024-01-07 07:22:49 +01:00 |
rect.glsl
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gpu: Track position fwidth explicitly
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2024-01-07 07:22:51 +01:00 |
roundedrect.glsl
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gpu: Handle overlapping rounded rect corners
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2024-01-07 07:22:51 +01:00 |