mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-27 22:20:24 +00:00
4933bc505f
We were just assuming they were if the format matches. Fixes crashes in Webkit where the external texture is actually a dmabuf imported as an EGL image.
319 lines
9.1 KiB
C
319 lines
9.1 KiB
C
#include "config.h"
|
|
|
|
#include "gskglimageprivate.h"
|
|
|
|
#include "gdk/gdkdisplayprivate.h"
|
|
#include "gdk/gdkglcontextprivate.h"
|
|
|
|
struct _GskGLImage
|
|
{
|
|
GskGpuImage parent_instance;
|
|
|
|
guint texture_id;
|
|
guint framebuffer_id;
|
|
|
|
GLint gl_internal_format;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
guint owns_texture : 1;
|
|
};
|
|
|
|
struct _GskGLImageClass
|
|
{
|
|
GskGpuImageClass parent_class;
|
|
};
|
|
|
|
G_DEFINE_TYPE (GskGLImage, gsk_gl_image, GSK_TYPE_GPU_IMAGE)
|
|
|
|
static void
|
|
gsk_gl_image_get_projection_matrix (GskGpuImage *image,
|
|
graphene_matrix_t *out_projection)
|
|
{
|
|
GskGLImage *self = GSK_GL_IMAGE (image);
|
|
|
|
GSK_GPU_IMAGE_CLASS (gsk_gl_image_parent_class)->get_projection_matrix (image, out_projection);
|
|
|
|
if (self->texture_id == 0)
|
|
graphene_matrix_scale (out_projection, 1.f, -1.f, 1.f);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_image_finalize (GObject *object)
|
|
{
|
|
GskGLImage *self = GSK_GL_IMAGE (object);
|
|
|
|
if (self->texture_id && self->framebuffer_id)
|
|
glDeleteFramebuffers (1, &self->framebuffer_id);
|
|
|
|
if (self->owns_texture)
|
|
glDeleteTextures (1, &self->texture_id);
|
|
|
|
G_OBJECT_CLASS (gsk_gl_image_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_image_class_init (GskGLImageClass *klass)
|
|
{
|
|
GskGpuImageClass *image_class = GSK_GPU_IMAGE_CLASS (klass);
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
image_class->get_projection_matrix = gsk_gl_image_get_projection_matrix;
|
|
|
|
object_class->finalize = gsk_gl_image_finalize;
|
|
}
|
|
|
|
static void
|
|
gsk_gl_image_init (GskGLImage *self)
|
|
{
|
|
}
|
|
|
|
GskGpuImage *
|
|
gsk_gl_image_new_backbuffer (GskGLDevice *device,
|
|
GdkGLContext *context,
|
|
GdkMemoryFormat format,
|
|
gsize width,
|
|
gsize height)
|
|
{
|
|
GskGLImage *self;
|
|
GskGpuImageFlags flags;
|
|
GLint swizzle[4];
|
|
|
|
self = g_object_new (GSK_TYPE_GL_IMAGE, NULL);
|
|
|
|
/* We only do this so these variables get initialized */
|
|
gsk_gl_device_find_gl_format (device,
|
|
format,
|
|
0,
|
|
&format,
|
|
&flags,
|
|
&self->gl_internal_format,
|
|
&self->gl_format,
|
|
&self->gl_type,
|
|
swizzle);
|
|
|
|
gsk_gpu_image_setup (GSK_GPU_IMAGE (self), flags, format, width, height);
|
|
|
|
/* texture_id == 0 means backbuffer */
|
|
|
|
/* Check for non-standard framebuffer binding as we might not be using
|
|
* the default framebuffer on systems like macOS where we've bound an
|
|
* IOSurface to a GL_TEXTURE_RECTANGLE. Otherwise, no scissor clip will
|
|
* be applied in the command queue causing overdrawing.
|
|
*/
|
|
self->framebuffer_id = GDK_GL_CONTEXT_GET_CLASS (context)->get_default_framebuffer (context);
|
|
|
|
return GSK_GPU_IMAGE (self);
|
|
}
|
|
|
|
GskGpuImage *
|
|
gsk_gl_image_new (GskGLDevice *device,
|
|
GdkMemoryFormat format,
|
|
GskGpuImageFlags required_flags,
|
|
gsize width,
|
|
gsize height)
|
|
{
|
|
GskGLImage *self;
|
|
GLint swizzle[4];
|
|
GskGpuImageFlags flags;
|
|
gsize max_size;
|
|
|
|
max_size = gsk_gpu_device_get_max_image_size (GSK_GPU_DEVICE (device));
|
|
if (width > max_size || height > max_size)
|
|
return NULL;
|
|
|
|
self = g_object_new (GSK_TYPE_GL_IMAGE, NULL);
|
|
|
|
gsk_gl_device_find_gl_format (device,
|
|
format,
|
|
required_flags,
|
|
&format,
|
|
&flags,
|
|
&self->gl_internal_format,
|
|
&self->gl_format,
|
|
&self->gl_type,
|
|
swizzle);
|
|
|
|
gsk_gpu_image_setup (GSK_GPU_IMAGE (self),
|
|
flags,
|
|
format,
|
|
width, height);
|
|
|
|
glGenTextures (1, &self->texture_id);
|
|
self->owns_texture = TRUE;
|
|
|
|
glActiveTexture (GL_TEXTURE0);
|
|
glBindTexture (GL_TEXTURE_2D, self->texture_id);
|
|
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, self->gl_internal_format, width, height, 0, self->gl_format, self->gl_type, NULL);
|
|
|
|
/* Only apply swizzle if really needed, might not even be
|
|
* supported if default values are set
|
|
*/
|
|
if (swizzle[0] != GL_RED || swizzle[1] != GL_GREEN || swizzle[2] != GL_BLUE || swizzle[3] != GL_ALPHA)
|
|
{
|
|
/* Set each channel independently since GLES 3.0 doesn't support the iv method */
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swizzle[0]);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swizzle[1]);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swizzle[2]);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swizzle[3]);
|
|
}
|
|
|
|
return GSK_GPU_IMAGE (self);
|
|
}
|
|
|
|
GskGpuImage *
|
|
gsk_gl_image_new_for_texture (GskGLDevice *device,
|
|
GdkTexture *owner,
|
|
GLuint tex_id,
|
|
gboolean take_ownership,
|
|
GskGpuImageFlags extra_flags)
|
|
{
|
|
GdkMemoryFormat format, real_format;
|
|
GskGpuImageFlags flags;
|
|
GskGLImage *self;
|
|
GLint swizzle[4];
|
|
|
|
format = gdk_texture_get_format (owner);
|
|
|
|
self = g_object_new (GSK_TYPE_GL_IMAGE, NULL);
|
|
|
|
gsk_gl_device_find_gl_format (device,
|
|
format,
|
|
0,
|
|
&real_format,
|
|
&flags,
|
|
&self->gl_internal_format,
|
|
&self->gl_format,
|
|
&self->gl_type,
|
|
swizzle);
|
|
if (format != real_format)
|
|
flags = GSK_GPU_IMAGE_NO_BLIT |
|
|
(gdk_memory_format_alpha (format) == GDK_MEMORY_ALPHA_STRAIGHT ? GSK_GPU_IMAGE_STRAIGHT_ALPHA : 0);
|
|
else
|
|
flags &= ~(GSK_GPU_IMAGE_CAN_MIPMAP | GSK_GPU_IMAGE_MIPMAP);
|
|
|
|
gsk_gpu_image_setup (GSK_GPU_IMAGE (self),
|
|
flags | extra_flags,
|
|
format,
|
|
gdk_texture_get_width (owner),
|
|
gdk_texture_get_height (owner));
|
|
gsk_gpu_image_toggle_ref_texture (GSK_GPU_IMAGE (self), owner);
|
|
|
|
self->texture_id = tex_id;
|
|
self->owns_texture = take_ownership;
|
|
|
|
return GSK_GPU_IMAGE (self);
|
|
}
|
|
|
|
void
|
|
gsk_gl_image_bind_texture (GskGLImage *self)
|
|
{
|
|
if (gsk_gpu_image_get_flags (GSK_GPU_IMAGE (self)) & GSK_GPU_IMAGE_EXTERNAL)
|
|
glBindTexture (GL_TEXTURE_EXTERNAL_OES, self->texture_id);
|
|
else
|
|
glBindTexture (GL_TEXTURE_2D, self->texture_id);
|
|
}
|
|
|
|
void
|
|
gsk_gl_image_bind_framebuffer_target (GskGLImage *self,
|
|
GLenum target)
|
|
{
|
|
GLenum status;
|
|
|
|
if (self->framebuffer_id)
|
|
{
|
|
glBindFramebuffer (target, self->framebuffer_id);
|
|
return;
|
|
}
|
|
|
|
/* We're the renderbuffer */
|
|
if (self->texture_id == 0)
|
|
{
|
|
glBindFramebuffer (target, 0);
|
|
return;
|
|
}
|
|
|
|
glGenFramebuffers (1, &self->framebuffer_id);
|
|
glBindFramebuffer (target, self->framebuffer_id);
|
|
glFramebufferTexture2D (target, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->texture_id, 0);
|
|
status = glCheckFramebufferStatus (target);
|
|
|
|
switch (status)
|
|
{
|
|
case GL_FRAMEBUFFER_COMPLETE:
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Expect broken rendering.");
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS. Expect broken rendering.");
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT. Expect broken rendering.");
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
g_critical ("glCheckFramebufferStatus() returned GL_FRAMEBUFFER_UNSUPPORTED. Expect broken rendering.");
|
|
break;
|
|
|
|
default:
|
|
g_critical ("glCheckFramebufferStatus() returned %u (0x%x). Expect broken rendering.", status, status);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
gsk_gl_image_bind_framebuffer (GskGLImage *self)
|
|
{
|
|
gsk_gl_image_bind_framebuffer_target (self, GL_FRAMEBUFFER);
|
|
}
|
|
|
|
gboolean
|
|
gsk_gl_image_is_flipped (GskGLImage *self)
|
|
{
|
|
return self->texture_id == 0;
|
|
}
|
|
|
|
GLint
|
|
gsk_gl_image_get_gl_internal_format (GskGLImage *self)
|
|
{
|
|
return self->gl_internal_format;
|
|
}
|
|
|
|
GLenum
|
|
gsk_gl_image_get_gl_format (GskGLImage *self)
|
|
{
|
|
return self->gl_format;
|
|
}
|
|
|
|
GLenum
|
|
gsk_gl_image_get_gl_type (GskGLImage *self)
|
|
{
|
|
return self->gl_type;
|
|
}
|
|
|
|
GLuint
|
|
gsk_gl_image_steal_texture (GskGLImage *self)
|
|
{
|
|
g_assert (self->owns_texture);
|
|
|
|
if (self->framebuffer_id)
|
|
{
|
|
glDeleteFramebuffers (1, &self->framebuffer_id);
|
|
self->framebuffer_id = 0;
|
|
}
|
|
|
|
self->owns_texture = FALSE;
|
|
|
|
return self->texture_id;
|
|
}
|