mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-14 12:41:07 +00:00
6a986f03b6
I was looking through it and thought this looks better. It's also 21 lineas of code less.
111 lines
3.5 KiB
C
111 lines
3.5 KiB
C
#include "config.h"
|
|
|
|
#include "gskgpubluropprivate.h"
|
|
|
|
#include "gskgpuframeprivate.h"
|
|
#include "gskgpuprintprivate.h"
|
|
#include "gskrectprivate.h"
|
|
|
|
#include "gdk/gdkrgbaprivate.h"
|
|
|
|
#include "gpu/shaders/gskgpublurinstance.h"
|
|
|
|
#define VARIATION_COLORIZE 1
|
|
|
|
typedef struct _GskGpuBlurOp GskGpuBlurOp;
|
|
|
|
struct _GskGpuBlurOp
|
|
{
|
|
GskGpuShaderOp op;
|
|
};
|
|
|
|
static void
|
|
gsk_gpu_blur_op_print_instance (GskGpuShaderOp *shader,
|
|
gpointer instance_,
|
|
GString *string)
|
|
{
|
|
GskGpuBlurInstance *instance = (GskGpuBlurInstance *) instance_;
|
|
|
|
g_string_append_printf (string, "%g,%g ", instance->blur_direction[0], instance->blur_direction[1]);
|
|
gsk_gpu_print_rect (string, instance->rect);
|
|
gsk_gpu_print_image (string, shader->images[0]);
|
|
}
|
|
|
|
static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = {
|
|
{
|
|
GSK_GPU_OP_SIZE (GskGpuBlurOp),
|
|
GSK_GPU_STAGE_SHADER,
|
|
gsk_gpu_shader_op_finish,
|
|
gsk_gpu_shader_op_print,
|
|
#ifdef GDK_RENDERING_VULKAN
|
|
gsk_gpu_shader_op_vk_command,
|
|
#endif
|
|
gsk_gpu_shader_op_gl_command
|
|
},
|
|
"gskgpublur",
|
|
gsk_gpu_blur_n_textures,
|
|
sizeof (GskGpuBlurInstance),
|
|
#ifdef GDK_RENDERING_VULKAN
|
|
&gsk_gpu_blur_info,
|
|
#endif
|
|
gsk_gpu_blur_op_print_instance,
|
|
gsk_gpu_blur_setup_attrib_locations,
|
|
gsk_gpu_blur_setup_vao
|
|
};
|
|
|
|
void
|
|
gsk_gpu_blur_op (GskGpuFrame *frame,
|
|
GskGpuShaderClip clip,
|
|
GdkColorState *ccs,
|
|
float opacity,
|
|
const graphene_point_t *offset,
|
|
const GskGpuShaderImage *image,
|
|
const graphene_vec2_t *blur_direction)
|
|
{
|
|
GskGpuBlurInstance *instance;
|
|
|
|
gsk_gpu_shader_op_alloc (frame,
|
|
&GSK_GPU_BLUR_OP_CLASS,
|
|
gsk_gpu_color_states_create_equal (TRUE, TRUE),
|
|
0,
|
|
clip,
|
|
(GskGpuImage *[1]) { image->image },
|
|
(GskGpuSampler[1]) { image->sampler },
|
|
&instance);
|
|
|
|
gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
|
|
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
|
|
graphene_vec2_to_float (blur_direction, instance->blur_direction);
|
|
}
|
|
|
|
void
|
|
gsk_gpu_blur_shadow_op (GskGpuFrame *frame,
|
|
GskGpuShaderClip clip,
|
|
GdkColorState *ccs,
|
|
float opacity,
|
|
const graphene_point_t *offset,
|
|
const GskGpuShaderImage *image,
|
|
const graphene_vec2_t *blur_direction,
|
|
const GdkColor *shadow_color)
|
|
{
|
|
GskGpuBlurInstance *instance;
|
|
GdkColorState *alt;
|
|
|
|
alt = gsk_gpu_color_states_find (ccs, shadow_color);
|
|
|
|
gsk_gpu_shader_op_alloc (frame,
|
|
&GSK_GPU_BLUR_OP_CLASS,
|
|
gsk_gpu_color_states_create (ccs, TRUE, alt, FALSE),
|
|
VARIATION_COLORIZE,
|
|
clip,
|
|
(GskGpuImage *[1]) { image->image },
|
|
(GskGpuSampler[1]) { image->sampler },
|
|
&instance);
|
|
|
|
gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
|
|
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
|
|
graphene_vec2_to_float (blur_direction, instance->blur_direction);
|
|
gsk_gpu_color_to_float (shadow_color, alt, opacity, instance->blur_color);
|
|
}
|
|
|