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d51912c0b4
This function will be used in the future to find the previous op during node processing, so we can make optimization decisions based on that.
93 lines
6.5 KiB
C
93 lines
6.5 KiB
C
#pragma once
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#include "gskgpurenderer.h"
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#include "gskgputypesprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GPU_FRAME (gsk_gpu_frame_get_type ())
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#define GSK_GPU_FRAME(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GSK_TYPE_GPU_FRAME, GskGpuFrame))
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#define GSK_GPU_FRAME_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), GSK_TYPE_GPU_FRAME, GskGpuFrameClass))
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#define GSK_IS_GPU_FRAME(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GSK_TYPE_GPU_FRAME))
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#define GSK_IS_GPU_FRAME_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GSK_TYPE_GPU_FRAME))
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#define GSK_GPU_FRAME_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GSK_TYPE_GPU_FRAME, GskGpuFrameClass))
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typedef struct _GskGpuFrameClass GskGpuFrameClass;
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struct _GskGpuFrame
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{
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GObject parent_instance;
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};
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struct _GskGpuFrameClass
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{
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GObjectClass parent_class;
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gboolean (* is_busy) (GskGpuFrame *self);
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void (* wait) (GskGpuFrame *self);
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void (* setup) (GskGpuFrame *self);
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void (* cleanup) (GskGpuFrame *self);
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GskGpuImage * (* upload_texture) (GskGpuFrame *self,
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gboolean with_mipmap,
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GdkTexture *texture);
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GskGpuDescriptors * (* create_descriptors) (GskGpuFrame *self);
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GskGpuBuffer * (* create_vertex_buffer) (GskGpuFrame *self,
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gsize size);
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GskGpuBuffer * (* create_storage_buffer) (GskGpuFrame *self,
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gsize size);
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void (* submit) (GskGpuFrame *self,
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GskGpuBuffer *vertex_buffer,
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GskGpuOp *op);
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};
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GType gsk_gpu_frame_get_type (void) G_GNUC_CONST;
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void gsk_gpu_frame_setup (GskGpuFrame *self,
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GskGpuRenderer *renderer,
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GskGpuDevice *device,
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GskGpuOptimizations optimizations);
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GdkDrawContext * gsk_gpu_frame_get_context (GskGpuFrame *self) G_GNUC_PURE;
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GskGpuDevice * gsk_gpu_frame_get_device (GskGpuFrame *self) G_GNUC_PURE;
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gint64 gsk_gpu_frame_get_timestamp (GskGpuFrame *self) G_GNUC_PURE;
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gboolean gsk_gpu_frame_should_optimize (GskGpuFrame *self,
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GskGpuOptimizations optimization) G_GNUC_PURE;
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gpointer gsk_gpu_frame_alloc_op (GskGpuFrame *self,
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gsize size);
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GskGpuImage * gsk_gpu_frame_upload_texture (GskGpuFrame *self,
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gboolean with_mipmap,
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GdkTexture *texture);
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GskGpuDescriptors * gsk_gpu_frame_create_descriptors (GskGpuFrame *self);
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gsize gsk_gpu_frame_reserve_vertex_data (GskGpuFrame *self,
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gsize size);
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guchar * gsk_gpu_frame_get_vertex_data (GskGpuFrame *self,
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gsize offset);
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GskGpuBuffer * gsk_gpu_frame_write_storage_buffer (GskGpuFrame *self,
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const guchar *data,
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gsize size,
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gsize *out_offset);
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gboolean gsk_gpu_frame_is_busy (GskGpuFrame *self);
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void gsk_gpu_frame_wait (GskGpuFrame *self);
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void gsk_gpu_frame_render (GskGpuFrame *self,
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gint64 timestamp,
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GskGpuImage *target,
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const cairo_region_t *region,
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GskRenderNode *node,
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const graphene_rect_t *viewport,
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GdkTexture **texture);
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void gsk_gpu_frame_download_texture (GskGpuFrame *self,
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gint64 timestamp,
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GdkTexture *texture,
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GdkMemoryFormat format,
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guchar *data,
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gsize stride);
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GskGpuOp *gsk_gpu_frame_get_last_op (GskGpuFrame *self);
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G_DEFINE_AUTOPTR_CLEANUP_FUNC(GskGpuFrame, g_object_unref)
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G_END_DECLS
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