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9e27acb0a6
Instead of allocating one large descriptor pool and hoping we never run out of descriptors, allocate small ones dynamically, so we know we never run out. Test incldued, though the test doesn't fail in CI, because llvmpipe doesn't care about pool size limits. It does fail on my AMD though. A fun side note about that test is that the GL renderer handles it best in normal operationbecause it caches offscreens per node and we draw the same node repeatedly. But, the replay test expands them to duplicated unique nodes, and then the GL renderer runs out of command queue length, so I had to disable the test on it. |
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a11y | ||
css | ||
gdk | ||
gsk | ||
gtk | ||
headless | ||
introspection | ||
reftests | ||
tools | ||
meson.build | ||
testutils.c | ||
testutils.h |