gtk/gsk/gpu/gskglframeprivate.h
Benjamin Otte 1b38cbd410 gpu: Handle storage buffers via descriptors
This makes the (currently single) storage buffer handled by
GskGpuDescriptors.
A side effect is that we now have support for multiple buffers in place.
We just have to use it.

Mixed into this commit is a complete rework of the pattern writer.
Instead of writing straight into the buffer (complete with repeatedly
backtracking when we have to do offscreens), write into a temporary
buffer and copy into the storage buffer on committing.
2024-01-07 07:22:52 +01:00

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746 B
C

#pragma once
#include "gskgpuframeprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_FRAME (gsk_gl_frame_get_type ())
G_DECLARE_FINAL_TYPE (GskGLFrame, gsk_gl_frame, GSK, GL_FRAME, GskGpuFrame)
void gsk_gl_frame_use_program (GskGLFrame *self,
const GskGpuShaderOpClass *op_class,
GskGpuShaderClip clip,
guint n_external_textures);
void gsk_gl_frame_bind_globals (GskGLFrame *self);
G_END_DECLS