..
gskgldriver.c
gl renderer: Make creating render targets easier
2019-05-23 18:42:00 +02:00
gskgldriverprivate.h
gl renderer: Make creating render targets easier
2019-05-23 18:42:00 +02:00
gskglglyphcache.c
gl glyphcache: Don't choke on huge glyphs
2019-05-21 08:17:13 +02:00
gskglglyphcacheprivate.h
glglyphcache: Remove surface member from dirty glyph
2019-02-10 10:31:27 +01:00
gskglimage.c
gl renderer: Make creating render targets easier
2019-05-23 18:42:00 +02:00
gskglimageprivate.h
gsk/gl: Include cairo.h consistently
2018-03-28 22:05:17 +08:00
gskglnodesample.c
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c
gl renderer: Use GskTransform in render ops builder
2019-06-02 10:12:09 +02:00
gskglrenderer.h
gsk: Export gsk_gl_renderer_new()
2019-05-05 07:18:39 +02:00
gskglrenderops.c
gl renderer: Fix scale computation
2019-06-02 10:25:39 +02:00
gskglrenderopsprivate.h
gl renderer: Use GskTransform in render ops builder
2019-06-02 10:12:09 +02:00
gskglshadowcache.c
gl renderer: Change shadow cache eviction strategy
2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h
gl renderer: Use a GArray for the shadow cache
2018-07-17 17:33:46 +02:00
gskshaderbuilder.c
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00