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dc6dedab4d
Don't start the idle if we're in the middle of painting a frame - this will prevent us from getting the timing right when starting the idle after the frame. https://bugzilla.gnome.org/show_bug.cgi?id=685460
418 lines
13 KiB
C
418 lines
13 KiB
C
/* GDK - The GIMP Drawing Kit
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
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* file for a list of people on the GTK+ Team. See the ChangeLog
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* files for a list of changes. These files are distributed with
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* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
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*/
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#include "config.h"
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#include "gdkframeclockidle.h"
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#include "gdk.h"
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#define FRAME_INTERVAL 16667 // microseconds
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struct _GdkFrameClockIdlePrivate
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{
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GdkFrameHistory *history;
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GTimer *timer;
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/* timer_base is used to avoid ever going backward */
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guint64 timer_base;
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guint64 frame_time;
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guint64 min_next_frame_time;
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guint flush_idle_id;
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guint paint_idle_id;
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guint freeze_count;
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GdkFrameClockPhase requested;
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GdkFrameClockPhase phase;
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guint in_paint_idle : 1;
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};
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static gboolean gdk_frame_clock_flush_idle (void *data);
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static gboolean gdk_frame_clock_paint_idle (void *data);
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static void gdk_frame_clock_idle_finalize (GObject *object);
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static void gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (GdkFrameClockIdle, gdk_frame_clock_idle, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_FRAME_CLOCK,
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gdk_frame_clock_idle_interface_init))
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static void
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gdk_frame_clock_idle_class_init (GdkFrameClockIdleClass *klass)
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{
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GObjectClass *gobject_class = (GObjectClass*) klass;
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gobject_class->finalize = gdk_frame_clock_idle_finalize;
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g_type_class_add_private (klass, sizeof (GdkFrameClockIdlePrivate));
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}
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static void
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gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
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{
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GdkFrameClockIdlePrivate *priv;
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frame_clock_idle->priv = G_TYPE_INSTANCE_GET_PRIVATE (frame_clock_idle,
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GDK_TYPE_FRAME_CLOCK_IDLE,
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GdkFrameClockIdlePrivate);
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priv = frame_clock_idle->priv;
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priv->history = gdk_frame_history_new ();
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priv->timer = g_timer_new ();
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priv->freeze_count = 0;
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}
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static void
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gdk_frame_clock_idle_finalize (GObject *object)
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{
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GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (object)->priv;
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g_timer_destroy (priv->timer);
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G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->finalize (object);
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}
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static guint64
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compute_frame_time (GdkFrameClockIdle *idle)
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{
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GdkFrameClockIdlePrivate *priv = idle->priv;
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guint64 computed_frame_time;
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guint64 elapsed;
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elapsed = g_get_monotonic_time () + priv->timer_base;
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if (elapsed < priv->frame_time)
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{
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/* clock went backward. adapt to that by forevermore increasing
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* timer_base. For now, assume we've gone forward in time 1ms.
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*/
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/* hmm. just fix GTimer? */
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computed_frame_time = priv->frame_time + 1;
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priv->timer_base += (priv->frame_time - elapsed) + 1;
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}
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else
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{
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computed_frame_time = elapsed;
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}
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return computed_frame_time;
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}
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static guint64
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gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
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{
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GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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guint64 computed_frame_time;
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/* can't change frame time during a paint */
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if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
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priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
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return priv->frame_time;
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/* Outside a paint, pick something close to "now" */
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computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
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/* 16ms is 60fps. We only update frame time that often because we'd
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* like to try to keep animations on the same start times.
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* get_frame_time() would normally be used outside of a paint to
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* record an animation start time for example.
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*/
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if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
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priv->frame_time = computed_frame_time;
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return priv->frame_time;
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}
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static void
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maybe_start_idle (GdkFrameClockIdle *clock_idle)
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{
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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if (priv->freeze_count == 0)
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{
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guint min_interval = 0;
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if (priv->min_next_frame_time != 0)
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{
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guint64 now = compute_frame_time (clock_idle);
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guint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
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min_interval = (min_interval_us + 500) / 1000;
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}
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if (priv->flush_idle_id == 0 &&
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(priv->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
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{
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priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
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min_interval,
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gdk_frame_clock_flush_idle,
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g_object_ref (clock_idle),
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(GDestroyNotify) g_object_unref);
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}
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if (priv->paint_idle_id == 0 &&
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!priv->in_paint_idle &&
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(priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
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{
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priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
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min_interval,
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gdk_frame_clock_paint_idle,
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g_object_ref (clock_idle),
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(GDestroyNotify) g_object_unref);
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gdk_frame_clock_frame_requested (GDK_FRAME_CLOCK (clock_idle));
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}
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}
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}
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static gboolean
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gdk_frame_clock_flush_idle (void *data)
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{
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GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
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GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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priv->flush_idle_id = 0;
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if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE)
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return FALSE;
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priv->phase = GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
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g_signal_emit_by_name (G_OBJECT (clock), "flush-events");
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if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
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priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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else
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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return FALSE;
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}
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static gboolean
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gdk_frame_clock_paint_idle (void *data)
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{
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GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
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GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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gboolean skip_to_resume_events;
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priv->paint_idle_id = 0;
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priv->in_paint_idle = TRUE;
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skip_to_resume_events =
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(priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
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if (!skip_to_resume_events)
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{
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switch (priv->phase)
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{
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case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
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break;
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case GDK_FRAME_CLOCK_PHASE_NONE:
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case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
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if (priv->freeze_count == 0)
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{
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GdkFrameTimings *timings;
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gint64 frame_counter;
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priv->frame_time = compute_frame_time (clock_idle);
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gdk_frame_history_begin_frame (priv->history);
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frame_counter = gdk_frame_history_get_frame_counter (priv->history);
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timings = gdk_frame_history_get_timings (priv->history, frame_counter);
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gdk_frame_timings_set_frame_time (timings, priv->frame_time);
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priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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/* We always emit ::before-paint and ::after-paint if
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* any of the intermediate phases are requested and
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* they don't get repeated if you freeze/thaw while
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* in them. */
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
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priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
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}
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case GDK_FRAME_CLOCK_PHASE_UPDATE:
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if (priv->freeze_count == 0)
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{
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
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g_signal_emit_by_name (G_OBJECT (clock), "update");
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}
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}
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case GDK_FRAME_CLOCK_PHASE_LAYOUT:
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if (priv->freeze_count == 0)
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{
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priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
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g_signal_emit_by_name (G_OBJECT (clock), "layout");
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}
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}
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case GDK_FRAME_CLOCK_PHASE_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "paint");
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}
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}
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case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
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if (priv->freeze_count == 0)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
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g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
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/* the ::after-paint phase doesn't get repeated on freeze/thaw,
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*/
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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}
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case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
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;
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}
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}
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if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
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{
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priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
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g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
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}
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if (priv->freeze_count == 0)
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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priv->in_paint_idle = FALSE;
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if (priv->freeze_count == 0 && priv->requested != 0)
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{
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/* We need to start over again immediately - this implies that there is no
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* throttling at the backend layer, so we need to back-off ourselves.
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*/
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gdk_flush ();
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priv->min_next_frame_time = priv->frame_time + FRAME_INTERVAL;
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maybe_start_idle (clock_idle);
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}
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else
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{
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priv->min_next_frame_time = 0;
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}
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return FALSE;
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}
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static void
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gdk_frame_clock_idle_request_phase (GdkFrameClock *clock,
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GdkFrameClockPhase phase)
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{
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GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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priv->requested |= phase;
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maybe_start_idle (clock_idle);
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}
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static GdkFrameClockPhase
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gdk_frame_clock_idle_get_requested (GdkFrameClock *clock)
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{
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GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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return priv->requested;
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}
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static void
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gdk_frame_clock_idle_freeze (GdkFrameClock *clock)
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{
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GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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priv->freeze_count++;
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if (priv->freeze_count == 1)
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{
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if (priv->flush_idle_id)
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{
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g_source_remove (priv->flush_idle_id);
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priv->flush_idle_id = 0;
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}
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if (priv->paint_idle_id)
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{
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g_source_remove (priv->paint_idle_id);
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priv->paint_idle_id = 0;
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}
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}
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}
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static void
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gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
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{
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GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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g_return_if_fail (priv->freeze_count > 0);
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priv->freeze_count--;
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if (priv->freeze_count == 0)
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{
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maybe_start_idle (clock_idle);
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/* If nothing is requested so we didn't start an idle, we need
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* to skip to the end of the state chain, since the idle won't
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* run and do it for us. */
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if (priv->paint_idle_id == 0)
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priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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}
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}
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static GdkFrameHistory *
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gdk_frame_clock_idle_get_history (GdkFrameClock *clock)
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{
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GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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return priv->history;
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}
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static void
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gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface)
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{
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iface->get_frame_time = gdk_frame_clock_idle_get_frame_time;
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iface->request_phase = gdk_frame_clock_idle_request_phase;
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iface->get_requested = gdk_frame_clock_idle_get_requested;
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iface->freeze = gdk_frame_clock_idle_freeze;
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iface->thaw = gdk_frame_clock_idle_thaw;
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iface->get_history = gdk_frame_clock_idle_get_history;
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}
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GdkFrameClock *
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_gdk_frame_clock_idle_new (void)
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{
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GdkFrameClockIdle *clock;
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clock = g_object_new (GDK_TYPE_FRAME_CLOCK_IDLE, NULL);
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return GDK_FRAME_CLOCK (clock);
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}
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