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2001-03-07 Havoc Pennington <hp@redhat.com> * gtk/gtkwindow.c (gtk_window_set_decorated): new function, turns off decorations for a window. * demos/gtk-demo/button_box.c (create_bbox): adapt to button box changes * gtk/gtklabel.c (gtk_label_get_layout_offsets): new function to get location of PangoLayout inside the label, closes #51198 * gtk/testgtk.c (create_bbox): fix up button box usage * gtk/testcalendar.c (create_calendar): fix up button box usage * gtk/gtkfilesel.c (gtk_file_selection_init): fixup buttonbox usage * gtk/gtkdialog.c (gtk_dialog_init): fixup buttonbox usage * gtk/gtkhbbox.h: deprecations * gtk/gtkvbbox.h: deprecations * gtk/gtkbox.c (gtk_box_get_spacing): new function, used to emulate deprecated gtk_button_box_get_spacing * gtk/gtkbbox.h: deprecate some useless functions, remove entirely the "set global default" functions (struct _GtkButtonBox): remove "spacing" field, use the one from GtkBox base class * gtk/gtkbbox.c (_gtk_button_box_child_requisition): rename with uscore * gtk/gtkiconfactory.c (gtk_icon_set_render_icon): If we fail to render the icon, return the missing image icon. * gtk/gtkimage.c (gtk_image_set_from_file): fall back to missing image icon if the load fails. * gtk/gtkstock.h (GTK_STOCK_MISSING_IMAGE): Add stock icon for use when no image is found; should be the Netscape "missing image" icon eventually but for now is a random image * gtk/gtkwindow.c (gtk_window_set_role): new function, sets the role for the session manager * gtk/testgtk.c (dnd_drop): remove use of GTK_WINDOW_DIALOG * gtk/gtkcompat.h (GTK_WINDOW_DIALOG): compat #define GTK_WINDOW_DIALOG GTK_WINDOW_TOPLEVEL * gtk/gtkenums.h (enum GtkWindowType): remove GTK_WINDOW_DIALOG
209 lines
6.3 KiB
Plaintext
209 lines
6.3 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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GdkPixbufLoader
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<!-- ##### SECTION Short_Description ##### -->
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Application-driven progressive image loading.
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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#GdkPixbufLoader provides a way for applications to drive the
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process of loading an image, by letting them send the image data
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directly to the loader instead of having the loader read the data
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from a file. Applications can use this functionality instead of
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gdk_pixbuf_new_from_file() when they need to parse image data in
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small chunks. For example, it should be used when reading an
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image from a (potentially) slow network connection, or when
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loading an extremely large file.
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</para>
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<para>
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To use #GdkPixbufLoader to load an image, just create a new one,
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and call gdk_pixbuf_loader_write() to send the data to it. When
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done, gdk_pixbuf_loader_close() should be called to end the stream
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and finalize everything. The loader will emit two important
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signals throughout the process. The first, "<link
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linkend="GdkPixbufLoader-area-prepared">area_prepared</link>",
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will be called as soon as the image has enough information to
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determine the size of the image to be used. It will pass a
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@GdkPixbuf in. If you want to use it, you can simply ref it. In
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addition, no actual information will be passed in yet, so the
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pixbuf can be safely filled with any temporary graphics (or an
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initial color) as needed. You can also call the
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gdk_pixbuf_loader_get_pixbuf() once this signal has been emitted
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and get the same pixbuf.
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</para>
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<para>
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The other signal, "<link
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linkend="GdkPixbufLoader-area-updated">area_updated</link>" gets
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called every time a region is updated. This way you can update a
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partially completed image. Note that you do not know anything
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about the completeness of an image from the area updated. For
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example, in an interlaced image, you need to make several passes
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before the image is done loading.
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</para>
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<refsect2>
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<title>Loading an animation</title>
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<para>
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Loading an animation is a little more complex then loading an
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image. In addition to the above signals, there is also a "<link
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linkend="GdkPixbufLoader-frame-done">frame_done</link>" signal,
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as well as an "<link
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linkend="GdkPixbufLoader-animation-done">animation_done</link>"
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signal. The first lets the application know that it is dealing
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with an animation, instead of a static image. It also passes a
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#GdkPixbufFrame in the signal. As before, if you want to keep
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the frame, you need to ref it. Once the first "<link
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linkend="GdkPixbufLoader-frame-done">frame_done</link>" signal
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has been emitted, you can call gdk_pixbuf_loader_get_animation()
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to get the #GdkPixbufAnimation struct. Each subsequent frame
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goes through a similar lifecycle. For example "<link
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linkend="GdkPixbufLoader-area-prepared">area_prepared</link>" is
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re-emitted. Then "<link
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linkend="GdkPixbufLoader-area-updated">area_updated</link>" is
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emitted as many times as necessary. Finally, "<link
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linkend="GdkPixbufLoader-animation-done">animation_done</link>"
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is emitted as soon as all frames are done.
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</para>
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</refsect2>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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gdk_pixbuf_new_from_file()
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</para>
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<!-- ##### FUNCTION gdk_pixbuf_loader_new ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_loader_new_with_type ##### -->
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<para>
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</para>
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@image_type:
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@error:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_loader_write ##### -->
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<para>
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</para>
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@loader:
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@buf:
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@count:
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@error:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_loader_get_pixbuf ##### -->
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<para>
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</para>
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@loader:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_loader_get_animation ##### -->
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<para>
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</para>
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@loader:
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@Returns:
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<!-- ##### FUNCTION gdk_pixbuf_loader_close ##### -->
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<para>
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</para>
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@loader:
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@error:
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@Returns:
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<!-- ##### SIGNAL GdkPixbufLoader::animation-done ##### -->
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<para>
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This signal is emitted when an animation is done loading.
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</para>
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@gdkpixbufloader: the object which received the signal.
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<!-- # Unused Parameters # -->
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@loader: Loader which emitted the signal.
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<!-- ##### SIGNAL GdkPixbufLoader::area-prepared ##### -->
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<para>
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This signal is emitted when the pixbuf loader has been fed the
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initial amount of data that is required to figure out the size and
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format of the image that it will create. After this signal is
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emitted, applications can call gdk_pixbuf_loader_get_pixbuf() to
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fetch the partially-loaded pixbuf.
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</para>
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@gdkpixbufloader: the object which received the signal.
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<!-- # Unused Parameters # -->
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@loader: Loader which emitted the signal.
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<!-- ##### SIGNAL GdkPixbufLoader::area-updated ##### -->
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<para>
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This signal is emitted when a significant area of the image being
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loaded has been updated. Normally it means that a complete
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scanline has been read in, but it could be a different area as
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well. Applications can use this signal to know when to repaint
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areas of an image that is being loaded.
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</para>
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@gdkpixbufloader: the object which received the signal.
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@arg1:
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@arg2:
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@arg3:
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@arg4:
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<!-- # Unused Parameters # -->
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@loader: Loader which emitted the signal.
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@x: X offset of upper-left corner of the updated area.
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@y: Y offset of upper-left corner of the updated area.
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@width: Width of updated area.
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@height: Height of updated area.
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<!-- ##### SIGNAL GdkPixbufLoader::closed ##### -->
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<para>
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This signal is emitted when gdk_pixbuf_loader_close() is called.
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It can be used by different parts of an application to receive
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notification when an image loader is closed by the code that
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drives it.
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</para>
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@gdkpixbufloader: the object which received the signal.
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<!-- # Unused Parameters # -->
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@loader: Loader which emitted the signal.
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<!--
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Local variables:
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mode: sgml
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sgml-parent-document: ("../gdk-pixbuf.sgml" "book" "refsect2" "")
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End:
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-->
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<!-- ##### SIGNAL GdkPixbufLoader::frame-done ##### -->
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<para>
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This signal is emitted when a frame is done loading. It will be
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emitted for each frame in an animation data stream.
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</para>
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@gdkpixbufloader: the object which received the signal.
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@arg1:
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<!-- # Unused Parameters # -->
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@loader: Loader which emitted the signal.
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@frame: Frame which just completed loading.
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