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57222cc64c
This way, it can be pushed to the shaders
21 lines
911 B
C
21 lines
911 B
C
#pragma once
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#include <gdk/gdk.h>
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#include <graphene.h>
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#include "gskvulkanclipprivate.h"
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G_BEGIN_DECLS
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const VkPushConstantRange *
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gsk_vulkan_push_constants_get_ranges (void) G_GNUC_PURE;
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uint32_t gsk_vulkan_push_constants_get_range_count (void) G_GNUC_PURE;
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void gsk_vulkan_push_constants_push (VkCommandBuffer command_buffer,
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VkPipelineLayout pipeline_layout,
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const graphene_vec2_t *scale,
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const graphene_matrix_t *mvp,
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const GskRoundedRect *clip);
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G_END_DECLS
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