gtk/gsk/gsk.h
Benjamin Otte 5f03053569 gsk: include Vulkan renderer in public header
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.

Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
2024-01-07 14:47:22 +01:00

42 lines
1.2 KiB
C

/* GSK - The GTK Scene Kit
* Copyright 2016 Endless
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define __GSK_H_INSIDE__
#include <gsk/gskenums.h>
#include <gsk/gskpath.h>
#include <gsk/gskpathbuilder.h>
#include <gsk/gskpathmeasure.h>
#include <gsk/gskpathpoint.h>
#include <gsk/gskrenderer.h>
#include <gsk/gskrendernode.h>
#include <gsk/gskroundedrect.h>
#include <gsk/gskstroke.h>
#include <gsk/gsktransform.h>
#include <gsk/gskglshader.h>
#include <gsk/gskcairorenderer.h>
#include <gsk/gpu/gskvulkanrenderer.h>
#include <gsk/gsktypes.h>
#include <gsk/gskenumtypes.h>
#undef __GSK_H_INSIDE__