gtk/gsk/vulkan/gskvulkanblurop.c
Benjamin Otte e7549f3359 vulkan: Redo barriers
We now store all the relevant state of the image inside the VulkanImage
struct, so we can delay barriers for as long as possible.

Whenever we want to use an image, we call the new
gsk_vulkan_image_transition() and it will add a barrier to the desired
state if one is necessary.
2023-07-16 13:16:43 +02:00

98 lines
2.8 KiB
C

#include "config.h"
#include "gskvulkanbluropprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/blur.vert.h"
typedef struct _GskVulkanBlurOp GskVulkanBlurOp;
struct _GskVulkanBlurOp
{
GskVulkanShaderOp op;
graphene_rect_t rect;
graphene_rect_t tex_rect;
float radius;
guint32 image_descriptor;
};
static void
gsk_vulkan_blur_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanBlurOp *self = (GskVulkanBlurOp *) op;
print_indent (string, indent);
print_rect (string, &self->rect);
g_string_append_printf (string, "blur %g",
self->radius);
print_newline (string);
}
static void
gsk_vulkan_blur_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanBlurOp *self = (GskVulkanBlurOp *) op;
GskVulkanBlurInstance *instance = (GskVulkanBlurInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
gsk_vulkan_rect_to_float (&self->rect, instance->rect);
gsk_vulkan_rect_to_float (&self->tex_rect, instance->tex_rect);
instance->tex_id = self->image_descriptor;
instance->radius = self->radius;
}
static void
gsk_vulkan_blur_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanBlurOp *self = (GskVulkanBlurOp *) op;
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
shader->images[0],
GSK_VULKAN_SAMPLER_DEFAULT);
}
static const GskVulkanShaderOpClass GSK_VULKAN_BLUR_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanBlurOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_shader_op_finish,
gsk_vulkan_blur_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_blur_op_collect_vertex_data,
gsk_vulkan_blur_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"blur",
1,
&gsk_vulkan_blur_info,
};
void
gsk_vulkan_blur_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
GskVulkanImage *image,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect,
float radius)
{
GskVulkanBlurOp *self;
g_assert (radius > 0);
self = (GskVulkanBlurOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_BLUR_OP_CLASS, clip, &image);
graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
self->radius = radius;
}