gtk/gsk/gpu/shaders
Benjamin Otte 6a986f03b6 gpu: Simplify the blur op a bit
I was looking through it and thought this looks better.

It's also 21 lineas of code less.
2024-08-23 19:01:05 +02:00
..
blendmode.glsl gpu: Add support for blend modes 2024-01-07 07:22:52 +01:00
color.glsl gsk: Apply the same transfer fixes 2024-08-14 13:21:28 -04:00
common-gl.glsl gpu: Add a version of a function 2024-07-25 18:53:55 +02:00
common-vulkan.glsl vulkan: No need for different shaders anymore 2024-07-22 19:40:24 +02:00
common.glsl build: Skip vulkan parts in generated GLSL 2024-07-25 17:32:19 +02:00
ellipse.glsl gpu: Add ability to run shaders 2024-01-07 07:22:49 +01:00
enums.glsl colorstate: Add rec2100-pq and rec2100-linear 2024-07-13 15:11:07 -04:00
generate-header.py gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgpublendmode.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
gskgpublur.glsl gpu: Simplify the blur op a bit 2024-08-23 19:01:05 +02:00
gskgpuborder.glsl gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgpuboxshadow.glsl gpu: Fix shadows even more 2024-07-30 18:01:45 +02:00
gskgpucolor.glsl gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgpucolorize.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
gskgpucolormatrix.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
gskgpuconicgradient.glsl gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgpuconvert.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
gskgpuconvertcicp.glsl gsk: Apply the same transfer fixes 2024-08-14 13:21:28 -04:00
gskgpucrossfade.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
gskgpulineargradient.glsl gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgpumask.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
gskgpuradialgradient.glsl gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgpuroundedcolor.glsl gpu: Encode number of textures use in every shader 2024-07-22 18:37:07 +02:00
gskgputexture.glsl gpu: Flip the big switch 2024-07-22 19:40:14 +02:00
meson.build gsk: Add a cicp convert shader 2024-07-24 08:16:08 -06:00
process-glsl-includes.py build: Skip vulkan parts in generated GLSL 2024-07-25 17:32:19 +02:00
rect.glsl gpu: Track position fwidth explicitly 2024-01-07 07:22:51 +01:00
roundedrect.glsl gpu: Optimize box-shadow shader 2024-01-07 07:22:53 +01:00