mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-27 06:00:22 +00:00
a1c5a806b3
The conversion was done by guard2one.
278 lines
11 KiB
C
278 lines
11 KiB
C
/* GSK - The GTK Scene Kit
|
|
* Copyright 2016 Endless
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#if !defined (__GSK_H_INSIDE__) && !defined (GTK_COMPILATION)
|
|
#error "Only <gsk/gsk.h> can be included directly."
|
|
#endif
|
|
|
|
/**
|
|
* GskRenderNodeType:
|
|
* @GSK_NOT_A_RENDER_NODE: Error type. No node will ever have this type.
|
|
* @GSK_CONTAINER_NODE: A node containing a stack of children
|
|
* @GSK_CAIRO_NODE: A node drawing a `cairo_surface_t`
|
|
* @GSK_COLOR_NODE: A node drawing a single color rectangle
|
|
* @GSK_LINEAR_GRADIENT_NODE: A node drawing a linear gradient
|
|
* @GSK_REPEATING_LINEAR_GRADIENT_NODE: A node drawing a repeating linear gradient
|
|
* @GSK_RADIAL_GRADIENT_NODE: A node drawing a radial gradient
|
|
* @GSK_REPEATING_RADIAL_GRADIENT_NODE: A node drawing a repeating radial gradient
|
|
* @GSK_CONIC_GRADIENT_NODE: A node drawing a conic gradient
|
|
* @GSK_BORDER_NODE: A node stroking a border around an area
|
|
* @GSK_TEXTURE_NODE: A node drawing a `GdkTexture`
|
|
* @GSK_INSET_SHADOW_NODE: A node drawing an inset shadow
|
|
* @GSK_OUTSET_SHADOW_NODE: A node drawing an outset shadow
|
|
* @GSK_TRANSFORM_NODE: A node that renders its child after applying a matrix transform
|
|
* @GSK_OPACITY_NODE: A node that changes the opacity of its child
|
|
* @GSK_COLOR_MATRIX_NODE: A node that applies a color matrix to every pixel
|
|
* @GSK_REPEAT_NODE: A node that repeats the child's contents
|
|
* @GSK_CLIP_NODE: A node that clips its child to a rectangular area
|
|
* @GSK_ROUNDED_CLIP_NODE: A node that clips its child to a rounded rectangle
|
|
* @GSK_SHADOW_NODE: A node that draws a shadow below its child
|
|
* @GSK_BLEND_NODE: A node that blends two children together
|
|
* @GSK_CROSS_FADE_NODE: A node that cross-fades between two children
|
|
* @GSK_TEXT_NODE: A node containing a glyph string
|
|
* @GSK_BLUR_NODE: A node that applies a blur
|
|
* @GSK_DEBUG_NODE: Debug information that does not affect the rendering
|
|
* @GSK_GL_SHADER_NODE: A node that uses OpenGL fragment shaders to render
|
|
* @GSK_TEXTURE_SCALE_NODE: A node drawing a `GdkTexture` scaled and filtered (Since: 4.10)
|
|
* @GSK_MASK_NODE: A node that masks one child with another (Since: 4.10)
|
|
|
|
* The type of a node determines what the node is rendering.
|
|
*/
|
|
typedef enum {
|
|
GSK_NOT_A_RENDER_NODE = 0,
|
|
GSK_CONTAINER_NODE,
|
|
GSK_CAIRO_NODE,
|
|
GSK_COLOR_NODE,
|
|
GSK_LINEAR_GRADIENT_NODE,
|
|
GSK_REPEATING_LINEAR_GRADIENT_NODE,
|
|
GSK_RADIAL_GRADIENT_NODE,
|
|
GSK_REPEATING_RADIAL_GRADIENT_NODE,
|
|
GSK_CONIC_GRADIENT_NODE,
|
|
GSK_BORDER_NODE,
|
|
GSK_TEXTURE_NODE,
|
|
GSK_INSET_SHADOW_NODE,
|
|
GSK_OUTSET_SHADOW_NODE,
|
|
GSK_TRANSFORM_NODE,
|
|
GSK_OPACITY_NODE,
|
|
GSK_COLOR_MATRIX_NODE,
|
|
GSK_REPEAT_NODE,
|
|
GSK_CLIP_NODE,
|
|
GSK_ROUNDED_CLIP_NODE,
|
|
GSK_SHADOW_NODE,
|
|
GSK_BLEND_NODE,
|
|
GSK_CROSS_FADE_NODE,
|
|
GSK_TEXT_NODE,
|
|
GSK_BLUR_NODE,
|
|
GSK_DEBUG_NODE,
|
|
GSK_GL_SHADER_NODE,
|
|
GSK_TEXTURE_SCALE_NODE,
|
|
GSK_MASK_NODE
|
|
} GskRenderNodeType;
|
|
|
|
/**
|
|
* GskScalingFilter:
|
|
* @GSK_SCALING_FILTER_LINEAR: linear interpolation filter
|
|
* @GSK_SCALING_FILTER_NEAREST: nearest neighbor interpolation filter
|
|
* @GSK_SCALING_FILTER_TRILINEAR: linear interpolation along each axis,
|
|
* plus mipmap generation, with linear interpolation along the mipmap
|
|
* levels
|
|
*
|
|
* The filters used when scaling texture data.
|
|
*
|
|
* The actual implementation of each filter is deferred to the
|
|
* rendering pipeline.
|
|
*/
|
|
typedef enum {
|
|
GSK_SCALING_FILTER_LINEAR,
|
|
GSK_SCALING_FILTER_NEAREST,
|
|
GSK_SCALING_FILTER_TRILINEAR
|
|
} GskScalingFilter;
|
|
|
|
/**
|
|
* GskBlendMode:
|
|
* @GSK_BLEND_MODE_DEFAULT: The default blend mode, which specifies no blending
|
|
* @GSK_BLEND_MODE_MULTIPLY: The source color is multiplied by the destination
|
|
* and replaces the destination
|
|
* @GSK_BLEND_MODE_SCREEN: Multiplies the complements of the destination and source
|
|
* color values, then complements the result.
|
|
* @GSK_BLEND_MODE_OVERLAY: Multiplies or screens the colors, depending on the
|
|
* destination color value. This is the inverse of hard-list
|
|
* @GSK_BLEND_MODE_DARKEN: Selects the darker of the destination and source colors
|
|
* @GSK_BLEND_MODE_LIGHTEN: Selects the lighter of the destination and source colors
|
|
* @GSK_BLEND_MODE_COLOR_DODGE: Brightens the destination color to reflect the source color
|
|
* @GSK_BLEND_MODE_COLOR_BURN: Darkens the destination color to reflect the source color
|
|
* @GSK_BLEND_MODE_HARD_LIGHT: Multiplies or screens the colors, depending on the source color value
|
|
* @GSK_BLEND_MODE_SOFT_LIGHT: Darkens or lightens the colors, depending on the source color value
|
|
* @GSK_BLEND_MODE_DIFFERENCE: Subtracts the darker of the two constituent colors from the lighter color
|
|
* @GSK_BLEND_MODE_EXCLUSION: Produces an effect similar to that of the difference mode but lower in contrast
|
|
* @GSK_BLEND_MODE_COLOR: Creates a color with the hue and saturation of the source color and the luminosity of the destination color
|
|
* @GSK_BLEND_MODE_HUE: Creates a color with the hue of the source color and the saturation and luminosity of the destination color
|
|
* @GSK_BLEND_MODE_SATURATION: Creates a color with the saturation of the source color and the hue and luminosity of the destination color
|
|
* @GSK_BLEND_MODE_LUMINOSITY: Creates a color with the luminosity of the source color and the hue and saturation of the destination color
|
|
*
|
|
* The blend modes available for render nodes.
|
|
*
|
|
* The implementation of each blend mode is deferred to the
|
|
* rendering pipeline.
|
|
*
|
|
* See <https://www.w3.org/TR/compositing-1/#blending> for more information
|
|
* on blending and blend modes.
|
|
*/
|
|
typedef enum {
|
|
GSK_BLEND_MODE_DEFAULT = 0,
|
|
|
|
GSK_BLEND_MODE_MULTIPLY,
|
|
GSK_BLEND_MODE_SCREEN,
|
|
GSK_BLEND_MODE_OVERLAY,
|
|
GSK_BLEND_MODE_DARKEN,
|
|
GSK_BLEND_MODE_LIGHTEN,
|
|
GSK_BLEND_MODE_COLOR_DODGE,
|
|
GSK_BLEND_MODE_COLOR_BURN,
|
|
GSK_BLEND_MODE_HARD_LIGHT,
|
|
GSK_BLEND_MODE_SOFT_LIGHT,
|
|
GSK_BLEND_MODE_DIFFERENCE,
|
|
GSK_BLEND_MODE_EXCLUSION,
|
|
GSK_BLEND_MODE_COLOR,
|
|
GSK_BLEND_MODE_HUE,
|
|
GSK_BLEND_MODE_SATURATION,
|
|
GSK_BLEND_MODE_LUMINOSITY
|
|
} GskBlendMode;
|
|
|
|
/**
|
|
* GskCorner:
|
|
* @GSK_CORNER_TOP_LEFT: The top left corner
|
|
* @GSK_CORNER_TOP_RIGHT: The top right corner
|
|
* @GSK_CORNER_BOTTOM_RIGHT: The bottom right corner
|
|
* @GSK_CORNER_BOTTOM_LEFT: The bottom left corner
|
|
*
|
|
* The corner indices used by `GskRoundedRect`.
|
|
*/
|
|
typedef enum {
|
|
GSK_CORNER_TOP_LEFT,
|
|
GSK_CORNER_TOP_RIGHT,
|
|
GSK_CORNER_BOTTOM_RIGHT,
|
|
GSK_CORNER_BOTTOM_LEFT
|
|
} GskCorner;
|
|
|
|
/**
|
|
* GskSerializationError:
|
|
* @GSK_SERIALIZATION_UNSUPPORTED_FORMAT: The format can not be identified
|
|
* @GSK_SERIALIZATION_UNSUPPORTED_VERSION: The version of the data is not
|
|
* understood
|
|
* @GSK_SERIALIZATION_INVALID_DATA: The given data may not exist in
|
|
* a proper serialization
|
|
*
|
|
* Errors that can happen during (de)serialization.
|
|
*/
|
|
typedef enum {
|
|
GSK_SERIALIZATION_UNSUPPORTED_FORMAT,
|
|
GSK_SERIALIZATION_UNSUPPORTED_VERSION,
|
|
GSK_SERIALIZATION_INVALID_DATA
|
|
} GskSerializationError;
|
|
|
|
/**
|
|
* GskTransformCategory:
|
|
* @GSK_TRANSFORM_CATEGORY_UNKNOWN: The category of the matrix has not been
|
|
* determined.
|
|
* @GSK_TRANSFORM_CATEGORY_ANY: Analyzing the matrix concluded that it does
|
|
* not fit in any other category.
|
|
* @GSK_TRANSFORM_CATEGORY_3D: The matrix is a 3D matrix. This means that
|
|
* the w column (the last column) has the values (0, 0, 0, 1).
|
|
* @GSK_TRANSFORM_CATEGORY_2D: The matrix is a 2D matrix. This is equivalent
|
|
* to graphene_matrix_is_2d() returning %TRUE. In particular, this
|
|
* means that Cairo can deal with the matrix.
|
|
* @GSK_TRANSFORM_CATEGORY_2D_AFFINE: The matrix is a combination of 2D scale
|
|
* and 2D translation operations. In particular, this means that any
|
|
* rectangle can be transformed exactly using this matrix.
|
|
* @GSK_TRANSFORM_CATEGORY_2D_TRANSLATE: The matrix is a 2D translation.
|
|
* @GSK_TRANSFORM_CATEGORY_IDENTITY: The matrix is the identity matrix.
|
|
*
|
|
* The categories of matrices relevant for GSK and GTK.
|
|
*
|
|
* Note that any category includes matrices of all later categories.
|
|
* So if you want to for example check if a matrix is a 2D matrix,
|
|
* `category >= GSK_TRANSFORM_CATEGORY_2D` is the way to do this.
|
|
*
|
|
* Also keep in mind that rounding errors may cause matrices to not
|
|
* conform to their categories. Otherwise, matrix operations done via
|
|
* multiplication will not worsen categories. So for the matrix
|
|
* multiplication `C = A * B`, `category(C) = MIN (category(A), category(B))`.
|
|
*/
|
|
typedef enum
|
|
{
|
|
GSK_TRANSFORM_CATEGORY_UNKNOWN,
|
|
GSK_TRANSFORM_CATEGORY_ANY,
|
|
GSK_TRANSFORM_CATEGORY_3D,
|
|
GSK_TRANSFORM_CATEGORY_2D,
|
|
GSK_TRANSFORM_CATEGORY_2D_AFFINE,
|
|
GSK_TRANSFORM_CATEGORY_2D_TRANSLATE,
|
|
GSK_TRANSFORM_CATEGORY_IDENTITY
|
|
} GskTransformCategory;
|
|
|
|
/**
|
|
* GskGLUniformType:
|
|
* @GSK_GL_UNIFORM_TYPE_NONE: No type, used for uninitialized or unspecified values.
|
|
* @GSK_GL_UNIFORM_TYPE_FLOAT: A float uniform
|
|
* @GSK_GL_UNIFORM_TYPE_INT: A GLSL int / gint32 uniform
|
|
* @GSK_GL_UNIFORM_TYPE_UINT: A GLSL uint / guint32 uniform
|
|
* @GSK_GL_UNIFORM_TYPE_BOOL: A GLSL bool / gboolean uniform
|
|
* @GSK_GL_UNIFORM_TYPE_VEC2: A GLSL vec2 / graphene_vec2_t uniform
|
|
* @GSK_GL_UNIFORM_TYPE_VEC3: A GLSL vec3 / graphene_vec3_t uniform
|
|
* @GSK_GL_UNIFORM_TYPE_VEC4: A GLSL vec4 / graphene_vec4_t uniform
|
|
*
|
|
* This defines the types of the uniforms that `GskGLShaders`
|
|
* declare.
|
|
*
|
|
* It defines both what the type is called in the GLSL shader
|
|
* code, and what the corresponding C type is on the Gtk side.
|
|
*/
|
|
typedef enum
|
|
{
|
|
GSK_GL_UNIFORM_TYPE_NONE,
|
|
GSK_GL_UNIFORM_TYPE_FLOAT,
|
|
GSK_GL_UNIFORM_TYPE_INT,
|
|
GSK_GL_UNIFORM_TYPE_UINT,
|
|
GSK_GL_UNIFORM_TYPE_BOOL,
|
|
GSK_GL_UNIFORM_TYPE_VEC2,
|
|
GSK_GL_UNIFORM_TYPE_VEC3,
|
|
GSK_GL_UNIFORM_TYPE_VEC4,
|
|
} GskGLUniformType;
|
|
|
|
/**
|
|
* GskMaskMode:
|
|
* @GSK_MASK_MODE_ALPHA: Use the alpha channel of the mask
|
|
* @GSK_MASK_MODE_INVERTED_ALPHA: Use the inverted alpha channel of the mask
|
|
* @GSK_MASK_MODE_LUMINANCE: Use the luminance of the mask,
|
|
* multiplied by mask alpha
|
|
* @GSK_MASK_MODE_INVERTED_LUMINANCE: Use the inverted luminance of the mask,
|
|
* multiplied by mask alpha
|
|
*
|
|
* The mask modes available for mask nodes.
|
|
*
|
|
* Since: 4.10
|
|
*/
|
|
typedef enum
|
|
{
|
|
GSK_MASK_MODE_ALPHA,
|
|
GSK_MASK_MODE_INVERTED_ALPHA,
|
|
GSK_MASK_MODE_LUMINANCE,
|
|
GSK_MASK_MODE_INVERTED_LUMINANCE
|
|
} GskMaskMode;
|
|
|