gtk/gsk/gskrendernodeimpl.c
Benjamin Otte e4ee65fd19 gsk: Remove gsk_render_node_set_opaque()
If we ever feel, we need this function again, we can readd it later.

But nobody is using it other than for overriding opactiy. And you can
just override opacity directly if you care.
2016-12-20 18:01:09 +01:00

279 lines
7.1 KiB
C

/* GSK - The GTK Scene Kit
*
* Copyright 2016 Endless
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gskrendernodeprivate.h"
#include "gskdebugprivate.h"
#include "gskrendererprivate.h"
#include "gsktexture.h"
/*** GSK_TEXTURE_NODE ***/
typedef struct _GskTextureNode GskTextureNode;
struct _GskTextureNode
{
GskRenderNode render_node;
GskTexture *texture;
};
static void
gsk_texture_node_finalize (GskRenderNode *node)
{
GskTextureNode *self = (GskTextureNode *) node;
gsk_texture_unref (self->texture);
}
static const GskRenderNodeClass GSK_TEXTURE_NODE_CLASS = {
GSK_TEXTURE_NODE,
sizeof (GskTextureNode),
"GskTextureNode",
gsk_texture_node_finalize
};
GskTexture *
gsk_texture_node_get_texture (GskRenderNode *node)
{
GskTextureNode *self = (GskTextureNode *) node;
g_return_val_if_fail (GSK_IS_RENDER_NODE_TYPE (node, GSK_TEXTURE_NODE), 0);
return self->texture;
}
/**
* gsk_texture_node_new:
* @texture: the #GskTexture
* @bounds: the rectangle to render the texture into
*
* Creates a #GskRenderNode that will render the given
* @texture into the area given by @bounds.
*
* Returns: A new #GskRenderNode
*
* Since: 3.90
*/
GskRenderNode *
gsk_texture_node_new (GskTexture *texture,
const graphene_rect_t *bounds)
{
GskTextureNode *self;
GskRenderNode *node;
g_return_val_if_fail (GSK_IS_TEXTURE (texture), NULL);
g_return_val_if_fail (bounds != NULL, NULL);
node = gsk_render_node_new (&GSK_TEXTURE_NODE_CLASS);
self = (GskTextureNode *) node;
self->texture = gsk_texture_ref (texture);
graphene_rect_init_from_rect (&node->bounds, bounds);
return node;
}
/*** GSK_CAIRO_NODE ***/
typedef struct _GskCairoNode GskCairoNode;
struct _GskCairoNode
{
GskRenderNode render_node;
cairo_surface_t *surface;
};
static void
gsk_cairo_node_finalize (GskRenderNode *node)
{
GskCairoNode *self = (GskCairoNode *) node;
if (self->surface)
cairo_surface_destroy (self->surface);
}
static const GskRenderNodeClass GSK_CAIRO_NODE_CLASS = {
GSK_CAIRO_NODE,
sizeof (GskCairoNode),
"GskCairoNode",
gsk_cairo_node_finalize
};
/*< private >
* gsk_cairo_node_get_surface:
* @node: a #GskRenderNode
*
* Retrieves the surface set using gsk_render_node_set_surface().
*
* Returns: (transfer none) (nullable): a Cairo surface
*/
cairo_surface_t *
gsk_cairo_node_get_surface (GskRenderNode *node)
{
GskCairoNode *self = (GskCairoNode *) node;
g_return_val_if_fail (GSK_IS_RENDER_NODE_TYPE (node, GSK_CAIRO_NODE), NULL);
return self->surface;
}
/**
* gsk_cairo_node_new:
* @bounds: the rectangle to render the to
*
* Creates a #GskRenderNode that will render a cairo surface
* into the area given by @bounds. You can draw to the cairo
* surface using gsk_cairo_node_get_draw_context()
*
* Returns: A new #GskRenderNode
*
* Since: 3.90
*/
GskRenderNode *
gsk_cairo_node_new (const graphene_rect_t *bounds)
{
GskRenderNode *node;
g_return_val_if_fail (bounds != NULL, NULL);
node = gsk_render_node_new (&GSK_CAIRO_NODE_CLASS);
graphene_rect_init_from_rect (&node->bounds, bounds);
return node;
}
/**
* gsk_cairo_node_get_draw_context:
* @node: a cairo #GskRenderNode
* @renderer: (nullable): Renderer to optimize for or %NULL for any
*
* Creates a Cairo context for drawing using the surface associated
* to the render node.
* If no surface exists yet, a surface will be created optimized for
* rendering to @renderer.
*
* Returns: (transfer full): a Cairo context used for drawing; use
* cairo_destroy() when done drawing
*
* Since: 3.90
*/
cairo_t *
gsk_cairo_node_get_draw_context (GskRenderNode *node,
GskRenderer *renderer)
{
GskCairoNode *self = (GskCairoNode *) node;
int width, height;
cairo_t *res;
g_return_val_if_fail (GSK_IS_RENDER_NODE_TYPE (node, GSK_CAIRO_NODE), NULL);
g_return_val_if_fail (node->is_mutable, NULL);
g_return_val_if_fail (renderer == NULL || GSK_IS_RENDERER (renderer), NULL);
width = ceilf (node->bounds.size.width);
height = ceilf (node->bounds.size.height);
if (width <= 0 || height <= 0)
{
cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 0, 0);
res = cairo_create (surface);
cairo_surface_destroy (surface);
}
else if (self->surface == NULL)
{
if (renderer)
{
self->surface = gsk_renderer_create_cairo_surface (renderer,
CAIRO_FORMAT_ARGB32,
ceilf (node->bounds.size.width),
ceilf (node->bounds.size.height));
}
else
{
self->surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
ceilf (node->bounds.size.width),
ceilf (node->bounds.size.height));
}
res = cairo_create (self->surface);
}
else
{
res = cairo_create (self->surface);
}
cairo_translate (res, -node->bounds.origin.x, -node->bounds.origin.y);
cairo_rectangle (res,
node->bounds.origin.x, node->bounds.origin.y,
node->bounds.size.width, node->bounds.size.height);
cairo_clip (res);
if (GSK_DEBUG_CHECK (SURFACE))
{
const char *prefix;
prefix = g_getenv ("GSK_DEBUG_PREFIX");
if (!prefix || g_str_has_prefix (node->name, prefix))
{
cairo_save (res);
cairo_rectangle (res,
node->bounds.origin.x + 1, node->bounds.origin.y + 1,
node->bounds.size.width - 2, node->bounds.size.height - 2);
cairo_set_line_width (res, 2);
cairo_set_source_rgb (res, 1, 0, 0);
cairo_stroke (res);
cairo_restore (res);
}
}
return res;
}
/**** GSK_CONTAINER_NODE ***/
static void
gsk_container_node_finalize (GskRenderNode *node)
{
}
static const GskRenderNodeClass GSK_CONTAINER_NODE_CLASS = {
GSK_CONTAINER_NODE,
sizeof (GskRenderNode),
"GskContainerNode",
gsk_container_node_finalize
};
/**
* gsk_container_node_new:
*
* Creates a new #GskRenderNode instance for holding multiple different
* render nodes. You can use gsk_container_node_append_child() to add
* nodes to the container.
*
* Returns: (transfer full): the new #GskRenderNode
*
* Since: 3.90
*/
GskRenderNode *
gsk_container_node_new (void)
{
return gsk_render_node_new (&GSK_CONTAINER_NODE_CLASS);
}