gtk/gsk/gpu/gskglbufferprivate.h
Benjamin Otte c6e19f0384 gpu: Add float array to shaders and add an ubershader
... and use it for a naive color node implementation using both
so I can test it actually works.
2024-01-07 07:22:50 +01:00

23 lines
874 B
C

#pragma once
#include "gskgpubufferprivate.h"
#include "gskgldeviceprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_BUFFER (gsk_gl_buffer_get_type ())
G_DECLARE_FINAL_TYPE (GskGLBuffer, gsk_gl_buffer, GSK, GL_BUFFER, GskGpuBuffer)
GskGpuBuffer * gsk_gl_buffer_new (GLenum target,
gsize size,
GLenum access);
void gsk_gl_buffer_bind (GskGLBuffer *self);
void gsk_gl_buffer_bind_base (GskGLBuffer *self,
GLuint index);
G_END_DECLS