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c1270cf52b
The node processing wasn't skipping 0-size nodes when using the uber shader, leading to assertions down the road. Since the ngl renderer doesn't use uber shaders, this only affects vulkan. Test included. Fixes: #6370 |
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a11y | ||
css | ||
gdk | ||
gsk | ||
gtk | ||
headless | ||
introspection | ||
reftests | ||
tools | ||
meson.build | ||
testutils.c | ||
testutils.h |