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THe code includes fragment push constants for colors, but that code is so far unused.
102 lines
3.1 KiB
C
102 lines
3.1 KiB
C
#include "config.h"
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#include "gskvulkanpushconstantsprivate.h"
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#include <math.h>
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void
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gsk_vulkan_push_constants_init (GskVulkanPushConstants *constants,
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const graphene_matrix_t *mvp)
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{
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GdkRGBA transparent = { 0, 0, 0, 0 };
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gsk_vulkan_push_constants_set_mvp (constants, mvp);
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gsk_vulkan_push_constants_set_color (constants, &transparent);
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}
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void
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gsk_vulkan_push_constants_init_copy (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src)
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{
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*self = *src;
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}
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void
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gsk_vulkan_push_constants_set_mvp (GskVulkanPushConstants *self,
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const graphene_matrix_t *mvp)
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{
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graphene_matrix_to_float (mvp, self->vertex.mvp);
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}
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void
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gsk_vulkan_push_constants_multiply_mvp (GskVulkanPushConstants *self,
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const graphene_matrix_t *transform)
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{
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graphene_matrix_t old_mvp, new_mvp;
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graphene_matrix_init_from_float (&old_mvp, self->vertex.mvp);
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graphene_matrix_multiply (transform, &old_mvp, &new_mvp);
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gsk_vulkan_push_constants_set_mvp (self, &new_mvp);
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}
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void
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gsk_vulkan_push_constants_set_color (GskVulkanPushConstants *self,
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const GdkRGBA *color)
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{
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self->fragment.color[0] = pow (color->red, 2.2);
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self->fragment.color[1] = pow (color->green, 2.2);
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self->fragment.color[2] = pow (color->blue, 2.2);
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self->fragment.color[3] = color->alpha;
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}
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void
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gsk_vulkan_push_constants_push_vertex (GskVulkanPushConstants *self,
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VkCommandBuffer command_buffer,
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VkPipelineLayout pipeline_layout)
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{
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vkCmdPushConstants (command_buffer,
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pipeline_layout,
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VK_SHADER_STAGE_VERTEX_BIT,
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G_STRUCT_OFFSET (GskVulkanPushConstants, vertex),
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sizeof (self->vertex),
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&self->vertex);
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}
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void
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gsk_vulkan_push_constants_push_fragment (GskVulkanPushConstants *self,
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VkCommandBuffer command_buffer,
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VkPipelineLayout pipeline_layout)
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{
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vkCmdPushConstants (command_buffer,
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pipeline_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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G_STRUCT_OFFSET (GskVulkanPushConstants, fragment),
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sizeof (self->fragment),
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&self->fragment);
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}
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uint32_t
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gst_vulkan_push_constants_get_range_count (void)
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{
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return 2;
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}
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const VkPushConstantRange *
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gst_vulkan_push_constants_get_ranges (void)
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{
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static const VkPushConstantRange ranges[2] = {
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{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.offset = G_STRUCT_OFFSET (GskVulkanPushConstants, vertex),
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.size = sizeof (((GskVulkanPushConstants *) 0)->vertex)
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},
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{
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = G_STRUCT_OFFSET (GskVulkanPushConstants, fragment),
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.size = sizeof (((GskVulkanPushConstants *) 0)->fragment)
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}
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};
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return ranges;
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}
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