mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-30 15:31:34 +00:00
abc8d61730
The inColor wasn't premultiplied, so the resulting colors were wrong with translucent borders.
25 lines
800 B
GLSL
25 lines
800 B
GLSL
#version 420 core
|
|
|
|
#include "clip.frag.glsl"
|
|
#include "rounded-rect.glsl"
|
|
|
|
layout(location = 0) in vec2 inPos;
|
|
layout(location = 1) in vec4 inColor;
|
|
layout(location = 2) in vec4 inRect;
|
|
layout(location = 3) in vec4 inCornerWidths;
|
|
layout(location = 4) in vec4 inCornerHeights;
|
|
layout(location = 5) in vec4 inBorderWidths;
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
RoundedRect routside = RoundedRect (vec4(inRect.xy, inRect.xy + inRect.zw), inCornerWidths, inCornerHeights);
|
|
RoundedRect rinside = rounded_rect_shrink (routside, inBorderWidths);
|
|
|
|
float alpha = clamp (rounded_rect_coverage (routside, inPos) -
|
|
rounded_rect_coverage (rinside, inPos),
|
|
0.0, 1.0);
|
|
color = clip (inPos, vec4(inColor.rgb * inColor.a, inColor.a) * alpha);
|
|
}
|