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144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
837 lines
28 KiB
C
837 lines
28 KiB
C
/* gskgluniformstateprivate.h
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#ifndef GSK_GL_UNIFORM_STATE_PRIVATE_H
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#define GSK_GL_UNIFORM_STATE_PRIVATE_H
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#include "gskgltypesprivate.h"
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G_BEGIN_DECLS
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typedef struct { float v0; } Uniform1f;
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typedef struct { float v0; float v1; } Uniform2f;
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typedef struct { float v0; float v1; float v2; } Uniform3f;
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typedef struct { float v0; float v1; float v2; float v3; } Uniform4f;
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typedef struct { int v0; } Uniform1i;
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typedef struct { int v0; int v1; } Uniform2i;
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typedef struct { int v0; int v1; int v2; } Uniform3i;
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typedef struct { int v0; int v1; int v2; int v3; } Uniform4i;
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typedef struct { guint v0; } Uniform1ui;
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#define GSK_GL_UNIFORM_ARRAY_BITS 5
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#define GSK_GL_UNIFORM_FORMAT_BITS 5
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#define GSK_GL_UNIFORM_OFFSET_BITS 21
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typedef struct _GskGLUniformInfo
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{
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guint initial : 1;
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guint format : GSK_GL_UNIFORM_FORMAT_BITS;
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guint array_count : GSK_GL_UNIFORM_ARRAY_BITS;
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guint offset : GSK_GL_UNIFORM_OFFSET_BITS;
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} GskGLUniformInfo;
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G_STATIC_ASSERT (sizeof (GskGLUniformInfo) == 4);
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typedef struct _GskGLUniformMapping
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{
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const char *name;
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GskGLUniformInfo info;
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guint stamp;
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int location;
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} GskGLUniformMapping;
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typedef struct _GskGLUniformProgram
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{
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guint program_id;
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guint n_uniforms : 12;
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guint has_attachments : 1;
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guint n_mappings;
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GskGLUniformMapping mappings[32];
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} GskGLUniformProgram;
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typedef struct _GskGLUniformState
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{
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GHashTable *programs;
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guint8 *values_buf;
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guint values_pos;
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guint values_len;
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GskGLUniformInfo apply_hash[512];
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} GskGLUniformState;
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typedef enum _GskGLUniformKind
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{
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GSK_GL_UNIFORM_FORMAT_1F = 1,
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GSK_GL_UNIFORM_FORMAT_2F,
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GSK_GL_UNIFORM_FORMAT_3F,
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GSK_GL_UNIFORM_FORMAT_4F,
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GSK_GL_UNIFORM_FORMAT_1FV,
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GSK_GL_UNIFORM_FORMAT_2FV,
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GSK_GL_UNIFORM_FORMAT_3FV,
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GSK_GL_UNIFORM_FORMAT_4FV,
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GSK_GL_UNIFORM_FORMAT_1I,
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GSK_GL_UNIFORM_FORMAT_2I,
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GSK_GL_UNIFORM_FORMAT_3I,
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GSK_GL_UNIFORM_FORMAT_4I,
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GSK_GL_UNIFORM_FORMAT_1UI,
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GSK_GL_UNIFORM_FORMAT_TEXTURE,
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GSK_GL_UNIFORM_FORMAT_MATRIX,
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GSK_GL_UNIFORM_FORMAT_ROUNDED_RECT,
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GSK_GL_UNIFORM_FORMAT_COLOR,
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GSK_GL_UNIFORM_FORMAT_LAST
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} GskGLUniformFormat;
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G_STATIC_ASSERT (GSK_GL_UNIFORM_FORMAT_LAST < (1 << GSK_GL_UNIFORM_FORMAT_BITS));
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GskGLUniformState *gsk_gl_uniform_state_new (void);
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GskGLUniformState *gsk_gl_uniform_state_ref (GskGLUniformState *state);
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void gsk_gl_uniform_state_unref (GskGLUniformState *state);
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GskGLUniformProgram *gsk_gl_uniform_state_get_program (GskGLUniformState *state,
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guint program,
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const GskGLUniformMapping *mappings,
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guint n_mappings);
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void gsk_gl_uniform_state_end_frame (GskGLUniformState *state);
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gsize gsk_gl_uniform_format_size (GskGLUniformFormat format);
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gpointer gsk_gl_uniform_state_init_value (GskGLUniformState *state,
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GskGLUniformProgram *program,
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GskGLUniformFormat format,
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guint array_count,
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guint key,
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GskGLUniformMapping **out_mapping);
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#define GSK_GL_UNIFORM_VALUE(base, offset) ((gpointer)((base) + ((offset) * 4)))
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#define gsk_gl_uniform_state_get_uniform_data(state,offset) GSK_GL_UNIFORM_VALUE((state)->values_buf, offset)
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static inline gpointer
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gsk_gl_uniform_state_get_value (GskGLUniformState *state,
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GskGLUniformProgram *program,
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GskGLUniformFormat format,
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guint array_count,
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guint key,
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guint stamp,
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GskGLUniformMapping **out_mapping)
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{
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GskGLUniformMapping *mapping;
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g_assert (key < G_N_ELEMENTS (program->mappings));
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g_assert (key < program->n_mappings);
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mapping = &program->mappings[key];
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/* Short-circuit if the program optimized the uniform out */
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if (mapping->location == -1)
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return NULL;
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/* If the stamp is the same, then we can ignore the request
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* and short-circuit as early as possible. This requires the
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* caller to increment their private stamp when they change
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* internal state.
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*
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* This is generally used for the shared uniforms like projection,
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* modelview, clip, etc to avoid so many comparisons which cost
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* considerable CPU.
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*/
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if (stamp != 0 && stamp == mapping->stamp)
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return NULL;
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if G_LIKELY (format == mapping->info.format && array_count <= mapping->info.array_count)
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{
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*out_mapping = mapping;
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return GSK_GL_UNIFORM_VALUE (state->values_buf, mapping->info.offset);
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}
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return gsk_gl_uniform_state_init_value (state, program, format, array_count, key, out_mapping);
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}
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G_GNUC_PURE static inline guint
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gsk_gl_uniform_state_align (guint current_pos,
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guint size)
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{
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guint align = size > 8 ? 16 : (size > 4 ? 8 : 4);
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guint masked = current_pos & (align - 1);
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g_assert (size > 0);
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g_assert (align == 4 || align == 8 || align == 16);
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g_assert (masked < align);
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return align - masked;
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}
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static inline gpointer
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gsk_gl_uniform_state_realloc (GskGLUniformState *state,
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guint size,
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guint *offset)
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{
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guint padding = gsk_gl_uniform_state_align (state->values_pos, size);
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if G_UNLIKELY (state->values_len - padding - size < state->values_pos)
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{
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state->values_len *= 2;
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state->values_buf = g_realloc (state->values_buf, state->values_len);
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}
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/* offsets are in slots of 4 to use fewer bits */
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g_assert ((state->values_pos + padding) % 4 == 0);
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*offset = (state->values_pos + padding) / 4;
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state->values_pos += padding + size;
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return GSK_GL_UNIFORM_VALUE (state->values_buf, *offset);
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}
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#define GSK_GL_UNIFORM_STATE_REPLACE(info, u, type, count) \
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G_STMT_START { \
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if ((info)->info.initial && count == (info)->info.array_count) \
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{ \
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u = GSK_GL_UNIFORM_VALUE (state->values_buf, (info)->info.offset); \
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} \
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else \
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{ \
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guint offset; \
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u = gsk_gl_uniform_state_realloc (state, sizeof(type) * MAX (1, count), &offset); \
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g_assert (offset < (1 << GSK_GL_UNIFORM_OFFSET_BITS)); \
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(info)->info.offset = offset; \
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/* We might have increased array length */ \
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(info)->info.array_count = count; \
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} \
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} G_STMT_END
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static inline void
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gsk_gl_uniform_info_changed (GskGLUniformMapping *info,
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guint stamp)
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{
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info->stamp = stamp;
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info->info.initial = FALSE;
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}
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static inline void
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gsk_gl_uniform_state_set1f (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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float value0)
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{
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Uniform1f *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != 0);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1F, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1f , 1);
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u->v0 = value0;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set2f (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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float value0,
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float value1)
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{
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Uniform2f *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_2F, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0 || u->v1 != value1)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform2f, 1);
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u->v0 = value0;
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u->v1 = value1;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set3f (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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float value0,
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float value1,
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float value2)
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{
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Uniform3f *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_3F, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform3f, 1);
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u->v0 = value0;
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u->v1 = value1;
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u->v2 = value2;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set4f (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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float value0,
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float value1,
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float value2,
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float value3)
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{
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Uniform4f *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_4F, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2 || u->v3 != value3)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform4f, 1);
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u->v0 = value0;
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u->v1 = value1;
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u->v2 = value2;
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u->v3 = value3;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set1ui (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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guint value0)
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{
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Uniform1ui *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1UI, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1ui, 1);
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u->v0 = value0;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set1i (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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int value0)
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{
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Uniform1i *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1I, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1i, 1);
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u->v0 = value0;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set2i (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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int value0,
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int value1)
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{
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Uniform2i *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_2I, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0 || u->v1 != value1)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform2i, 1);
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u->v0 = value0;
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u->v1 = value1;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set3i (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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int value0,
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int value1,
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int value2)
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{
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Uniform3i *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_3I, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform3i, 1);
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u->v0 = value0;
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u->v1 = value1;
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u->v2 = value2;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set4i (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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int value0,
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int value1,
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int value2,
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int value3)
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{
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Uniform4i *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_4I, 1, key, stamp, &info)))
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{
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if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2 || u->v3 != value3)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform4i, 1);
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u->v0 = value0;
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u->v1 = value1;
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u->v2 = value2;
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u->v3 = value3;
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
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gsk_gl_uniform_state_set_rounded_rect (GskGLUniformState *state,
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GskGLUniformProgram *program,
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guint key,
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guint stamp,
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const GskRoundedRect *rounded_rect)
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{
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GskRoundedRect *u;
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GskGLUniformMapping *info;
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g_assert (state != NULL);
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g_assert (program != NULL);
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g_assert (rounded_rect != NULL);
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if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_ROUNDED_RECT, 1, key, stamp, &info)))
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{
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if (info->info.initial || memcmp (u, rounded_rect, sizeof *u) != 0)
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{
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GSK_GL_UNIFORM_STATE_REPLACE (info, u, GskRoundedRect, 1);
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memcpy (u, rounded_rect, sizeof *rounded_rect);
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gsk_gl_uniform_info_changed (info, stamp);
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}
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}
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}
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static inline void
|
|
gsk_gl_uniform_state_set_matrix (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
const graphene_matrix_t *matrix)
|
|
{
|
|
graphene_matrix_t *u;
|
|
GskGLUniformMapping *info;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (program != NULL);
|
|
g_assert (matrix != NULL);
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_MATRIX, 1, key, stamp, &info)))
|
|
{
|
|
if (info->info.initial || memcmp (u, matrix, sizeof *u) != 0)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, graphene_matrix_t, 1);
|
|
memcpy (u, matrix, sizeof *matrix);
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_uniform_state_set_texture:
|
|
* @state: a `GskGLUniformState`
|
|
* @program: the program id
|
|
* @location: the location of the texture
|
|
* @texture_slot: a texturing slot such as GL_TEXTURE0
|
|
*
|
|
* Sets the uniform expecting a texture to @texture_slot. This API
|
|
* expects a texture slot such as GL_TEXTURE0 to reduce chances of
|
|
* miss-use by the caller.
|
|
*
|
|
* The value stored to the uniform is in the form of 0 for GL_TEXTURE0,
|
|
* 1 for GL_TEXTURE1, and so on.
|
|
*/
|
|
static inline void
|
|
gsk_gl_uniform_state_set_texture (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
guint texture_slot)
|
|
{
|
|
GskGLUniformMapping *info;
|
|
guint *u;
|
|
|
|
g_assert (texture_slot >= GL_TEXTURE0);
|
|
g_assert (texture_slot < GL_TEXTURE16);
|
|
|
|
texture_slot -= GL_TEXTURE0;
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_TEXTURE, 1, key, stamp, &info)))
|
|
{
|
|
if (info->info.initial || *u != texture_slot)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, guint, 1);
|
|
*u = texture_slot;
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gsk_gl_uniform_state_set_color:
|
|
* @state: a `GskGLUniformState`
|
|
* @program: a program id > 0
|
|
* @location: the uniform location
|
|
* @color: a color to set or %NULL for transparent
|
|
*
|
|
* Sets a uniform to the color described by @color. This is a convenience
|
|
* function to allow callers to avoid having to translate colors to floats
|
|
* in other portions of the renderer.
|
|
*/
|
|
static inline void
|
|
gsk_gl_uniform_state_set_color (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
const GdkRGBA *color)
|
|
{
|
|
static const GdkRGBA transparent = {0};
|
|
GskGLUniformMapping *info;
|
|
GdkRGBA *u;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (program != NULL);
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_COLOR, 1, key, stamp, &info)))
|
|
{
|
|
if (color == NULL)
|
|
color = &transparent;
|
|
|
|
if (info->info.initial || memcmp (color, u, sizeof *u) != 0)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, GdkRGBA, 1);
|
|
memcpy (u, color, sizeof *color);
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
gsk_gl_uniform_state_set1fv (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
guint count,
|
|
const float *value)
|
|
{
|
|
Uniform1f *u;
|
|
GskGLUniformMapping *info;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (program != NULL);
|
|
g_assert (count > 0);
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1FV, count, key, stamp, &info)))
|
|
{
|
|
if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1f, count);
|
|
memcpy (u, value, sizeof (Uniform1f) * count);
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
gsk_gl_uniform_state_set2fv (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
guint count,
|
|
const float *value)
|
|
{
|
|
Uniform2f *u;
|
|
GskGLUniformMapping *info;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (program != NULL);
|
|
g_assert (count > 0);
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_2FV, count, key, stamp, &info)))
|
|
{
|
|
if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform2f, count);
|
|
memcpy (u, value, sizeof (Uniform2f) * count);
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
gsk_gl_uniform_state_set3fv (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
guint count,
|
|
const float *value)
|
|
{
|
|
Uniform3f *u;
|
|
GskGLUniformMapping *info;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (program != NULL);
|
|
g_assert (count > 0);
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_3FV, count, key, stamp, &info)))
|
|
{
|
|
if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform3f, count);
|
|
memcpy (u, value, sizeof (Uniform3f) * count);
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
gsk_gl_uniform_state_set4fv (GskGLUniformState *state,
|
|
GskGLUniformProgram *program,
|
|
guint key,
|
|
guint stamp,
|
|
guint count,
|
|
const float *value)
|
|
{
|
|
Uniform4f *u;
|
|
GskGLUniformMapping *info;
|
|
|
|
g_assert (state != NULL);
|
|
g_assert (program != NULL);
|
|
g_assert (count > 0);
|
|
|
|
if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_4FV, count, key, stamp, &info)))
|
|
{
|
|
if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0)
|
|
{
|
|
GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform4f, count);
|
|
memcpy (u, value, sizeof (Uniform4f) * count);
|
|
gsk_gl_uniform_info_changed (info, stamp);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline guint
|
|
gsk_gl_uniform_state_fmix (guint program,
|
|
guint location)
|
|
{
|
|
guint h = (program << 16) | location;
|
|
|
|
h ^= h >> 16;
|
|
h *= 0x85ebca6b;
|
|
h ^= h >> 13;
|
|
h *= 0xc2b2ae35;
|
|
h ^= h >> 16;
|
|
|
|
return h;
|
|
}
|
|
|
|
/*
|
|
* gsk_gl_uniform_state_apply:
|
|
* @state: the uniform state
|
|
* @program: the program id
|
|
* @location: the location of the uniform
|
|
* @offset: the offset of the data within the buffer
|
|
* @info: the uniform info
|
|
*
|
|
* This function can be used to apply state that was previously recorded
|
|
* by the `GskGLUniformState`.
|
|
*
|
|
* It is specifically useful from the `GskGLCommandQueue` to execute uniform
|
|
* changes but only when they have changed from the current value.
|
|
*/
|
|
static inline void
|
|
gsk_gl_uniform_state_apply (GskGLUniformState *state,
|
|
guint program,
|
|
guint location,
|
|
GskGLUniformInfo info)
|
|
{
|
|
guint index = gsk_gl_uniform_state_fmix (program, location) % G_N_ELEMENTS (state->apply_hash);
|
|
gconstpointer dataptr = GSK_GL_UNIFORM_VALUE (state->values_buf, info.offset);
|
|
|
|
/* aligned, can treat as unsigned */
|
|
if (*(guint *)&info == *(guint *)&state->apply_hash[index])
|
|
return;
|
|
|
|
state->apply_hash[index] = info;
|
|
|
|
/* TODO: We could do additional comparisons here to make sure we are
|
|
* changing state.
|
|
*/
|
|
|
|
switch (info.format)
|
|
{
|
|
case GSK_GL_UNIFORM_FORMAT_1F:
|
|
glUniform1fv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_2F:
|
|
glUniform2fv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_3F:
|
|
glUniform3fv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_4F:
|
|
glUniform4fv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_1FV:
|
|
glUniform1fv (location, info.array_count, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_2FV:
|
|
glUniform2fv (location, info.array_count, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_3FV:
|
|
glUniform3fv (location, info.array_count, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_4FV:
|
|
glUniform4fv (location, info.array_count, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_1I:
|
|
case GSK_GL_UNIFORM_FORMAT_TEXTURE:
|
|
glUniform1iv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_2I:
|
|
glUniform2iv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_3I:
|
|
glUniform3iv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_4I:
|
|
glUniform4iv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_1UI:
|
|
glUniform1uiv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_MATRIX: {
|
|
float mat[16];
|
|
graphene_matrix_to_float (dataptr, mat);
|
|
glUniformMatrix4fv (location, 1, GL_FALSE, mat);
|
|
#if 0
|
|
/* TODO: If Graphene can give us a peek here on platforms
|
|
* where the format is float[16] (most/all x86_64?) then
|
|
* We can avoid the SIMD operation to convert the format.
|
|
*/
|
|
G_STATIC_ASSERT (sizeof (graphene_matrix_t) == 16*4);
|
|
glUniformMatrix4fv (location, 1, GL_FALSE, dataptr);
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_COLOR:
|
|
glUniform4fv (location, 1, dataptr);
|
|
break;
|
|
|
|
case GSK_GL_UNIFORM_FORMAT_ROUNDED_RECT:
|
|
glUniform4fv (location, 3, dataptr);
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
}
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* GSK_GL_UNIFORM_STATE_PRIVATE_H */
|