mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-25 21:21:21 +00:00
7ea755e206
A GskGLShader is an abstraction of a GLSL fragment shader that can produce pixel values given inputs: * N (currently max 4) textures * Current arguments for the shader uniform Uniform types are: float,(u)int,bool,vec234) There is also a builder for the uniform arguments which are passed around as immutable GBytes in the built form. A GskGLShaderNode is a render node that renders a GskGLShader inside a specified rectangular bounds. It renders its child nodes as textures and passes those as texture arguments to the shader. You also pass it a uniform arguments object.
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
/* GSK - The GTK Scene Kit
|
|
* Copyright 2016 Endless
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __GSK_H__
|
|
#define __GSK_H__
|
|
|
|
#define __GSK_H_INSIDE__
|
|
|
|
#include <gsk/gskenums.h>
|
|
#include <gsk/gskrenderer.h>
|
|
#include <gsk/gskrendernode.h>
|
|
#include <gsk/gskroundedrect.h>
|
|
#include <gsk/gsktransform.h>
|
|
#include <gsk/gskglshader.h>
|
|
|
|
#include <gsk/gskcairorenderer.h>
|
|
|
|
#include <gsk/gsktypes.h>
|
|
#include <gsk/gskenumtypes.h>
|
|
|
|
#include <gsk/gsk-autocleanup.h>
|
|
|
|
#undef __GSK_H_INSIDE__
|
|
|
|
#endif /* __GSK_H__ */
|