gtk/gdk/macos/gdkmacosglcontext.c
Benjamin Otte e06e0e8555 gdk: Move GL context construction to GdkGLContext
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.

This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.

I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
2021-07-22 16:27:32 +02:00

526 lines
16 KiB
C

/*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "gdkmacosglcontext-private.h"
#include "gdkmacossurface-private.h"
#include "gdkmacostoplevelsurface-private.h"
#include "gdkinternals.h"
#include "gdkintl.h"
#include <OpenGL/gl.h>
#import "GdkMacosGLView.h"
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT)
static const char *
get_renderer_name (GLint id)
{
static char renderer_name[32];
switch (id & kCGLRendererIDMatchingMask)
{
case kCGLRendererGenericID: return "Generic";
case kCGLRendererGenericFloatID: return "Generic Float";
case kCGLRendererAppleSWID: return "Apple Software Renderer";
case kCGLRendererATIRage128ID: return "ATI Rage 128";
case kCGLRendererATIRadeonID: return "ATI Radeon";
case kCGLRendererATIRageProID: return "ATI Rage Pro";
case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500";
case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700";
case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000";
case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000";
case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000";
case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000";
case kCGLRendererGeForce2MXID: return "GeForce 2 MX";
case kCGLRendererGeForce3ID: return "GeForce 3";
case kCGLRendererGeForceFXID: return "GeForce FX";
case kCGLRendererGeForce8xxxID: return "GeForce 8xxx";
case kCGLRendererGeForceID: return "GeForce";
case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2";
case kCGLRendererIntel900ID: return "Intel 900";
case kCGLRendererIntelX3100ID: return "Intel X3100";
case kCGLRendererIntelHDID: return "Intel HD";
case kCGLRendererIntelHD4000ID: return "Intel HD 4000";
case kCGLRendererIntelHD5000ID: return "Intel HD 5000";
case kCGLRendererMesa3DFXID: return "Mesa 3DFX";
default:
snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask);
renderer_name[sizeof renderer_name-1] = 0;
return renderer_name;
}
}
static NSOpenGLContext *
get_ns_open_gl_context (GdkMacosGLContext *self,
GError **error)
{
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->gl_context == nil)
{
g_set_error_literal (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Cannot access NSOpenGLContext for surface");
return NULL;
}
return self->gl_context;
}
static NSOpenGLPixelFormat *
create_pixel_format (int major,
int minor,
GError **error)
{
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFABackingStore,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
0
};
if (major == 3 && minor == 2)
attrs[1] = NSOpenGLProfileVersion3_2Core;
else if (major == 4 && minor == 1)
attrs[1] = NSOpenGLProfileVersion4_1Core;
NSOpenGLPixelFormat *format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
if (format == NULL)
g_set_error (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Failed to create pixel format");
return g_steal_pointer (&format);
}
static NSView *
ensure_gl_view (GdkMacosGLContext *self)
{
GdkMacosSurface *surface;
NSWindow *nswindow;
NSView *nsview;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
surface = GDK_MACOS_SURFACE (gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self)));
nsview = _gdk_macos_surface_get_view (surface);
nswindow = _gdk_macos_surface_get_native (surface);
if G_UNLIKELY (!GDK_IS_MACOS_GL_VIEW (nsview))
{
NSRect frame;
frame = [[nswindow contentView] bounds];
nsview = [[GdkMacosGLView alloc] initWithFrame:frame];
[nsview setWantsBestResolutionOpenGLSurface:YES];
[nsview setPostsFrameChangedNotifications: YES];
[nsview setNeedsDisplay:YES];
[nswindow setContentView:nsview];
[nswindow makeFirstResponder:nsview];
[nsview release];
if (self->dummy_view != NULL)
{
NSView *dummy_view = g_steal_pointer (&self->dummy_view);
[dummy_view release];
}
if (self->dummy_window != NULL)
{
NSWindow *dummy_window = g_steal_pointer (&self->dummy_window);
[dummy_window release];
}
}
return [nswindow contentView];
}
static gboolean
gdk_macos_gl_context_real_realize (GdkGLContext *context,
GError **error)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
GdkSurface *surface;
GdkDisplay *display;
NSOpenGLContext *shared_gl_context = nil;
NSOpenGLContext *gl_context;
NSOpenGLPixelFormat *pixelFormat;
CGLContextObj cgl_context;
GdkGLContext *shared;
NSOpenGLContext *existing;
GLint sync_to_framerate = 1;
GLint validate = 0;
GLint swapRect[4];
int major, minor;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->gl_context != nil)
return TRUE;
existing = [NSOpenGLContext currentContext];
gdk_gl_context_get_required_version (context, &major, &minor);
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
display = gdk_gl_context_get_display (context);
shared = gdk_display_get_gl_context (display);
if (shared != NULL)
{
if (!(shared_gl_context = get_ns_open_gl_context (GDK_MACOS_GL_CONTEXT (shared), error)))
return FALSE;
}
GDK_DISPLAY_NOTE (display,
OPENGL,
g_message ("Creating NSOpenGLContext (version %d.%d)",
major, minor));
if (!(pixelFormat = create_pixel_format (major, minor, error)))
return FALSE;
gl_context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
shareContext:shared_gl_context];
[pixelFormat release];
if (gl_context == nil)
{
g_set_error_literal (error,
GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Failed to create NSOpenGLContext");
return FALSE;
}
cgl_context = [gl_context CGLContextObj];
swapRect[0] = 0;
swapRect[1] = 0;
swapRect[2] = surface->width;
swapRect[3] = surface->height;
CGLSetParameter (cgl_context, kCGLCPSwapRectangle, swapRect);
CGLSetParameter (cgl_context, kCGLCPSwapInterval, &sync_to_framerate);
CGLEnable (cgl_context, kCGLCESwapRectangle);
if (validate)
CGLEnable (cgl_context, kCGLCEStateValidation);
self->dummy_window = [[NSWindow alloc] initWithContentRect:NSZeroRect
styleMask:0
backing:NSBackingStoreBuffered
defer:NO
screen:nil];
self->dummy_view = [[NSView alloc] initWithFrame:NSZeroRect];
[self->dummy_window setContentView:self->dummy_view];
[gl_context setView:self->dummy_view];
GLint renderer_id = 0;
[gl_context getValues:&renderer_id forParameter:NSOpenGLContextParameterCurrentRendererID];
GDK_DISPLAY_NOTE (display,
OPENGL,
g_message ("Created NSOpenGLContext[%p] using %s",
gl_context,
get_renderer_name (renderer_id)));
self->gl_context = g_steal_pointer (&gl_context);
if (existing != NULL)
[existing makeCurrentContext];
return TRUE;
}
static gboolean
opaque_region_covers_surface (GdkMacosGLContext *self)
{
GdkSurface *surface;
cairo_region_t *region;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self));
region = GDK_MACOS_SURFACE (surface)->opaque_region;
if (region != NULL &&
cairo_region_num_rectangles (region) == 1)
{
cairo_rectangle_int_t extents;
cairo_region_get_extents (region, &extents);
if (extents.x == 0 &&
extents.y == 0 &&
extents.width == surface->width &&
extents.height == surface->height)
return TRUE;
}
return FALSE;
}
static void
gdk_macos_gl_context_begin_frame (GdkDrawContext *context,
cairo_region_t *painted)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
GdkSurface *surface;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
surface = gdk_draw_context_get_surface (context);
g_clear_pointer (&self->damage, cairo_region_destroy);
self->damage = cairo_region_copy (painted);
/* If begin frame is called, that means we are trying to draw to
* the NSWindow using our view. That might be a GdkMacosCairoView
* but we need it to be a GL view. Also, only in this case do we
* want to replace our damage region for the next frame (to avoid
* doing it multiple times).
*/
ensure_gl_view (self);
if (self->needs_resize)
{
CGLContextObj cgl_context = [self->gl_context CGLContextObj];
GLint opaque;
self->needs_resize = FALSE;
if (self->dummy_view != NULL)
{
NSRect frame = NSMakeRect (0, 0, surface->width, surface->height);
[self->dummy_window setFrame:frame display:NO];
[self->dummy_view setFrame:frame];
}
/* Possibly update our opaque setting depending on a resize. We can
* rely on getting a resize if decoarated is changed, so this reduces
* how much we adjust the parameter.
*/
if (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface))
opaque = GDK_MACOS_TOPLEVEL_SURFACE (surface)->decorated;
else
opaque = FALSE;
/* If we are maximized, we might be able to make it opaque */
if (opaque == FALSE)
opaque = opaque_region_covers_surface (self);
CGLSetParameter (cgl_context, kCGLCPSurfaceOpacity, &opaque);
[self->gl_context update];
}
GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, painted);
if (!self->is_attached)
{
NSView *nsview = _gdk_macos_surface_get_view (GDK_MACOS_SURFACE (surface));
g_assert (self->gl_context != NULL);
g_assert (GDK_IS_MACOS_GL_VIEW (nsview));
[(GdkMacosGLView *)nsview setOpenGLContext:self->gl_context];
}
}
static void
gdk_macos_gl_context_end_frame (GdkDrawContext *context,
cairo_region_t *painted)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
g_assert (self->gl_context != nil);
GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted);
if (!self->is_attached)
{
GdkSurface *surface = gdk_draw_context_get_surface (context);
CGLContextObj glctx = [self->gl_context CGLContextObj];
cairo_rectangle_int_t flush_rect;
GLint swapRect[4];
/* Coordinates are in display coordinates, where as flush_rect is
* in GDK coordinates. Must flip Y to match display coordinates where
* 0,0 is the bottom-left corner.
*/
cairo_region_get_extents (painted, &flush_rect);
swapRect[0] = flush_rect.x; /* left */
swapRect[1] = surface->height - flush_rect.y; /* bottom */
swapRect[2] = flush_rect.width; /* width */
swapRect[3] = flush_rect.height; /* height */
CGLSetParameter (glctx, kCGLCPSwapRectangle, swapRect);
[self->gl_context flushBuffer];
}
}
static void
gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
self->needs_resize = TRUE;
g_clear_pointer (&self->damage, cairo_region_destroy);
}
static gboolean
gdk_macos_gl_context_clear_current (GdkGLContext *context)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
NSOpenGLContext *current;
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
current = [NSOpenGLContext currentContext];
if (self->gl_context == current)
{
/* The OpenGL mac programming guide suggests that glFlush() is called
* before switching current contexts to ensure that the drawing commands
* are submitted.
*/
if (current != NULL)
glFlush ();
[NSOpenGLContext clearCurrentContext];
}
return TRUE;
}
static gboolean
gdk_macos_gl_context_make_current (GdkGLContext *context,
gboolean surfaceless)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context);
NSOpenGLContext *current;
g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE);
current = [NSOpenGLContext currentContext];
if (self->gl_context != current)
{
/* The OpenGL mac programming guide suggests that glFlush() is called
* before switching current contexts to ensure that the drawing commands
* are submitted.
*/
if (current != NULL)
glFlush ();
[self->gl_context makeCurrentContext];
}
return TRUE;
}
static cairo_region_t *
gdk_macos_gl_context_get_damage (GdkGLContext *context)
{
GdkMacosGLContext *self = (GdkMacosGLContext *)context;
g_assert (GDK_IS_MACOS_GL_CONTEXT (self));
if (self->damage != NULL)
return cairo_region_copy (self->damage);
return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context);
}
static void
gdk_macos_gl_context_dispose (GObject *gobject)
{
GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject);
if (self->dummy_view != nil)
{
NSView *nsview = g_steal_pointer (&self->dummy_view);
[nsview release];
}
if (self->dummy_window != nil)
{
NSWindow *nswindow = g_steal_pointer (&self->dummy_window);
[nswindow release];
}
if (self->gl_context != nil)
{
NSOpenGLContext *gl_context = g_steal_pointer (&self->gl_context);
if (gl_context == [NSOpenGLContext currentContext])
[NSOpenGLContext clearCurrentContext];
[gl_context clearDrawable];
[gl_context release];
}
g_clear_pointer (&self->damage, cairo_region_destroy);
G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass);
object_class->dispose = gdk_macos_gl_context_dispose;
draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame;
draw_context_class->end_frame = gdk_macos_gl_context_end_frame;
draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized;
gl_class->get_damage = gdk_macos_gl_context_get_damage;
gl_class->realize = gdk_macos_gl_context_real_realize;
}
static void
gdk_macos_gl_context_init (GdkMacosGLContext *self)
{
}
G_GNUC_END_IGNORE_DEPRECATIONS