gtk/gsk/vulkan/gskvulkancolorop.c
Benjamin Otte e7549f3359 vulkan: Redo barriers
We now store all the relevant state of the image inside the VulkanImage
struct, so we can delay barriers for as long as possible.

Whenever we want to use an image, we call the new
gsk_vulkan_image_transition() and it will add a barrier to the desired
state if one is necessary.
2023-07-16 13:16:43 +02:00

92 lines
2.4 KiB
C

#include "config.h"
#include "gskvulkancoloropprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/color.vert.h"
typedef struct _GskVulkanColorOp GskVulkanColorOp;
struct _GskVulkanColorOp
{
GskVulkanShaderOp op;
graphene_rect_t rect;
GdkRGBA color;
};
static void
gsk_vulkan_color_op_finish (GskVulkanOp *op)
{
}
static void
gsk_vulkan_color_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanColorOp *self = (GskVulkanColorOp *) op;
print_indent (string, indent);
print_rect (string, &self->rect);
g_string_append (string, "color ");
print_rgba (string, &self->color);
print_newline (string);
}
static void
gsk_vulkan_color_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanColorOp *self = (GskVulkanColorOp *) op;
GskVulkanColorInstance *instance = (GskVulkanColorInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
instance->rect[0] = self->rect.origin.x;
instance->rect[1] = self->rect.origin.y;
instance->rect[2] = self->rect.size.width;
instance->rect[3] = self->rect.size.height;
instance->color[0] = self->color.red;
instance->color[1] = self->color.green;
instance->color[2] = self->color.blue;
instance->color[3] = self->color.alpha;
}
static void
gsk_vulkan_color_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
}
static const GskVulkanShaderOpClass GSK_VULKAN_COLOR_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanColorOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_color_op_finish,
gsk_vulkan_color_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_color_op_collect_vertex_data,
gsk_vulkan_color_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"color",
0,
&gsk_vulkan_color_info,
};
void
gsk_vulkan_color_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const GdkRGBA *color)
{
GskVulkanColorOp *self;
self = (GskVulkanColorOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_COLOR_OP_CLASS, clip, NULL);
graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
self->color = *color;
}