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ef20b706e2
Carry an n_external_textures variable around when selecting programs and compile different programs for different amounts of external textures. For now, this code is unused, but dmabufs will need it. |
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.. | ||
color.glsl | ||
common-gl.glsl | ||
common-vulkan.glsl | ||
common.glsl | ||
ellipse.glsl | ||
enums.glsl | ||
generate-header.py | ||
gradient.glsl | ||
gskgpublur.glsl | ||
gskgpuborder.glsl | ||
gskgpuboxshadow.glsl | ||
gskgpucolor.glsl | ||
gskgpucolorize.glsl | ||
gskgpuroundedcolor.glsl | ||
gskgpustraightalpha.glsl | ||
gskgputexture.glsl | ||
gskgpuuber.glsl | ||
meson.build | ||
pattern.glsl | ||
process-glsl-includes.py | ||
rect.glsl | ||
roundedrect.glsl |