gtk/gsk/gl/gskgltextureatlas.c
2020-01-07 17:27:18 +01:00

310 lines
7.6 KiB
C

#include "config.h"
#include "gskgltextureatlasprivate.h"
#include "gskdebugprivate.h"
#include "gdkglcontextprivate.h"
#include <epoxy/gl.h>
#define ATLAS_SIZE (512)
#define MAX_OLD_RATIO 0.5
static void
free_atlas (gpointer v)
{
GskGLTextureAtlas *atlas = v;
gsk_gl_texture_atlas_free (atlas);
g_free (atlas);
}
GskGLTextureAtlases *
gsk_gl_texture_atlases_new (void)
{
GskGLTextureAtlases *self;
self = g_new (GskGLTextureAtlases, 1);
self->atlases = g_ptr_array_new_with_free_func (free_atlas);
self->ref_count = 1;
return self;
}
GskGLTextureAtlases *
gsk_gl_texture_atlases_ref (GskGLTextureAtlases *self)
{
self->ref_count++;
return self;
}
void
gsk_gl_texture_atlases_unref (GskGLTextureAtlases *self)
{
g_assert (self->ref_count > 0);
if (self->ref_count == 1)
{
g_ptr_array_unref (self->atlases);
g_free (self);
return;
}
self->ref_count--;
}
#if 0
static void
write_atlas_to_png (GskGLTextureAtlas *atlas,
const char *filename)
{
int stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, atlas->width);
guchar *data = g_malloc (atlas->height * stride);
cairo_surface_t *s;
glBindTexture (GL_TEXTURE_2D, atlas->texture_id);
glGetTexImage (GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
s = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_ARGB32, atlas->width, atlas->height, stride);
cairo_surface_write_to_png (s, filename);
cairo_surface_destroy (s);
g_free (data);
}
#endif
void
gsk_gl_texture_atlases_begin_frame (GskGLTextureAtlases *self,
GPtrArray *removed)
{
int i;
for (i = self->atlases->len - 1; i >= 0; i--)
{
GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i);
if (gsk_gl_texture_atlas_get_unused_ratio (atlas) > MAX_OLD_RATIO)
{
GSK_NOTE(GLYPH_CACHE,
g_message ("Dropping atlas %d (%g.2%% old)", i,
100.0 * gsk_gl_texture_atlas_get_unused_ratio (atlas)));
if (atlas->texture_id != 0)
{
glDeleteTextures (1, &atlas->texture_id);
atlas->texture_id = 0;
}
g_ptr_array_add (removed, atlas);
g_ptr_array_remove_index (self->atlases, i);
}
}
GSK_NOTE(GLYPH_CACHE, {
static guint timestamp;
if (timestamp++ % 60 == 0)
g_message ("%d atlases", self->atlases->len);
});
#if 0
{
static guint timestamp;
timestamp++;
if (timestamp % 10 == 0)
for (i = 0; i < self->atlases->len; i++)
{
GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i);
if (atlas->texture_id)
{
char *filename;
filename = g_strdup_printf ("textureatlas%d-%u.png", i, timestamp);
write_atlas_to_png (atlas, filename);
g_free (filename);
}
}
}
#endif
}
gboolean
gsk_gl_texture_atlases_pack (GskGLTextureAtlases *self,
int width,
int height,
GskGLTextureAtlas **atlas_out,
int *out_x,
int *out_y)
{
GskGLTextureAtlas *atlas;
int x, y;
int i;
g_assert (width < ATLAS_SIZE);
g_assert (height < ATLAS_SIZE);
atlas = NULL;
for (i = 0; i < self->atlases->len; i++)
{
atlas = g_ptr_array_index (self->atlases, i);
if (gsk_gl_texture_atlas_pack (atlas, width, height, &x, &y))
break;
atlas = NULL;
}
if (atlas == NULL)
{
/* No atlas has enough space, so create a new one... */
atlas = g_malloc (sizeof (GskGLTextureAtlas));
gsk_gl_texture_atlas_init (atlas, ATLAS_SIZE, ATLAS_SIZE);
gsk_gl_texture_atlas_realize (atlas);
g_ptr_array_add (self->atlases, atlas);
/* Pack it onto that one, which surely has enough space... */
if (!gsk_gl_texture_atlas_pack (atlas, width, height, &x, &y))
g_assert_not_reached ();
GSK_NOTE(GLYPH_CACHE, g_message ("adding new atlas"));
}
*atlas_out = atlas;
*out_x = x;
*out_y = y;
return TRUE;
}
void
gsk_gl_texture_atlas_init (GskGLTextureAtlas *self,
int width,
int height)
{
memset (self, 0, sizeof (*self));
self->texture_id = 0;
self->width = width;
self->height = height;
/* TODO: We might want to change the strategy about the amount of
* nodes here? stb_rect_pack.h says with is optimal. */
self->nodes = g_malloc0 (sizeof (struct stbrp_node) * width);
stbrp_init_target (&self->context,
width, height,
self->nodes,
width);
gsk_gl_texture_atlas_realize (self);
}
void
gsk_gl_texture_atlas_free (GskGLTextureAtlas *self)
{
if (self->texture_id != 0)
{
glDeleteTextures (1, &self->texture_id);
self->texture_id = 0;
}
g_clear_pointer (&self->nodes, g_free);
}
void
gsk_gl_texture_atlas_mark_unused (GskGLTextureAtlas *self,
int width,
int height)
{
self->unused_pixels += (width * height);
}
void
gsk_gl_texture_atlas_mark_used (GskGLTextureAtlas *self,
int width,
int height)
{
self->unused_pixels -= (width * height);
g_assert (self->unused_pixels >= 0);
}
gboolean
gsk_gl_texture_atlas_pack (GskGLTextureAtlas *self,
int width,
int height,
int *out_x,
int *out_y)
{
stbrp_rect rect;
g_assert (out_x);
g_assert (out_y);
rect.w = width;
rect.h = height;
stbrp_pack_rects (&self->context, &rect, 1);
if (rect.was_packed)
{
*out_x = rect.x;
*out_y = rect.y;
}
return rect.was_packed;
}
double
gsk_gl_texture_atlas_get_unused_ratio (const GskGLTextureAtlas *self)
{
if (self->unused_pixels > 0)
return (double)(self->unused_pixels) / (double)(self->width * self->height);
return 0.0;
}
/* Not using gdk_gl_driver_create_texture here, since we want
* this texture to survive the driver and stay around until
* the display gets closed.
*/
static guint
create_shared_texture (int width,
int height)
{
guint texture_id;
glGenTextures (1, &texture_id);
glBindTexture (GL_TEXTURE_2D, texture_id);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (gdk_gl_context_get_use_es (gdk_gl_context_get_current ()))
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
else
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glBindTexture (GL_TEXTURE_2D, 0);
return texture_id;
}
void
gsk_gl_texture_atlas_realize (GskGLTextureAtlas *atlas)
{
if (atlas->texture_id)
return;
atlas->texture_id = create_shared_texture (atlas->width, atlas->height);
gdk_gl_context_label_object_printf (gdk_gl_context_get_current (),
GL_TEXTURE, atlas->texture_id,
"Texture atlas %d", atlas->texture_id);
}