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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
16 lines
523 B
C
16 lines
523 B
C
#pragma once
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#include "gskgpuframeprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_FRAME (gsk_gl_frame_get_type ())
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G_DECLARE_FINAL_TYPE (GskGLFrame, gsk_gl_frame, GSK, GL_FRAME, GskGpuFrame)
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void gsk_gl_frame_use_program (GskGLFrame *self,
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const GskGpuShaderOpClass *op_class,
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GskGpuShaderClip clip);
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G_END_DECLS
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