gtk/gsk/gpu/gskgpuglobalsop.c
Benjamin Otte 73ac2d0a1c gpu: Add a flip_y argument to shader execution
Because GL flips its shit sometimes (ie when it's the framebuffer),
pass the height of the target as the flip variable, so commands
that need to operate on the pixels can flip the y axis around this value.
2024-01-07 07:22:49 +01:00

99 lines
2.7 KiB
C

#include "config.h"
#include "gskgpuglobalsopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskroundedrectprivate.h"
#ifdef GDK_RENDERING_VULKAN
#include "gskvulkandeviceprivate.h"
#endif
typedef struct _GskGpuGlobalsOp GskGpuGlobalsOp;
struct _GskGpuGlobalsOp
{
GskGpuOp op;
GskGpuGlobalsInstance instance;
};
static void
gsk_gpu_globals_op_finish (GskGpuOp *op)
{
}
static void
gsk_gpu_globals_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
gsk_gpu_print_op (string, indent, "globals");
gsk_gpu_print_newline (string);
}
#ifdef GDK_RENDERING_VULKAN
static GskGpuOp *
gsk_gpu_globals_op_vk_command (GskGpuOp *op,
GskGpuFrame *frame,
VkRenderPass render_pass,
VkFormat format,
VkCommandBuffer command_buffer)
{
GskGpuGlobalsOp *self = (GskGpuGlobalsOp *) op;
vkCmdPushConstants (command_buffer,
gsk_vulkan_device_get_vk_pipeline_layout (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame))),
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
0,
sizeof (self->instance),
&self->instance);
return op->next;
}
#endif
static GskGpuOp *
gsk_gpu_globals_op_gl_command (GskGpuOp *op,
GskGpuFrame *frame,
gsize flip_y)
{
GskGpuGlobalsOp *self = (GskGpuGlobalsOp *) op;
/* the GskGLFrame makes sure the uniform buffer points to the globals */
/* FIXME: Does it matter if we glBufferData() or glSubBufferData() here? */
glBufferSubData (GL_UNIFORM_BUFFER,
0,
sizeof (self->instance),
&self->instance);
return op->next;
}
static const GskGpuOpClass GSK_GPU_GLOBALS_OP_CLASS = {
GSK_GPU_OP_SIZE (GskGpuGlobalsOp),
GSK_GPU_STAGE_COMMAND,
gsk_gpu_globals_op_finish,
gsk_gpu_globals_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_globals_op_vk_command,
#endif
gsk_gpu_globals_op_gl_command
};
void
gsk_gpu_globals_op (GskGpuFrame *frame,
const graphene_vec2_t *scale,
const graphene_matrix_t *mvp,
const GskRoundedRect *clip)
{
GskGpuGlobalsOp *self;
self = (GskGpuGlobalsOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_GLOBALS_OP_CLASS);
graphene_matrix_to_float (mvp, self->instance.mvp);
gsk_rounded_rect_to_float (clip, graphene_point_zero (), self->instance.clip);
graphene_vec2_to_float (scale, self->instance.scale);
}