gtk/gsk/gpu/gskglimageprivate.h
Benjamin Otte 979e4207f3 gpu: Add importing of GL textures to the GL renderer
syncing with the GLsync is kind of a hack (because we just do it on
import), but it works.
2024-01-07 07:22:51 +01:00

41 lines
2.6 KiB
C

#pragma once
#include "gskgpuimageprivate.h"
#include "gskgldeviceprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_IMAGE (gsk_gl_image_get_type ())
G_DECLARE_FINAL_TYPE (GskGLImage, gsk_gl_image, GSK, GL_IMAGE, GskGpuImage)
GskGpuImage * gsk_gl_image_new_backbuffer (GskGLDevice *device,
GdkMemoryFormat format,
gsize width,
gsize height);
GskGpuImage * gsk_gl_image_new (GskGLDevice *device,
GdkMemoryFormat format,
gsize width,
gsize height);
GskGpuImage * gsk_gl_image_new_for_texture (GskGLDevice *device,
GdkTexture *owner,
GLuint tex_id,
gboolean take_ownership,
GskGpuImageFlags extra_flags);
void gsk_gl_image_bind_texture (GskGLImage *self);
void gsk_gl_image_bind_framebuffer (GskGLImage *self);
void gsk_gl_image_bind_framebuffer_target (GskGLImage *self,
GLenum target);
gboolean gsk_gl_image_is_flipped (GskGLImage *self);
GLint gsk_gl_image_get_gl_internal_format (GskGLImage *self);
GLenum gsk_gl_image_get_gl_format (GskGLImage *self);
GLenum gsk_gl_image_get_gl_type (GskGLImage *self);
GLuint gsk_gl_image_steal_texture (GskGLImage *self);
G_END_DECLS