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8ad0539cf7
We already move the descriptor set layout out of it, so we can just as well keep the pipeline layouts in the render object as well, and get rid of this extra object. Update all callers.
163 lines
5.4 KiB
C
163 lines
5.4 KiB
C
#include "config.h"
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#include "gskvulkanboxshadowpipelineprivate.h"
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#include "gskroundedrectprivate.h"
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struct _GskVulkanBoxShadowPipeline
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{
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GObject parent_instance;
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};
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typedef struct _GskVulkanBoxShadowInstance GskVulkanBoxShadowInstance;
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struct _GskVulkanBoxShadowInstance
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{
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float outline[12];
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float color[4];
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float offset[2];
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float spread;
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float blur_radius;
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};
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G_DEFINE_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK_TYPE_VULKAN_PIPELINE)
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static const VkPipelineVertexInputStateCreateInfo *
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gsk_vulkan_box_shadow_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
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{
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static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
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{
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.binding = 0,
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.stride = sizeof (GskVulkanBoxShadowInstance),
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.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
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}
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};
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static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline),
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},
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{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 4 * sizeof (float),
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},
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{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, outline) + 8 * sizeof (float),
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},
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{
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.location = 3,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, color),
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},
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{
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.location = 4,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, offset),
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},
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{
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.location = 5,
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.binding = 0,
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.format = VK_FORMAT_R32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, spread),
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},
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{
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.location = 6,
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.binding = 0,
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.format = VK_FORMAT_R32_SFLOAT,
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.offset = G_STRUCT_OFFSET (GskVulkanBoxShadowInstance, blur_radius),
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}
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};
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static const VkPipelineVertexInputStateCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
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.pVertexBindingDescriptions = vertexBindingDescriptions,
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.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
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.pVertexAttributeDescriptions = vertexInputAttributeDescription
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};
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return &info;
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}
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static void
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gsk_vulkan_box_shadow_pipeline_finalize (GObject *gobject)
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{
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//GskVulkanBoxShadowPipeline *self = GSK_VULKAN_BOX_SHADOW_PIPELINE (gobject);
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G_OBJECT_CLASS (gsk_vulkan_box_shadow_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_box_shadow_pipeline_class_init (GskVulkanBoxShadowPipelineClass *klass)
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{
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GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_box_shadow_pipeline_finalize;
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pipeline_class->get_input_state_create_info = gsk_vulkan_box_shadow_pipeline_get_input_state_create_info;
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}
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static void
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gsk_vulkan_box_shadow_pipeline_init (GskVulkanBoxShadowPipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_box_shadow_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass)
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{
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return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE, context, layout, shader_name, render_pass);
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}
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gsize
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gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline)
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{
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return sizeof (GskVulkanBoxShadowInstance);
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}
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void
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gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline,
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guchar *data,
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const GskRoundedRect *outline,
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const GdkRGBA *color,
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float dx,
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float dy,
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float spread,
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float blur_radius)
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{
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GskVulkanBoxShadowInstance *instance = (GskVulkanBoxShadowInstance *) data;
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gsk_rounded_rect_to_float (outline, instance->outline);
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instance->color[0] = color->red;
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instance->color[1] = color->green;
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instance->color[2] = color->blue;
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instance->color[3] = color->alpha;
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instance->offset[0] = dx;
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instance->offset[1] = dy;
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instance->spread = spread;
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instance->blur_radius = blur_radius;
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}
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gsize
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gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands)
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{
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vkCmdDraw (command_buffer,
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6 * 8, n_commands,
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0, offset);
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return n_commands;
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}
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