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5ef114ba42
This is based on the rolling hashes code from http://cgit.freedesktop.org/~krh/weston/log/?h=remote It works by incrementally calculating hashes for every 32x32 block in each frame sent, and then refering back to such blocks when encoding the next frame. This means we detect when a block matches an existing block in the previous frame in a different position. This is great for detecting scrolling, which we need now that the gdk level scrolling is neutered.
527 lines
14 KiB
C
527 lines
14 KiB
C
#include "config.h"
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#include "broadway-buffer.h"
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#include <string.h>
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/* This code is based on some code from weston with this license:
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*
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* Copyright © 2012 Intel Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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struct entry {
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int count;
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int matches;
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guint32 hash;
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int x, y;
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int index;
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};
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struct _BroadwayBuffer {
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guint8 *data;
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struct entry *table;
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int width, height, stride;
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int encoded;
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int block_stride, length, block_count, shift;
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int stats[5];
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int clashes;
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};
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static const guint32 prime = 0x1f821e2d;
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static const guint32 end_prime = 0xf907ec81; /* prime^block_size */
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#if 0
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static const guint32 vprime = 0x0137b89d;
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static const guint32 end_vprime = 0xaea9a281; /* vprime^block_size */
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#else
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static const guint32 vprime = 0xf907ec81;
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static const guint32 end_vprime = 0xcdb99001; /* vprime^block_size */
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#endif
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static const guint32 step = 0x0ac93019;
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static const int block_size = 32, block_mask = 31;
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static gboolean
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verify_block_match (BroadwayBuffer *buffer, int x, int y,
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BroadwayBuffer *prev, struct entry *entry)
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{
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int i;
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void *old, *match;
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int w1, w2, h1, h2;
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w1 = block_size;
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if (x + block_size > buffer->width)
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w1 = buffer->width - x;
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h1 = block_size;
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if (y + block_size > buffer->height)
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h1 = buffer->height - y;
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w2 = block_size;
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if (entry->x + block_size > prev->width)
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w2 = prev->width - entry->x;
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h2 = block_size;
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if (entry->y + block_size > prev->height)
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h2 = prev->height - entry->y;
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if (w1 != w2 || h1 != h2)
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return FALSE;
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for (i = 0; i < h1; i++)
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{
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match = buffer->data + (y + i) * buffer->stride + x * 4;
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old = prev->data + (entry->y + i) * prev->stride + entry->x * 4;
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if (memcmp (match, old, w1 * 4) != 0)
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{
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buffer->clashes++;
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return FALSE;
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}
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}
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return TRUE;
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}
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static void
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insert_block (BroadwayBuffer *buffer, guint32 h, int x, int y)
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{
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struct entry *entry;
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int i;
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guint32 collision = 0;
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entry = &buffer->table[h >> buffer->shift];
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for (i = step; entry->count > 0 && entry->hash != h; i += step)
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{
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entry = &buffer->table[(h + i) >> buffer->shift];
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collision++;
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}
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entry->hash = h;
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entry->count++;
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entry->x = x;
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entry->y = y;
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entry->index = (buffer->block_stride * y + x) / block_size;
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if (collision > G_N_ELEMENTS (buffer->stats) - 1)
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collision = G_N_ELEMENTS (buffer->stats) - 1;
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buffer->stats[collision]++;
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}
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static struct entry *
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lookup_block (BroadwayBuffer *prev, guint32 h)
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{
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guint32 i;
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struct entry *entry;
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int shift = prev->shift;
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for (i = h;
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entry = &prev->table[i >> shift], entry->count > 0;
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i += step)
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{
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if (entry->hash == h)
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return entry;
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}
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return NULL;
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}
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struct encoder {
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guint32 color;
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guint32 color_run;
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guint32 delta;
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guint32 delta_run;
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GString *dest;
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int bytes;
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};
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/* Encoding:
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*
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* - all 1 pixel colors are encoded literally
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*
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* - We don't need to support colors with alpha 0 and non-zero
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* color components, as they mean the same on the canvas anyway.
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* So we use these as special codes:
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*
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* - 0x00 00 00 00 : one alpha 0 pixel
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* - 0xaa rr gg bb : one color pixel, alpha > 0
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* - 0x00 1x xx xx : delta 0 run, x is length, (20 bits)
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* - 0x00 2x xx xx 0x xxxx yyyy: block ref, block number x (20 bits) at x, y
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* - 0x00 3x xx xx 0xaarrggbb : solid color run, length x
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* - 0x00 4x xx xx 0xaarrggbb : delta run, length x
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*
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*/
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static void
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emit (struct encoder *encoder, guint32 symbol)
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{
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g_string_append_len (encoder->dest, (char *)&symbol, sizeof (guint32));
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encoder->bytes += sizeof (guint32);
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}
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static void
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encode_run (struct encoder *encoder)
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{
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if (encoder->color_run == 0 && encoder->delta_run == 0)
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return;
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if (encoder->color_run >= encoder->delta_run)
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{
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if (encoder->color_run == 1)
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emit (encoder, encoder->color);
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else
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{
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emit (encoder, 0x00300000 | encoder->color_run);
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emit (encoder, encoder->color);
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}
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}
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else
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{
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if (encoder->delta == 0)
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emit(encoder, 0x00100000 | encoder->delta_run);
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else
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{
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emit(encoder, 0x00400000 | encoder->delta_run);
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emit(encoder, encoder->delta);
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}
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}
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}
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static void
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encode_pixel (struct encoder *encoder, guint32 color, guint32 prev_color)
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{
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guint32 delta = 0;
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guint32 a, r, g, b;
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if (color == prev_color)
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delta = 0;
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else if (prev_color == 0)
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delta = color;
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else
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{
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a = ((color & 0xff000000) - (prev_color & 0xff000000)) & 0xff000000;
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r = ((color & 0x00ff0000) - (prev_color & 0x00ff0000)) & 0x00ff0000;
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g = ((color & 0x0000ff00) - (prev_color & 0x0000ff00)) & 0x0000ff00;
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b = ((color & 0x000000ff) - (prev_color & 0x000000ff)) & 0x000000ff;
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delta = a | r | g | b;
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}
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if ((encoder->color != color &&
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encoder->color_run > encoder->delta_run) ||
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(encoder->delta != delta &&
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encoder->delta_run > encoder->color_run) ||
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(encoder->delta != delta && encoder->color != color))
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{
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encode_run (encoder);
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encoder->color_run = 1;
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encoder->color = color;
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encoder->delta_run = 1;
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encoder->delta = delta;
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return;
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}
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if (encoder->color == color)
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encoder->color_run++;
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else
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{
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encoder->color_run = 1;
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encoder->color = color;
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}
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if (encoder->delta == delta)
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encoder->delta_run++;
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else
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{
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encoder->delta_run = 1;
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encoder->delta = delta;
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}
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}
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void
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encoder_flush (struct encoder *encoder)
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{
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encode_run (encoder);
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}
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static void
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encode_block (struct encoder *encoder, struct entry *entry, int x, int y)
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{
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/* 0x00 2x xx xx 0x xxxx yyyy:
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* block ref, block number x (20 bits) at x, y */
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/* FIXME: Maybe don't encode pixels under blocks and just emit
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* blocks at their position within the stream. */
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emit (encoder, 0x00200000 | entry->index);
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emit (encoder, (x << 16) | y);
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}
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void
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broadway_buffer_destroy (BroadwayBuffer *buffer)
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{
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g_free (buffer->data);
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g_free (buffer->table);
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g_free (buffer);
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}
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int
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broadway_buffer_get_width (BroadwayBuffer *buffer)
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{
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return buffer->width;
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}
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int
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broadway_buffer_get_height (BroadwayBuffer *buffer)
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{
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return buffer->height;
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}
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static void
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unpremultiply_line (void *destp, void *srcp, int width)
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{
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guint32 *src = srcp;
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guint32 *dest = destp;
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guint32 *end = src + width;
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while (src < end)
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{
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guint32 pixel;
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guint8 alpha, r, g, b;
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pixel = *src++;
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alpha = (pixel & 0xff000000) >> 24;
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if (alpha == 0xff)
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*dest++ = pixel;
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else if (alpha == 0)
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*dest++ = 0;
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else
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{
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r = (((pixel & 0xff0000) >> 16) * 255 + alpha / 2) / alpha;
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g = (((pixel & 0x00ff00) >> 8) * 255 + alpha / 2) / alpha;
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b = (((pixel & 0x0000ff) >> 0) * 255 + alpha / 2) / alpha;
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*dest++ = (guint32)alpha << 24 | (guint32)r << 16 | (guint32)g << 8 | (guint32)b;
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}
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}
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}
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BroadwayBuffer *
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broadway_buffer_create (int width, int height, guint8 *data, int stride)
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{
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BroadwayBuffer *buffer;
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int y, bits_required;
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buffer = g_new0 (BroadwayBuffer, 1);
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buffer->width = width;
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buffer->stride = width * 4;
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buffer->height = height;
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buffer->block_stride = (width + block_size - 1) / block_size;
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buffer->block_count =
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buffer->block_stride * ((height + block_size - 1) / block_size);
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bits_required = g_bit_storage (buffer->block_count * 4);
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buffer->shift = 32 - bits_required;
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buffer->length = 1 << bits_required;
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buffer->table = g_malloc0 (buffer->length * sizeof buffer->table[0]);
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memset (buffer->stats, 0, sizeof buffer->stats);
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buffer->clashes = 0;
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buffer->data = g_malloc (buffer->stride * height);
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for (y = 0; y < height; y++)
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unpremultiply_line (buffer->data + y * buffer->stride, data + y * stride, width);
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return buffer;
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}
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void
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broadway_buffer_encode (BroadwayBuffer *buffer, BroadwayBuffer *prev, GString *dest)
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{
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struct entry *entry;
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int i, j, k;
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int x0, x1, y0, y1;
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guint32 *block_hashes;
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guint32 hash, bottom_hash, h, *line, *bottom, *prev_line;
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int width, height;
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struct encoder encoder = { 0 };
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int *skyline, skyline_pixels;
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int matches;
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width = buffer->width;
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height = buffer->height;
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x0 = 0;
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x1 = width;
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y0 = 0;
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y1 = height;
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skyline = g_malloc0 ((width + block_size) * sizeof skyline[0]);
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block_hashes = g_malloc0 (width * sizeof block_hashes[0]);
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matches = 0;
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encoder.dest = dest;
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// Calculate the block hashes for the first row
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for (i = y0; i < MIN(y1, y0 + block_size); i++)
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{
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line = (guint32 *)(buffer->data + i * buffer->stride);
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hash = 0;
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for (j = x0; j < MIN(x1, x0 + block_size); j++)
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hash = hash * prime + line[j];
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for (j = j; j < x0 + block_size; j++)
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hash = hash * prime;
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for (j = x0; j < x1; j++)
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{
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block_hashes[j] = block_hashes[j] * vprime + hash;
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hash = hash * prime - line[j] * end_prime;
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if (j + block_size < width)
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hash += line[j + block_size];
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}
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}
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// Do the last rows if height < block_size
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for (i = i; i < y0 + block_size; i++)
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{
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for (j = x0; j < x1; j++)
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block_hashes[j] = block_hashes[j] * vprime;
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}
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for (i = y0; i < y1; i++)
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{
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line = (guint32 *) (buffer->data + i * buffer->stride);
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bottom = (guint32 *) (buffer->data + (i + block_size) * buffer->stride);
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bottom_hash = 0;
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hash = 0;
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skyline_pixels = 0;
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if (prev && i < prev->height)
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prev_line = (guint32 *) (prev->data + i * prev->stride);
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else
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prev_line = NULL;
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for (j = x0; j < x0 + block_size; j++)
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{
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hash = hash * prime;
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if (j < width)
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hash += line[j];
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if (i + block_size < height)
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{
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bottom_hash = bottom_hash * prime;
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if (j < width)
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bottom_hash += bottom[j];
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}
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if (i < skyline[j])
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skyline_pixels = 0;
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else
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skyline_pixels++;
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}
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for (j = x0; j < x1; j++)
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{
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if (i < skyline[j])
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encode_pixel (&encoder, line[j], line[j]);
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else if (prev)
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{
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/* FIXME: Add back overlap exception
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* for consecutive blocks */
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h = block_hashes[j];
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entry = lookup_block (prev, h);
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if (entry && entry->count < 2 &&
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skyline_pixels >= block_size &&
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verify_block_match (buffer, j, i, prev, entry) &&
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(entry->x != j || entry->y != i))
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{
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matches++;
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encode_block (&encoder, entry, j, i);
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for (k = 0; k < block_size; k++)
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skyline[j + k] = i + block_size;
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encode_pixel (&encoder, line[j], line[j]);
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}
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else
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{
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if (prev_line && j < prev->width)
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encode_pixel (&encoder, line[j],
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prev_line[j]);
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else
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encode_pixel (&encoder, line[j], 0);
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}
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}
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else
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encode_pixel (&encoder, line[j], 0);
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if (i < skyline[j + block_size])
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skyline_pixels = 0;
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else
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skyline_pixels++;
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/* Insert block in hash table if we're on a
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* grid point. */
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if (((i | j) & block_mask) == 0 && !buffer->encoded)
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insert_block (buffer, block_hashes[j], j, i);
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/* Update sliding block hash */
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block_hashes[j] =
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block_hashes[j] * vprime + bottom_hash -
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hash * end_vprime;
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if (i + block_size < height)
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{
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bottom_hash = bottom_hash * prime - bottom[j] * end_prime;
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if (j + block_size < width)
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bottom_hash += bottom[j + block_size];
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}
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hash = hash * prime - line[j] * end_prime;
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if (j + block_size < width)
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hash += line[j + block_size] ;
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}
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}
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encoder_flush (&encoder);
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#if 0
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fprintf(stderr, "collision stats:");
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for (i = 0; i < (int) G_N_ELEMENTS(buffer->stats); i++)
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fprintf(stderr, "%c%d", i == 0 ? ' ' : '/', buffer->stats[i]);
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fprintf(stderr, "\n");
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fprintf(stderr, "%d / %d blocks (%d%%) matched, %d clashes\n",
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matches, buffer->block_count,
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100 * matches / buffer->block_count, buffer->clashes);
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fprintf(stderr, "output stream %d bytes, raw buffer %d bytes (%d%%)\n",
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encoder.bytes, height * buffer->stride,
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100 * encoder.bytes / (height * buffer->stride));
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#endif
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g_free (skyline);
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g_free (block_hashes);
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buffer->encoded = TRUE;
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}
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