gtk/gsk/gskbroadwayrenderer.c
Benjamin Otte 6a4bf2b993 gsk: Remove offset nodes
They were a neat idea while they lasted. But now, it's time for
categorized transform nodes, where matrices with
GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement.

Renderers have not been adapted for this purpose, so they (continue to)
run slow paths.
2019-02-21 19:47:28 +01:00

723 lines
21 KiB
C

#include "config.h"
#include "gskbroadwayrendererprivate.h"
#include "broadway/gdkprivate-broadway.h"
#include "gskdebugprivate.h"
#include "gskrendererprivate.h"
#include "gskrendernodeprivate.h"
#include "gdk/gdktextureprivate.h"
struct _GskBroadwayRenderer
{
GskRenderer parent_instance;
GdkBroadwayDrawContext *draw_context;
};
struct _GskBroadwayRendererClass
{
GskRendererClass parent_class;
};
G_DEFINE_TYPE (GskBroadwayRenderer, gsk_broadway_renderer, GSK_TYPE_RENDERER)
static gboolean
gsk_broadway_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
if (!GDK_IS_BROADWAY_SURFACE (surface))
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
"Broadway renderer only works for broadway surfaces");
return FALSE;
}
self->draw_context = gdk_broadway_draw_context_context (surface);
return TRUE;
}
static void
gsk_broadway_renderer_unrealize (GskRenderer *renderer)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
g_clear_object (&self->draw_context);
}
static GdkTexture *
gsk_broadway_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GdkTexture *texture;
cairo_surface_t *surface;
cairo_t *cr;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, ceil (viewport->size.width), ceil (viewport->size.height));
cr = cairo_create (surface);
cairo_translate (cr, - viewport->origin.x, - viewport->origin.y);
gsk_render_node_draw (root, cr);
cairo_destroy (cr);
texture = gdk_texture_new_for_surface (surface);
cairo_surface_destroy (surface);
return texture;
}
static void
add_uint32 (GArray *nodes, guint32 v)
{
g_array_append_val (nodes, v);
}
static guint32
rgba_to_uint32 (const GdkRGBA *rgba)
{
return
((guint32)(0.5 + CLAMP (rgba->alpha, 0., 1.) * 255.) << 24) |
((guint32)(0.5 + CLAMP (rgba->red, 0., 1.) * 255.) << 16) |
((guint32)(0.5 + CLAMP (rgba->green, 0., 1.) * 255.) << 8) |
((guint32)(0.5 + CLAMP (rgba->blue, 0., 1.) * 255.) << 0);
}
static void
add_rgba (GArray *nodes, const GdkRGBA *rgba)
{
guint32 c = rgba_to_uint32 (rgba);
g_array_append_val (nodes, c);
}
static void
add_float (GArray *nodes, float f)
{
gint32 i = (gint32) (f * 256.0f);
guint u = (guint32) i;
g_array_append_val (nodes, u);
}
static void
add_point (GArray *nodes, const graphene_point_t *point, float offset_x, float offset_y)
{
add_float (nodes, point->x - offset_x);
add_float (nodes, point->y - offset_y);
}
static void
add_size (GArray *nodes, const graphene_size_t *size)
{
add_float (nodes, size->width);
add_float (nodes, size->height);
}
static void
add_rect (GArray *nodes, const graphene_rect_t *rect, float offset_x, float offset_y)
{
add_point (nodes, &rect->origin, offset_x, offset_y);
add_size (nodes, &rect->size);
}
static void
add_rounded_rect (GArray *nodes, const GskRoundedRect *rrect, float offset_x, float offset_y)
{
int i;
add_rect (nodes, &rrect->bounds, offset_x, offset_y);
for (i = 0; i < 4; i++)
add_size (nodes, &rrect->corner[i]);
}
static void
add_color_stop (GArray *nodes, const GskColorStop *stop)
{
add_float (nodes, stop->offset);
add_rgba (nodes, &stop->color);
}
static gboolean
float_is_int32 (float f)
{
gint32 i = (gint32)f;
float f2 = (float)i;
return f2 == f;
}
static GHashTable *gsk_broadway_node_cache;
typedef struct {
GdkTexture *texture;
GskRenderNode *node;
float off_x;
float off_y;
} NodeCacheElement;
static void
node_cache_element_free (NodeCacheElement *element)
{
gsk_render_node_unref (element->node);
g_free (element);
}
static guint
glyph_info_hash (const PangoGlyphInfo *info)
{
return info->glyph ^
info->geometry.width << 6 ^
info->geometry.x_offset << 12 ^
info->geometry.y_offset << 18 ^
info->attr.is_cluster_start << 30;
}
static gboolean
glyph_info_equal (const PangoGlyphInfo *a,
const PangoGlyphInfo *b)
{
return
a->glyph == b->glyph &&
a->geometry.width == b->geometry.width &&
a->geometry.x_offset == b->geometry.x_offset &&
a->geometry.y_offset == b->geometry.y_offset &&
a->attr.is_cluster_start == b->attr.is_cluster_start;
}
static guint
hash_matrix (const graphene_matrix_t *matrix)
{
float m[16];
guint h = 0;
int i;
graphene_matrix_to_float (matrix, m);
for (i = 0; i < 16; i++)
h ^= (guint) m[i];
return h;
}
static gboolean
matrix_equal (const graphene_matrix_t *a,
const graphene_matrix_t *b)
{
float ma[16];
float mb[16];
int i;
graphene_matrix_to_float (a, ma);
graphene_matrix_to_float (b, mb);
for (i = 0; i < 16; i++)
{
if (ma[i] != mb[i])
return FALSE;
}
return TRUE;
}
static guint
hash_vec4 (const graphene_vec4_t *vec4)
{
float v[4];
guint h = 0;
int i;
graphene_vec4_to_float (vec4, v);
for (i = 0; i < 4; i++)
h ^= (guint) v[i];
return h;
}
static gboolean
vec4_equal (const graphene_vec4_t *a,
const graphene_vec4_t *b)
{
float va[4];
float vb[4];
int i;
graphene_vec4_to_float (a, va);
graphene_vec4_to_float (b, vb);
for (i = 0; i < 4; i++)
{
if (va[i] != vb[i])
return FALSE;
}
return TRUE;
}
static guint
node_cache_hash (GskRenderNode *node)
{
GskRenderNodeType type;
guint h;
type = gsk_render_node_get_node_type (node);
h = type << 28;
if (type == GSK_TEXT_NODE &&
float_is_int32 (gsk_text_node_get_x (node)) &&
float_is_int32 (gsk_text_node_get_y (node)))
{
guint i;
const PangoFont *font = gsk_text_node_peek_font (node);
guint n_glyphs = gsk_text_node_get_num_glyphs (node);
const PangoGlyphInfo *infos = gsk_text_node_peek_glyphs (node);
const GdkRGBA *color = gsk_text_node_peek_color (node);
h ^= g_direct_hash (font) ^ n_glyphs << 16 ^ gdk_rgba_hash (color);
for (i = 0; i < n_glyphs; i++)
h ^= glyph_info_hash (&infos[i]);
return h;
}
if (type == GSK_COLOR_MATRIX_NODE &&
gsk_render_node_get_node_type (gsk_color_matrix_node_get_child (node)) == GSK_TEXTURE_NODE)
{
const graphene_matrix_t *matrix = gsk_color_matrix_node_peek_color_matrix (node);
const graphene_vec4_t *offset = gsk_color_matrix_node_peek_color_offset (node);
GskRenderNode *child = gsk_color_matrix_node_get_child (node);
GdkTexture *texture = gsk_texture_node_get_texture (child);
h ^= g_direct_hash (texture) ^ hash_matrix (matrix) ^ hash_vec4 (offset);
return h;
}
return 0;
}
static gboolean
node_cache_equal (GskRenderNode *a,
GskRenderNode *b)
{
GskRenderNodeType type;
type = gsk_render_node_get_node_type (a);
if (type != gsk_render_node_get_node_type (b))
return FALSE;
if (type == GSK_TEXT_NODE &&
float_is_int32 (gsk_text_node_get_x (a)) &&
float_is_int32 (gsk_text_node_get_y (a)) &&
float_is_int32 (gsk_text_node_get_x (b)) &&
float_is_int32 (gsk_text_node_get_y (b)))
{
const PangoFont *a_font = gsk_text_node_peek_font (a);
guint a_n_glyphs = gsk_text_node_get_num_glyphs (a);
const PangoGlyphInfo *a_infos = gsk_text_node_peek_glyphs (a);
const GdkRGBA *a_color = gsk_text_node_peek_color (a);
const PangoFont *b_font = gsk_text_node_peek_font (b);
guint b_n_glyphs = gsk_text_node_get_num_glyphs (b);
const PangoGlyphInfo *b_infos = gsk_text_node_peek_glyphs (b);
const GdkRGBA *b_color = gsk_text_node_peek_color (a);
guint i;
if (a_font != b_font)
return FALSE;
if (a_n_glyphs != b_n_glyphs)
return FALSE;
for (i = 0; i < a_n_glyphs; i++)
{
if (!glyph_info_equal (&a_infos[i], &b_infos[i]))
return FALSE;
}
if (!gdk_rgba_equal (a_color, b_color))
return FALSE;
return TRUE;
}
if (type == GSK_COLOR_MATRIX_NODE &&
gsk_render_node_get_node_type (gsk_color_matrix_node_get_child (a)) == GSK_TEXTURE_NODE &&
gsk_render_node_get_node_type (gsk_color_matrix_node_get_child (b)) == GSK_TEXTURE_NODE)
{
const graphene_matrix_t *a_matrix = gsk_color_matrix_node_peek_color_matrix (a);
const graphene_vec4_t *a_offset = gsk_color_matrix_node_peek_color_offset (a);
GskRenderNode *a_child = gsk_color_matrix_node_get_child (a);
GdkTexture *a_texture = gsk_texture_node_get_texture (a_child);
const graphene_matrix_t *b_matrix = gsk_color_matrix_node_peek_color_matrix (b);
const graphene_vec4_t *b_offset = gsk_color_matrix_node_peek_color_offset (b);
GskRenderNode *b_child = gsk_color_matrix_node_get_child (b);
GdkTexture *b_texture = gsk_texture_node_get_texture (b_child);
if (a_texture != b_texture)
return FALSE;
if (!matrix_equal (a_matrix, b_matrix))
return FALSE;
if (!vec4_equal (a_offset, b_offset))
return FALSE;
return TRUE;
}
return FALSE;
}
static GdkTexture *
node_cache_lookup (GskRenderNode *node,
float *off_x, float *off_y)
{
NodeCacheElement *hit;
if (gsk_broadway_node_cache == NULL)
gsk_broadway_node_cache = g_hash_table_new_full ((GHashFunc)node_cache_hash,
(GEqualFunc)node_cache_equal,
NULL,
(GDestroyNotify)node_cache_element_free);
hit = g_hash_table_lookup (gsk_broadway_node_cache, node);
if (hit)
{
*off_x = hit->off_x;
*off_y = hit->off_y;
return g_object_ref (hit->texture);
}
return NULL;
}
static void
cached_texture_gone (gpointer data,
GObject *where_the_object_was)
{
NodeCacheElement *element = data;
g_hash_table_remove (gsk_broadway_node_cache, element->node);
}
static void
node_cache_store (GskRenderNode *node,
GdkTexture *texture,
float off_x,
float off_y)
{
GskRenderNodeType type;
type = gsk_render_node_get_node_type (node);
if ((type == GSK_TEXT_NODE &&
float_is_int32 (gsk_text_node_get_x (node)) &&
float_is_int32 (gsk_text_node_get_y (node))) ||
(type == GSK_COLOR_MATRIX_NODE &&
gsk_render_node_get_node_type (gsk_color_matrix_node_get_child (node)) == GSK_TEXTURE_NODE))
{
NodeCacheElement *element = g_new0 (NodeCacheElement, 1);
element->texture = texture;
element->node = gsk_render_node_ref (node);
element->off_x = off_x;
element->off_y = off_y;
g_object_weak_ref (G_OBJECT (texture), cached_texture_gone, element);
g_hash_table_insert (gsk_broadway_node_cache, element->node, element);
return;
}
}
static GdkTexture *
node_texture_fallback (GskRenderNode *node,
float *off_x,
float *off_y)
{
cairo_surface_t *surface;
cairo_t *cr;
int x = floorf (node->bounds.origin.x);
int y = floorf (node->bounds.origin.y);
int width = ceil (node->bounds.origin.x + node->bounds.size.width) - x;
int height = ceil (node->bounds.origin.y + node->bounds.size.height) - y;
GdkTexture *texture;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height);
cr = cairo_create (surface);
cairo_translate (cr, -x, -y);
gsk_render_node_draw (node, cr);
cairo_destroy (cr);
texture = gdk_texture_new_for_surface (surface);
*off_x = x - node->bounds.origin.x;
*off_y = y - node->bounds.origin.y;
return texture;
}
/* Note: This tracks the offset so that we can convert
the absolute coordinates of the GskRenderNodes to
parent-relative which is what the dom uses, and
which is good for re-using subtrees. */
static void
gsk_broadway_renderer_add_node (GskRenderer *renderer,
GArray *nodes,
GPtrArray *node_textures,
GskRenderNode *node,
float offset_x,
float offset_y)
{
GdkDisplay *display = gsk_renderer_get_display (renderer);
switch (gsk_render_node_get_node_type (node))
{
case GSK_NOT_A_RENDER_NODE:
g_assert_not_reached ();
return;
/* Leaf nodes */
case GSK_TEXTURE_NODE:
{
GdkTexture *texture = gsk_texture_node_get_texture (node);
guint32 texture_id;
g_ptr_array_add (node_textures, g_object_ref (texture)); /* Transfers ownership to node_textures */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_uint32 (nodes, BROADWAY_NODE_TEXTURE);
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_uint32 (nodes, texture_id);
}
return;
case GSK_CAIRO_NODE:
{
cairo_surface_t *surface = (cairo_surface_t *)gsk_cairo_node_peek_surface (node);
cairo_surface_t *image_surface = NULL;
GdkTexture *texture;
guint32 texture_id;
if (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE)
image_surface = cairo_surface_reference (surface);
else
{
cairo_t *cr;
image_surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
ceilf (node->bounds.size.width),
ceilf (node->bounds.size.height));
cr = cairo_create (image_surface);
cairo_set_source_surface (cr, surface, 0, 0);
cairo_rectangle (cr, 0, 0, node->bounds.size.width, node->bounds.size.height);
cairo_fill (cr);
cairo_destroy (cr);
}
texture = gdk_texture_new_for_surface (image_surface);
g_ptr_array_add (node_textures, g_object_ref (texture)); /* Transfers ownership to node_textures */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_uint32 (nodes, BROADWAY_NODE_TEXTURE);
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_uint32 (nodes, texture_id);
cairo_surface_destroy (image_surface);
}
return;
case GSK_COLOR_NODE:
{
add_uint32 (nodes, BROADWAY_NODE_COLOR);
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_rgba (nodes, gsk_color_node_peek_color (node));
}
return;
case GSK_BORDER_NODE:
{
int i;
add_uint32 (nodes, BROADWAY_NODE_BORDER);
add_rounded_rect (nodes, gsk_border_node_peek_outline (node), offset_x, offset_y);
for (i = 0; i < 4; i++)
add_float (nodes, gsk_border_node_peek_widths (node)[i]);
for (i = 0; i < 4; i++)
add_rgba (nodes, &gsk_border_node_peek_colors (node)[i]);
}
return;
case GSK_OUTSET_SHADOW_NODE:
{
add_uint32 (nodes, BROADWAY_NODE_OUTSET_SHADOW);
add_rounded_rect (nodes, gsk_outset_shadow_node_peek_outline (node), offset_x, offset_y);
add_rgba (nodes, gsk_outset_shadow_node_peek_color (node));
add_float (nodes, gsk_outset_shadow_node_get_dx (node));
add_float (nodes, gsk_outset_shadow_node_get_dy (node));
add_float (nodes, gsk_outset_shadow_node_get_spread (node));
add_float (nodes, gsk_outset_shadow_node_get_blur_radius (node));
}
return;
case GSK_INSET_SHADOW_NODE:
{
add_uint32 (nodes, BROADWAY_NODE_INSET_SHADOW);
add_rounded_rect (nodes, gsk_inset_shadow_node_peek_outline (node), offset_x, offset_y);
add_rgba (nodes, gsk_inset_shadow_node_peek_color (node));
add_float (nodes, gsk_inset_shadow_node_get_dx (node));
add_float (nodes, gsk_inset_shadow_node_get_dy (node));
add_float (nodes, gsk_inset_shadow_node_get_spread (node));
add_float (nodes, gsk_inset_shadow_node_get_blur_radius (node));
}
return;
case GSK_LINEAR_GRADIENT_NODE:
{
guint i, n;
add_uint32 (nodes, BROADWAY_NODE_LINEAR_GRADIENT);
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_point (nodes, gsk_linear_gradient_node_peek_start (node), offset_x, offset_y);
add_point (nodes, gsk_linear_gradient_node_peek_end (node), offset_x, offset_y);
n = gsk_linear_gradient_node_get_n_color_stops (node);
add_uint32 (nodes, n);
for (i = 0; i < n; i++)
add_color_stop (nodes, &gsk_linear_gradient_node_peek_color_stops (node)[i]);
}
return;
/* Bin nodes */
case GSK_SHADOW_NODE:
{
gsize i, n_shadows = gsk_shadow_node_get_n_shadows (node);
add_uint32 (nodes, BROADWAY_NODE_SHADOW);
add_uint32 (nodes, n_shadows);
for (i = 0; i < n_shadows; i++)
{
const GskShadow *shadow = gsk_shadow_node_peek_shadow (node, i);
add_rgba (nodes, &shadow->color);
add_float (nodes, shadow->dx);
add_float (nodes, shadow->dy);
add_float (nodes, shadow->radius);
}
gsk_broadway_renderer_add_node (renderer, nodes, node_textures,
gsk_shadow_node_get_child (node),
offset_x, offset_y);
}
return;
case GSK_OPACITY_NODE:
{
add_uint32 (nodes, BROADWAY_NODE_OPACITY);
add_float (nodes, gsk_opacity_node_get_opacity (node));
gsk_broadway_renderer_add_node (renderer, nodes, node_textures,
gsk_opacity_node_get_child (node),
offset_x, offset_y);
}
return;
case GSK_ROUNDED_CLIP_NODE:
{
const GskRoundedRect *rclip = gsk_rounded_clip_node_peek_clip (node);
add_uint32 (nodes, BROADWAY_NODE_ROUNDED_CLIP);
add_rounded_rect (nodes, rclip, offset_x, offset_y);
gsk_broadway_renderer_add_node (renderer, nodes, node_textures,
gsk_rounded_clip_node_get_child (node),
rclip->bounds.origin.x,
rclip->bounds.origin.y);
}
return;
case GSK_CLIP_NODE:
{
const graphene_rect_t *clip = gsk_clip_node_peek_clip (node);
add_uint32 (nodes, BROADWAY_NODE_CLIP);
add_rect (nodes, clip, offset_x, offset_y);
gsk_broadway_renderer_add_node (renderer, nodes, node_textures,
gsk_clip_node_get_child (node),
clip->origin.x,
clip->origin.y);
}
return;
/* Generic nodes */
case GSK_CONTAINER_NODE:
{
guint i;
add_uint32 (nodes, BROADWAY_NODE_CONTAINER);
add_uint32 (nodes, gsk_container_node_get_n_children (node));
for (i = 0; i < gsk_container_node_get_n_children (node); i++)
gsk_broadway_renderer_add_node (renderer, nodes, node_textures,
gsk_container_node_get_child (node, i), offset_x, offset_y);
}
return;
case GSK_DEBUG_NODE:
gsk_broadway_renderer_add_node (renderer, nodes, node_textures,
gsk_debug_node_get_child (node), offset_x, offset_y);
return;
case GSK_COLOR_MATRIX_NODE:
case GSK_TEXT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_TRANSFORM_NODE:
case GSK_REPEAT_NODE:
case GSK_BLEND_NODE:
case GSK_CROSS_FADE_NODE:
case GSK_BLUR_NODE:
default:
break; /* Fallback */
}
{
GdkTexture *texture;
guint32 texture_id;
float t_off_x = 0, t_off_y = 0;
texture = node_cache_lookup (node, &t_off_x, &t_off_y);
if (!texture)
{
texture = node_texture_fallback (node, &t_off_x, &t_off_y);
#if 0
g_print ("Fallback %p for %s\n", texture, node->node_class->type_name);
#endif
node_cache_store (node, texture, t_off_x, t_off_y);
}
g_ptr_array_add (node_textures, texture); /* Transfers ownership to node_textures */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_uint32 (nodes, BROADWAY_NODE_TEXTURE);
add_float (nodes, node->bounds.origin.x + t_off_x - offset_x);
add_float (nodes, node->bounds.origin.y + t_off_y - offset_y);
add_float (nodes, gdk_texture_get_width (texture));
add_float (nodes, gdk_texture_get_height (texture));
add_uint32 (nodes, texture_id);
}
}
static void
gsk_broadway_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *update_area)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->draw_context), update_area);
gsk_broadway_renderer_add_node (renderer, self->draw_context->nodes, self->draw_context->node_textures, root, 0, 0);
gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->draw_context));
}
static void
gsk_broadway_renderer_class_init (GskBroadwayRendererClass *klass)
{
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
renderer_class->realize = gsk_broadway_renderer_realize;
renderer_class->unrealize = gsk_broadway_renderer_unrealize;
renderer_class->render = gsk_broadway_renderer_render;
renderer_class->render_texture = gsk_broadway_renderer_render_texture;
}
static void
gsk_broadway_renderer_init (GskBroadwayRenderer *self)
{
}