gtk/gsk/gl/gskgluniformstate.c
Matthias Clasen 144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00

270 lines
7.5 KiB
C

/* gskgluniformstate.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <gsk/gskroundedrectprivate.h>
#include <string.h>
#include "gskgluniformstateprivate.h"
static const guint8 uniform_sizes[] = {
0,
sizeof (Uniform1f),
sizeof (Uniform2f),
sizeof (Uniform3f),
sizeof (Uniform4f),
sizeof (Uniform1f),
sizeof (Uniform2f),
sizeof (Uniform3f),
sizeof (Uniform4f),
sizeof (Uniform1i),
sizeof (Uniform2i),
sizeof (Uniform3i),
sizeof (Uniform4i),
sizeof (Uniform1ui),
sizeof (guint),
sizeof (graphene_matrix_t),
sizeof (GskRoundedRect),
sizeof (GdkRGBA),
0,
};
GskGLUniformState *
gsk_gl_uniform_state_new (void)
{
GskGLUniformState *state;
state = g_atomic_rc_box_new0 (GskGLUniformState);
state->programs = g_hash_table_new_full (NULL, NULL, NULL, g_free);
state->values_len = 4096;
state->values_pos = 0;
state->values_buf = g_malloc (4096);
memset (state->apply_hash, 0, sizeof state->apply_hash);
return g_steal_pointer (&state);
}
GskGLUniformState *
gsk_gl_uniform_state_ref (GskGLUniformState *state)
{
return g_atomic_rc_box_acquire (state);
}
static void
gsk_gl_uniform_state_finalize (gpointer data)
{
GskGLUniformState *state = data;
g_clear_pointer (&state->programs, g_hash_table_unref);
g_clear_pointer (&state->values_buf, g_free);
}
void
gsk_gl_uniform_state_unref (GskGLUniformState *state)
{
g_atomic_rc_box_release_full (state, gsk_gl_uniform_state_finalize);
}
gpointer
gsk_gl_uniform_state_init_value (GskGLUniformState *state,
GskGLUniformProgram *program,
GskGLUniformFormat format,
guint array_count,
guint key,
GskGLUniformMapping **infoptr)
{
GskGLUniformMapping *mapping;
guint offset;
g_assert (state != NULL);
g_assert (array_count < 32);
g_assert ((int)format >= 0 && format < GSK_GL_UNIFORM_FORMAT_LAST);
g_assert (format > 0);
g_assert (program != NULL);
g_assert (key < program->n_mappings);
mapping = &program->mappings[key];
if (mapping->location == -1)
{
*infoptr = NULL;
return NULL;
}
if G_LIKELY (format == mapping->info.format)
{
if G_LIKELY (array_count <= mapping->info.array_count)
{
*infoptr = mapping;
return GSK_GL_UNIFORM_VALUE (state->values_buf, mapping->info.offset);
}
/* We found the uniform, but there is not enough space for the
* amount that was requested. Instead, allocate new space and
* set the value to "initial" so that the caller just writes
* over the previous value.
*
* This can happen when using dynamic array lengths like the
* "n_color_stops" in gradient shaders.
*/
goto setup_info;
}
else if (mapping->info.format == 0)
{
goto setup_info;
}
else
{
g_critical ("Attempt to access uniform with different type of value "
"than it was initialized with. Program %u Location %u. "
"Was %d now %d (array length %d now %d).",
program->program_id, key, mapping->info.format, format,
mapping->info.array_count, array_count);
*infoptr = NULL;
return NULL;
}
setup_info:
gsk_gl_uniform_state_realloc (state,
uniform_sizes[format] * MAX (1, array_count),
&offset);
/* we have 21 bits for offset */
g_assert (offset < (1 << GSK_GL_UNIFORM_OFFSET_BITS));
mapping->info.format = format;
mapping->info.offset = offset;
mapping->info.array_count = array_count;
mapping->info.initial = TRUE;
mapping->stamp = 0;
*infoptr = mapping;
return GSK_GL_UNIFORM_VALUE (state->values_buf, mapping->info.offset);
}
void
gsk_gl_uniform_state_end_frame (GskGLUniformState *state)
{
GHashTableIter iter;
GskGLUniformProgram *program;
guint allocator = 0;
g_return_if_fail (state != NULL);
/* After a frame finishes, we want to remove all our copies of uniform
* data that isn't needed any longer. Since we treat it as uninitialized
* after this frame (to reset it on first use next frame) we can just
* discard it but keep an allocation around to reuse.
*/
g_hash_table_iter_init (&iter, state->programs);
while (g_hash_table_iter_next (&iter, NULL, (gpointer *)&program))
{
for (guint j = 0; j < program->n_mappings; j++)
{
GskGLUniformMapping *mapping = &program->mappings[j];
guint size;
/* Skip unused uniform mappings */
if (mapping->info.format == 0 || mapping->location == -1)
continue;
/* Calculate how much size is needed for the uniform, including arrays */
size = uniform_sizes[mapping->info.format] * MAX (1, mapping->info.array_count);
/* Adjust alignment for value */
allocator += gsk_gl_uniform_state_align (allocator, size);
/* Offset is in slots of 4 bytes */
mapping->info.offset = allocator / 4;
mapping->info.initial = TRUE;
mapping->stamp = 0;
/* Now advance for this items data */
allocator += size;
}
}
state->values_pos = allocator;
/* It can happen that our space requirements grow due to
* difference in order increasing padding. As a pragmatic
* solution to this, just increase the allocation to cover
* the predefined mappins.
*/
if (allocator > state->values_len)
{
while (allocator > state->values_len)
state->values_len *= 2;
state->values_buf = g_realloc (state->values_buf, state->values_len);
}
memset (state->apply_hash, 0, sizeof state->apply_hash);
}
gsize
gsk_gl_uniform_format_size (GskGLUniformFormat format)
{
g_assert (format > 0);
g_assert (format < GSK_GL_UNIFORM_FORMAT_LAST);
return uniform_sizes[format];
}
GskGLUniformProgram *
gsk_gl_uniform_state_get_program (GskGLUniformState *state,
guint program,
const GskGLUniformMapping *mappings,
guint n_mappings)
{
GskGLUniformProgram *ret;
g_return_val_if_fail (state != NULL, NULL);
g_return_val_if_fail (program > 0, NULL);
g_return_val_if_fail (program < G_MAXUINT, NULL);
g_return_val_if_fail (n_mappings <= G_N_ELEMENTS (ret->mappings), NULL);
ret = g_hash_table_lookup (state->programs, GUINT_TO_POINTER (program));
if (ret == NULL)
{
ret = g_new0 (GskGLUniformProgram, 1);
ret->program_id = program;
ret->n_mappings = n_mappings;
memcpy (ret->mappings, mappings, n_mappings * sizeof *mappings);
g_hash_table_insert (state->programs, GUINT_TO_POINTER (program), ret);
}
return ret;
}