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a8ff291a12
and add gsk_vulkan_shader_op_alloc() that sets it properly.
17 lines
865 B
C
17 lines
865 B
C
#pragma once
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#include "gskvulkanopprivate.h"
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G_BEGIN_DECLS
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void gsk_vulkan_blur_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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float radius);
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G_END_DECLS
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