gtk/gsk/vulkan/gskvulkanlineargradientop.c
Benjamin Otte e7549f3359 vulkan: Redo barriers
We now store all the relevant state of the image inside the VulkanImage
struct, so we can delay barriers for as long as possible.

Whenever we want to use an image, we call the new
gsk_vulkan_image_transition() and it will add a barrier to the desired
state if one is necessary.
2023-07-16 13:16:43 +02:00

114 lines
3.8 KiB
C

#include "config.h"
#include "gskvulkanlineargradientopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/linear.vert.h"
typedef struct _GskVulkanLinearGradientOp GskVulkanLinearGradientOp;
struct _GskVulkanLinearGradientOp
{
GskVulkanShaderOp op;
graphene_rect_t rect;
graphene_point_t start;
graphene_point_t end;
gboolean repeating;
GskColorStop *stops;
gsize n_stops;
gsize buffer_offset;
};
static void
gsk_vulkan_linear_gradient_op_finish (GskVulkanOp *op)
{
GskVulkanLinearGradientOp *self = (GskVulkanLinearGradientOp *) op;
g_free (self->stops);
}
static void
gsk_vulkan_linear_gradient_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanLinearGradientOp *self = (GskVulkanLinearGradientOp *) op;
print_indent (string, indent);
print_rect (string, &self->rect);
g_string_append_printf (string, "linear-gradient (%zu stops)", self->n_stops);
print_newline (string);
}
static void
gsk_vulkan_linear_gradient_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanLinearGradientOp *self = (GskVulkanLinearGradientOp *) op;
GskVulkanLinearInstance *instance = (GskVulkanLinearInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
gsk_vulkan_rect_to_float (&self->rect, instance->rect);
gsk_vulkan_point_to_float (&self->start, instance->start);
gsk_vulkan_point_to_float (&self->end, instance->end);
instance->repeating = self->repeating;
instance->stop_offset = self->buffer_offset;
instance->stop_count = self->n_stops;
}
static void
gsk_vulkan_linear_gradient_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanLinearGradientOp *self = (GskVulkanLinearGradientOp *) op;
guchar *mem;
mem = gsk_vulkan_render_get_buffer_memory (render,
self->n_stops * sizeof (GskColorStop),
G_ALIGNOF (GskColorStop),
&self->buffer_offset);
memcpy (mem, self->stops, self->n_stops * sizeof (GskColorStop));
}
static const GskVulkanShaderOpClass GSK_VULKAN_LINEAR_GRADIENT_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanLinearGradientOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_linear_gradient_op_finish,
gsk_vulkan_linear_gradient_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_linear_gradient_op_collect_vertex_data,
gsk_vulkan_linear_gradient_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"linear",
0,
&gsk_vulkan_linear_info,
};
void
gsk_vulkan_linear_gradient_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_point_t *start,
const graphene_point_t *end,
gboolean repeating,
const GskColorStop *stops,
gsize n_stops)
{
GskVulkanLinearGradientOp *self;
self = (GskVulkanLinearGradientOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_LINEAR_GRADIENT_OP_CLASS, clip, NULL);
graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
self->start = GRAPHENE_POINT_INIT (start->x + offset->x, start->y + offset->y);
self->end = GRAPHENE_POINT_INIT (end->x + offset->x, end->y + offset->y);
self->repeating = repeating;
self->stops = g_memdup (stops, sizeof (GskColorStop) * n_stops);
self->n_stops = n_stops;
}