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2aba50efa0
This is a massive refactoring because it collects all the renderops of all renderpasses into one long array in the Render object. Lots of code in there is still flaky and needs cleanup. That will follow in further commits. Other than that it does work fine though.
13 lines
302 B
C
13 lines
302 B
C
#pragma once
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#include "gskvulkanopprivate.h"
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G_BEGIN_DECLS
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void gsk_vulkan_scissor_op (GskVulkanRender *render,
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const cairo_rectangle_int_t *rect);
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G_END_DECLS
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