gtk/gsk/gl/gskglrenderopsprivate.h
Alexander Larsson 7b0b3d9547 GskGLRenderer: Share programs between different renderers in same display
This is similar to how we share texture atlases. Some added complexity
in that the program state also needed to be shared, so it had to move to
the shared Programs object.

With this change realization of additional GskRenderers when opening
popups went from ~60msec to ~35 msec on average.
2020-02-11 16:58:45 +01:00

252 lines
7.8 KiB
C

#ifndef __GSK_GL_RENDER_OPS_H__
#define __GSK_GL_RENDER_OPS_H__
#include <glib.h>
#include <graphene.h>
#include <gdk/gdk.h>
#include "gskgldriverprivate.h"
#include "gskroundedrectprivate.h"
#include "gskglrenderer.h"
#include "gskrendernodeprivate.h"
#include "opbuffer.h"
#define GL_N_VERTICES 6
#define GL_N_PROGRAMS 13
typedef struct
{
float scale_x;
float scale_y;
float dx_before;
float dy_before;
} OpsMatrixMetadata;
typedef struct
{
GskTransform *transform;
OpsMatrixMetadata metadata;
} MatrixStackEntry;
struct _Program
{
int index; /* Into the renderer's program array */
int id;
/* Common locations (gl_common)*/
int source_location;
int position_location;
int uv_location;
int alpha_location;
int viewport_location;
int projection_location;
int modelview_location;
int clip_rect_location;
union {
struct {
int color_location;
} color;
struct {
int color_location;
} coloring;
struct {
int color_matrix_location;
int color_offset_location;
} color_matrix;
struct {
int num_color_stops_location;
int color_stops_location;
int start_point_location;
int end_point_location;
} linear_gradient;
struct {
int blur_radius_location;
int blur_size_location;
int blur_dir_location;
} blur;
struct {
int color_location;
int spread_location;
int offset_location;
int outline_rect_location;
} inset_shadow;
struct {
int color_location;
int outline_rect_location;
} outset_shadow;
struct {
int outline_rect_location;
int color_location;
int spread_location;
int offset_location;
} unblurred_outset_shadow;
struct {
int color_location;
int widths_location;
int outline_rect_location;
} border;
struct {
int source2_location;
int progress_location;
} cross_fade;
struct {
int source2_location;
int mode_location;
} blend;
struct {
int child_bounds_location;
int texture_rect_location;
} repeat;
};
};
typedef struct
{
GskTransform *modelview;
GskRoundedRect clip;
graphene_matrix_t projection;
int source_texture;
graphene_rect_t viewport;
float opacity;
/* Per-program state */
union {
GdkRGBA color;
struct {
graphene_matrix_t matrix;
graphene_vec4_t offset;
} color_matrix;
struct {
float widths[4];
GdkRGBA color;
GskRoundedRect outline;
} border;
};
} ProgramState;
typedef struct {
int ref_count;
union {
Program programs[GL_N_PROGRAMS];
struct {
Program blend_program;
Program blit_program;
Program blur_program;
Program border_program;
Program color_matrix_program;
Program color_program;
Program coloring_program;
Program cross_fade_program;
Program inset_shadow_program;
Program linear_gradient_program;
Program outset_shadow_program;
Program repeat_program;
Program unblurred_outset_shadow_program;
};
};
ProgramState state[GL_N_PROGRAMS];
} GskGLRendererPrograms;
typedef struct
{
GskGLRendererPrograms *programs;
const Program *current_program;
int current_render_target;
int current_texture;
graphene_matrix_t current_projection;
graphene_rect_t current_viewport;
float current_opacity;
float dx, dy;
float scale_x, scale_y;
OpBuffer render_ops;
GArray *vertices;
GskGLRenderer *renderer;
/* Stack of modelview matrices */
GArray *mv_stack;
GskTransform *current_modelview;
/* Same thing */
GArray *clip_stack;
/* Pointer into clip_stack */
const GskRoundedRect *current_clip;
} RenderOpBuilder;
void ops_dump_framebuffer (RenderOpBuilder *builder,
const char *filename,
int width,
int height);
void ops_init (RenderOpBuilder *builder);
void ops_free (RenderOpBuilder *builder);
void ops_reset (RenderOpBuilder *builder);
void ops_push_debug_group (RenderOpBuilder *builder,
const char *text);
void ops_pop_debug_group (RenderOpBuilder *builder);
void ops_finish (RenderOpBuilder *builder);
void ops_push_modelview (RenderOpBuilder *builder,
GskTransform *transform);
void ops_set_modelview (RenderOpBuilder *builder,
GskTransform *transform);
void ops_pop_modelview (RenderOpBuilder *builder);
float ops_get_scale (const RenderOpBuilder *builder);
void ops_set_program (RenderOpBuilder *builder,
const Program *program);
void ops_push_clip (RenderOpBuilder *builder,
const GskRoundedRect *clip);
void ops_pop_clip (RenderOpBuilder *builder);
gboolean ops_has_clip (RenderOpBuilder *builder);
void ops_transform_bounds_modelview (const RenderOpBuilder *builder,
const graphene_rect_t *src,
graphene_rect_t *dst);
graphene_matrix_t ops_set_projection (RenderOpBuilder *builder,
const graphene_matrix_t *projection);
graphene_rect_t ops_set_viewport (RenderOpBuilder *builder,
const graphene_rect_t *viewport);
void ops_set_texture (RenderOpBuilder *builder,
int texture_id);
int ops_set_render_target (RenderOpBuilder *builder,
int render_target_id);
float ops_set_opacity (RenderOpBuilder *builder,
float opacity);
void ops_set_color (RenderOpBuilder *builder,
const GdkRGBA *color);
void ops_set_color_matrix (RenderOpBuilder *builder,
const graphene_matrix_t *matrix,
const graphene_vec4_t *offset);
void ops_set_border (RenderOpBuilder *builder,
const GskRoundedRect *outline);
void ops_set_border_width (RenderOpBuilder *builder,
const float *widths);
void ops_set_border_color (RenderOpBuilder *builder,
const GdkRGBA *color);
GskQuadVertex * ops_draw (RenderOpBuilder *builder,
const GskQuadVertex vertex_data[GL_N_VERTICES]);
void ops_offset (RenderOpBuilder *builder,
float x,
float y);
gpointer ops_begin (RenderOpBuilder *builder,
OpKind kind);
OpBuffer *ops_get_buffer (RenderOpBuilder *builder);
#endif