gtk2/gdk/macos/gdkmacoskeymap.c

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macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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/*
* Copyright © 2000-2020 Red Hat, Inc.
* Copyright © 2005 Imendio AB
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
/* Some parts of this code come from quartzKeyboard.c,
* from the Apple X11 Server.
*
* Copyright (c) 2003 Apple Computer, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
* HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above
* copyright holders shall not be used in advertising or otherwise to
* promote the sale, use or other dealings in this Software without
* prior written authorization.
*/
#include "config.h"
#include <AppKit/AppKit.h>
#include <Carbon/Carbon.h>
#include <gdk/gdk.h>
#include "gdkkeysprivate.h"
#include "gdkkeysyms.h"
#include "gdkmacoskeymap-private.h"
struct _GdkMacosKeymap
{
GdkKeymap parent_instance;
};
struct _GdkMacosKeymapClass
{
GdkKeymapClass parent_instance;
};
G_DEFINE_TYPE (GdkMacosKeymap, gdk_macos_keymap, GDK_TYPE_KEYMAP)
/* This is a table of all keyvals. Each keycode gets KEYVALS_PER_KEYCODE entries.
* TThere is 1 keyval per modifier (Nothing, Shift, Alt, Shift+Alt);
*/
static guint *keyval_array = NULL;
#define NUM_KEYCODES 128
#define KEYVALS_PER_KEYCODE 4
#define GET_KEYVAL(keycode, group, level) \
(keyval_array[(keycode * KEYVALS_PER_KEYCODE + group * 2 + level)])
const static struct {
guint keycode;
guint keyval;
unsigned int modmask; /* So we can tell when a mod key is pressed/released */
} modifier_keys[] = {
{ 54, GDK_KEY_Meta_R, NSEventModifierFlagCommand },
{ 55, GDK_KEY_Meta_L, NSEventModifierFlagCommand },
{ 56, GDK_KEY_Shift_L, NSEventModifierFlagShift },
{ 57, GDK_KEY_Caps_Lock, NSEventModifierFlagCapsLock },
{ 58, GDK_KEY_Alt_L, NSEventModifierFlagOption },
{ 59, GDK_KEY_Control_L, NSEventModifierFlagControl },
{ 60, GDK_KEY_Shift_R, NSEventModifierFlagShift },
{ 61, GDK_KEY_Alt_R, NSEventModifierFlagOption },
{ 62, GDK_KEY_Control_R, NSEventModifierFlagControl }
};
const static struct {
guint keycode;
guint keyval;
} function_keys[] = {
{ 122, GDK_KEY_F1 },
{ 120, GDK_KEY_F2 },
{ 99, GDK_KEY_F3 },
{ 118, GDK_KEY_F4 },
{ 96, GDK_KEY_F5 },
{ 97, GDK_KEY_F6 },
{ 98, GDK_KEY_F7 },
{ 100, GDK_KEY_F8 },
{ 101, GDK_KEY_F9 },
{ 109, GDK_KEY_F10 },
{ 103, GDK_KEY_F11 },
{ 111, GDK_KEY_F12 },
{ 105, GDK_KEY_F13 },
{ 107, GDK_KEY_F14 },
{ 113, GDK_KEY_F15 },
{ 106, GDK_KEY_F16 }
};
const static struct {
guint keycode;
guint normal_keyval, keypad_keyval;
} known_numeric_keys[] = {
{ 65, GDK_KEY_period, GDK_KEY_KP_Decimal },
{ 67, GDK_KEY_asterisk, GDK_KEY_KP_Multiply },
{ 69, GDK_KEY_plus, GDK_KEY_KP_Add },
{ 75, GDK_KEY_slash, GDK_KEY_KP_Divide },
{ 76, GDK_KEY_Return, GDK_KEY_KP_Enter },
{ 78, GDK_KEY_minus, GDK_KEY_KP_Subtract },
{ 81, GDK_KEY_equal, GDK_KEY_KP_Equal },
{ 82, GDK_KEY_0, GDK_KEY_KP_0 },
{ 83, GDK_KEY_1, GDK_KEY_KP_1 },
{ 84, GDK_KEY_2, GDK_KEY_KP_2 },
{ 85, GDK_KEY_3, GDK_KEY_KP_3 },
{ 86, GDK_KEY_4, GDK_KEY_KP_4 },
{ 87, GDK_KEY_5, GDK_KEY_KP_5 },
{ 88, GDK_KEY_6, GDK_KEY_KP_6 },
{ 89, GDK_KEY_7, GDK_KEY_KP_7 },
{ 91, GDK_KEY_8, GDK_KEY_KP_8 },
{ 92, GDK_KEY_9, GDK_KEY_KP_9 }
};
/* These values aren't covered by gdk_unicode_to_keyval */
const static struct {
gunichar ucs_value;
guint keyval;
} special_ucs_table [] = {
{ 0x0001, GDK_KEY_Home },
{ 0x0003, GDK_KEY_Return },
{ 0x0004, GDK_KEY_End },
{ 0x0008, GDK_KEY_BackSpace },
{ 0x0009, GDK_KEY_Tab },
{ 0x000b, GDK_KEY_Page_Up },
{ 0x000c, GDK_KEY_Page_Down },
{ 0x000d, GDK_KEY_Return },
{ 0x001b, GDK_KEY_Escape },
{ 0x001c, GDK_KEY_Left },
{ 0x001d, GDK_KEY_Right },
{ 0x001e, GDK_KEY_Up },
{ 0x001f, GDK_KEY_Down },
{ 0x007f, GDK_KEY_Delete },
{ 0xf027, GDK_KEY_dead_acute },
{ 0xf060, GDK_KEY_dead_grave },
{ 0xf300, GDK_KEY_dead_grave },
{ 0xf0b4, GDK_KEY_dead_acute },
{ 0xf301, GDK_KEY_dead_acute },
{ 0xf385, GDK_KEY_dead_acute },
{ 0xf05e, GDK_KEY_dead_circumflex },
{ 0xf2c6, GDK_KEY_dead_circumflex },
{ 0xf302, GDK_KEY_dead_circumflex },
{ 0xf07e, GDK_KEY_dead_tilde },
{ 0xf2dc, GDK_KEY_dead_tilde },
{ 0xf303, GDK_KEY_dead_tilde },
{ 0xf342, GDK_KEY_dead_perispomeni },
{ 0xf0af, GDK_KEY_dead_macron },
{ 0xf304, GDK_KEY_dead_macron },
{ 0xf2d8, GDK_KEY_dead_breve },
{ 0xf306, GDK_KEY_dead_breve },
{ 0xf2d9, GDK_KEY_dead_abovedot },
{ 0xf307, GDK_KEY_dead_abovedot },
{ 0xf0a8, GDK_KEY_dead_diaeresis },
{ 0xf308, GDK_KEY_dead_diaeresis },
{ 0xf2da, GDK_KEY_dead_abovering },
{ 0xf30A, GDK_KEY_dead_abovering },
{ 0xf022, GDK_KEY_dead_doubleacute },
{ 0xf2dd, GDK_KEY_dead_doubleacute },
{ 0xf30B, GDK_KEY_dead_doubleacute },
{ 0xf2c7, GDK_KEY_dead_caron },
{ 0xf30C, GDK_KEY_dead_caron },
{ 0xf0be, GDK_KEY_dead_cedilla },
{ 0xf327, GDK_KEY_dead_cedilla },
{ 0xf2db, GDK_KEY_dead_ogonek },
{ 0xf328, GDK_KEY_dead_ogonek },
{ 0xfe5d, GDK_KEY_dead_iota },
{ 0xf323, GDK_KEY_dead_belowdot },
{ 0xf309, GDK_KEY_dead_hook },
{ 0xf31B, GDK_KEY_dead_horn },
{ 0xf02d, GDK_KEY_dead_stroke },
{ 0xf335, GDK_KEY_dead_stroke },
{ 0xf336, GDK_KEY_dead_stroke },
{ 0xf313, GDK_KEY_dead_abovecomma },
/* { 0xf313, GDK_KEY_dead_psili }, */
{ 0xf314, GDK_KEY_dead_abovereversedcomma },
/* { 0xf314, GDK_KEY_dead_dasia }, */
{ 0xf30F, GDK_KEY_dead_doublegrave },
{ 0xf325, GDK_KEY_dead_belowring },
{ 0xf2cd, GDK_KEY_dead_belowmacron },
{ 0xf331, GDK_KEY_dead_belowmacron },
{ 0xf32D, GDK_KEY_dead_belowcircumflex },
{ 0xf330, GDK_KEY_dead_belowtilde },
{ 0xf32E, GDK_KEY_dead_belowbreve },
{ 0xf324, GDK_KEY_dead_belowdiaeresis },
{ 0xf311, GDK_KEY_dead_invertedbreve },
{ 0xf02c, GDK_KEY_dead_belowcomma },
{ 0xf326, GDK_KEY_dead_belowcomma }
};
static void
gdk_macos_keymap_update (GdkMacosKeymap *self)
{
const void *chr_data = NULL;
guint *p;
int i;
TISInputSourceRef new_layout = TISCopyCurrentKeyboardLayoutInputSource ();
CFDataRef layout_data_ref;
g_free (keyval_array);
keyval_array = g_new0 (guint, NUM_KEYCODES * KEYVALS_PER_KEYCODE);
layout_data_ref = (CFDataRef)TISGetInputSourceProperty (new_layout, kTISPropertyUnicodeKeyLayoutData);
if (layout_data_ref)
chr_data = CFDataGetBytePtr (layout_data_ref);
if (chr_data == NULL)
{
g_error ("cannot get keyboard layout data");
return;
}
for (i = 0; i < NUM_KEYCODES; i++)
{
int j;
UInt32 modifiers[] = {0, shiftKey, optionKey, shiftKey | optionKey};
UniChar chars[4];
UniCharCount nChars;
p = keyval_array + i * KEYVALS_PER_KEYCODE;
for (j = 0; j < KEYVALS_PER_KEYCODE; j++)
{
UInt32 state = 0;
OSStatus err;
UInt16 key_code;
UniChar uc;
key_code = modifiers[j] | i;
err = UCKeyTranslate (chr_data, i, kUCKeyActionDisplay,
(modifiers[j] >> 8) & 0xFF,
LMGetKbdType(),
0,
&state, 4, &nChars, chars);
/* FIXME: Theoretically, we can get multiple UTF-16
* values; we should convert them to proper unicode and
* figure out whether there are really keyboard layouts
* that give us more than one character for one
* keypress.
*/
if (err == noErr && nChars == 1)
{
int k;
gboolean found = FALSE;
/* A few <Shift><Option>keys return two characters,
* the first of which is U+00a0, which isn't
* interesting; so we return the second. More
* sophisticated handling is the job of a
* GtkIMContext.
*
* If state isn't zero, it means that it's a dead
* key of some sort. Some of those are enumerated in
* the special_ucs_table with the high nibble set to
* f to push it into the private use range. Here we
* do the same.
*/
if (state != 0)
chars[nChars - 1] |= 0xf000;
uc = chars[nChars - 1];
for (k = 0; k < G_N_ELEMENTS (special_ucs_table); k++)
{
if (special_ucs_table[k].ucs_value == uc)
{
p[j] = special_ucs_table[k].keyval;
found = TRUE;
break;
}
}
/* Special-case shift-tab since GTK expects
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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* GDK_KEY_ISO_Left_Tab for that.
*/
if (found && p[j] == GDK_KEY_Tab && modifiers[j] == shiftKey)
p[j] = GDK_KEY_ISO_Left_Tab;
if (!found)
p[j] = gdk_unicode_to_keyval (uc);
}
}
if (p[3] == p[2])
p[3] = 0;
if (p[2] == p[1])
p[2] = 0;
if (p[1] == p[0])
p[1] = 0;
if (p[0] == p[2] &&
p[1] == p[3])
p[2] = p[3] = 0;
}
for (i = 0; i < G_N_ELEMENTS (modifier_keys); i++)
{
p = keyval_array + modifier_keys[i].keycode * KEYVALS_PER_KEYCODE;
if (p[0] == 0 && p[1] == 0 &&
p[2] == 0 && p[3] == 0)
p[0] = modifier_keys[i].keyval;
}
for (i = 0; i < G_N_ELEMENTS (function_keys); i++)
{
p = keyval_array + function_keys[i].keycode * KEYVALS_PER_KEYCODE;
p[0] = function_keys[i].keyval;
p[1] = p[2] = p[3] = 0;
}
for (i = 0; i < G_N_ELEMENTS (known_numeric_keys); i++)
{
p = keyval_array + known_numeric_keys[i].keycode * KEYVALS_PER_KEYCODE;
if (p[0] == known_numeric_keys[i].normal_keyval)
p[0] = known_numeric_keys[i].keypad_keyval;
}
g_signal_emit_by_name (self, "keys-changed");
}
static PangoDirection
gdk_macos_keymap_get_direction (GdkKeymap *keymap)
{
return PANGO_DIRECTION_NEUTRAL;
}
static gboolean
gdk_macos_keymap_have_bidi_layouts (GdkKeymap *keymap)
{
return FALSE;
}
static gboolean
gdk_macos_keymap_get_caps_lock_state (GdkKeymap *keymap)
{
return FALSE;
}
static gboolean
gdk_macos_keymap_get_num_lock_state (GdkKeymap *keymap)
{
return FALSE;
}
static gboolean
gdk_macos_keymap_get_scroll_lock_state (GdkKeymap *keymap)
{
return FALSE;
}
static guint
gdk_macos_keymap_lookup_key (GdkKeymap *keymap,
const GdkKeymapKey *key)
{
GdkMacosKeymap *self = (GdkMacosKeymap *)keymap;
g_assert (GDK_IS_MACOS_KEYMAP (self));
g_assert (key != NULL);
return GET_KEYVAL (key->keycode, key->group, key->level);
}
static guint
translate_keysym (guint hardware_keycode,
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int group,
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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GdkModifierType state,
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int *effective_group,
int *effective_level)
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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{
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int level;
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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guint tmp_keyval;
level = (state & GDK_SHIFT_MASK) ? 1 : 0;
if (!(GET_KEYVAL (hardware_keycode, group, 0) || GET_KEYVAL (hardware_keycode, group, 1)) &&
(GET_KEYVAL (hardware_keycode, 0, 0) || GET_KEYVAL (hardware_keycode, 0, 1)))
group = 0;
if (!GET_KEYVAL (hardware_keycode, group, level) &&
GET_KEYVAL (hardware_keycode, group, 0))
level = 0;
tmp_keyval = GET_KEYVAL (hardware_keycode, group, level);
if (state & GDK_LOCK_MASK)
{
guint upper = gdk_keyval_to_upper (tmp_keyval);
if (upper != tmp_keyval)
tmp_keyval = upper;
}
if (effective_group)
*effective_group = group;
if (effective_level)
*effective_level = level;
return tmp_keyval;
}
static gboolean
gdk_macos_keymap_get_entries_for_keyval (GdkKeymap *keymap,
guint keyval,
GArray *keys)
{
gboolean ret = FALSE;
g_assert (GDK_IS_MACOS_KEYMAP (keymap));
g_assert (keys != NULL);
for (guint i = 0; i < NUM_KEYCODES * KEYVALS_PER_KEYCODE; i++)
{
GdkKeymapKey key;
if (keyval_array[i] != keyval)
continue;
key.keycode = i / KEYVALS_PER_KEYCODE;
key.group = (i % KEYVALS_PER_KEYCODE) >= 2;
key.level = i % 2;
g_array_append_val (keys, key);
ret = TRUE;
}
return ret;
}
static gboolean
gdk_macos_keymap_get_entries_for_keycode (GdkKeymap *keymap,
guint hardware_keycode,
GdkKeymapKey **keys,
guint **keyvals,
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int *n_entries)
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
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{
GArray *keys_array;
GArray *keyvals_array;
guint *p;
guint i;
g_assert (GDK_IS_MACOS_KEYMAP (keymap));
g_assert (keyvals != NULL);
g_assert (n_entries != NULL);
*keyvals = NULL;
*n_entries = 0;
if (hardware_keycode > NUM_KEYCODES)
return FALSE;
if (keys)
keys_array = g_array_new (FALSE, FALSE, sizeof (GdkKeymapKey));
else
keys_array = NULL;
if (keyvals)
keyvals_array = g_array_new (FALSE, FALSE, sizeof (guint));
else
keyvals_array = NULL;
p = keyval_array + hardware_keycode * KEYVALS_PER_KEYCODE;
for (i = 0; i < KEYVALS_PER_KEYCODE; i++)
{
if (!p[i])
continue;
(*n_entries)++;
if (keyvals_array)
g_array_append_val (keyvals_array, p[i]);
if (keys_array)
{
GdkKeymapKey key;
key.keycode = hardware_keycode;
key.group = i >= 2;
key.level = i % 2;
g_array_append_val (keys_array, key);
}
}
if (keys)
*keys = (GdkKeymapKey *)(gpointer)g_array_free (keys_array, FALSE);
if (keyvals)
*keyvals = (guint *)(gpointer)g_array_free (keyvals_array, FALSE);
return *n_entries > 0;
}
static gboolean
gdk_macos_keymap_translate_keyboard_state (GdkKeymap *keymap,
guint hardware_keycode,
GdkModifierType state,
2020-07-24 13:54:49 +00:00
int group,
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
guint *keyval,
2020-07-24 13:54:49 +00:00
int *effective_group,
int *level,
macos: prototype new GDK backend for macOS This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
2020-04-23 23:36:46 +00:00
GdkModifierType *consumed_modifiers)
{
guint tmp_keyval;
GdkModifierType bit;
g_assert (GDK_IS_MACOS_KEYMAP (keymap));
if (keyval)
*keyval = 0;
if (effective_group)
*effective_group = 0;
if (level)
*level = 0;
if (consumed_modifiers)
*consumed_modifiers = 0;
if (hardware_keycode < 0 || hardware_keycode >= NUM_KEYCODES)
return FALSE;
tmp_keyval = translate_keysym (hardware_keycode, group, state, level, effective_group);
/* Check if modifiers modify the keyval */
if (consumed_modifiers)
{
guint tmp_modifiers = (state & GDK_MODIFIER_MASK);
for (bit = 1; bit <= tmp_modifiers; bit <<= 1)
{
if ((bit & tmp_modifiers) &&
translate_keysym (hardware_keycode, group, state & ~bit,
NULL, NULL) == tmp_keyval)
tmp_modifiers &= ~bit;
}
*consumed_modifiers = tmp_modifiers;
}
if (keyval)
*keyval = tmp_keyval;
return TRUE;
}
static void
input_sources_changed_notification (CFNotificationCenterRef center,
void *observer,
CFStringRef name,
const void *object,
CFDictionaryRef userInfo)
{
GdkMacosKeymap *self = observer;
g_assert (GDK_IS_MACOS_KEYMAP (self));
gdk_macos_keymap_update (self);
}
static void
gdk_macos_keymap_finalize (GObject *object)
{
CFNotificationCenterRemoveObserver (CFNotificationCenterGetDistributedCenter (),
object,
CFSTR ("AppleSelectedInputSourcesChangedNotification"),
NULL);
G_OBJECT_CLASS (gdk_macos_keymap_parent_class)->finalize (object);
}
static void
gdk_macos_keymap_class_init (GdkMacosKeymapClass *klass)
{
GdkKeymapClass *keymap_class = GDK_KEYMAP_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gdk_macos_keymap_finalize;
keymap_class->get_caps_lock_state = gdk_macos_keymap_get_caps_lock_state;
keymap_class->get_direction = gdk_macos_keymap_get_direction;
keymap_class->get_entries_for_keycode = gdk_macos_keymap_get_entries_for_keycode;
keymap_class->get_entries_for_keyval = gdk_macos_keymap_get_entries_for_keyval;
keymap_class->get_num_lock_state = gdk_macos_keymap_get_num_lock_state;
keymap_class->get_scroll_lock_state = gdk_macos_keymap_get_scroll_lock_state;
keymap_class->have_bidi_layouts = gdk_macos_keymap_have_bidi_layouts;
keymap_class->lookup_key = gdk_macos_keymap_lookup_key;
keymap_class->translate_keyboard_state = gdk_macos_keymap_translate_keyboard_state;
}
static void
gdk_macos_keymap_init (GdkMacosKeymap *self)
{
CFNotificationCenterAddObserver (CFNotificationCenterGetDistributedCenter (),
self,
input_sources_changed_notification,
CFSTR ("AppleSelectedInputSourcesChangedNotification"),
NULL,
CFNotificationSuspensionBehaviorDeliverImmediately);
gdk_macos_keymap_update (self);
}
GdkMacosKeymap *
_gdk_macos_keymap_new (GdkMacosDisplay *display)
{
g_return_val_if_fail (GDK_IS_MACOS_DISPLAY (display), NULL);
return g_object_new (GDK_TYPE_MACOS_KEYMAP,
"display", display,
NULL);
}
/* What sort of key event is this? Returns one of
* GDK_KEY_PRESS, GDK_KEY_RELEASE, GDK_NOTHING (should be ignored)
*/
GdkEventType
_gdk_macos_keymap_get_event_type (NSEvent *event)
{
unsigned short keycode;
unsigned int flags;
switch ((int)[event type])
{
case NSEventTypeKeyDown:
return GDK_KEY_PRESS;
case NSEventTypeKeyUp:
return GDK_KEY_RELEASE;
case NSEventTypeFlagsChanged:
break;
default:
g_assert_not_reached ();
}
/* For flags-changed events, we have to find the special key that caused the
* event, and see if it's in the modifier mask. */
keycode = [event keyCode];
flags = [event modifierFlags];
for (guint i = 0; i < G_N_ELEMENTS (modifier_keys); i++)
{
if (modifier_keys[i].keycode == keycode)
{
if (flags & modifier_keys[i].modmask)
return GDK_KEY_PRESS;
else
return GDK_KEY_RELEASE;
}
}
/* Some keypresses (eg: Expose' activations) seem to trigger flags-changed
* events for no good reason. Ignore them! */
return 0;
}
gboolean
_gdk_macos_keymap_is_modifier (guint keycode)
{
for (guint i = 0; i < G_N_ELEMENTS (modifier_keys); i++)
{
if (modifier_keys[i].modmask == 0)
break;
if (modifier_keys[i].keycode == keycode)
return TRUE;
}
return FALSE;
}
/*
* Code for key code conversion
*
* Copyright (C) 2009 Paul Davis
*/
gunichar
_gdk_macos_keymap_get_equivalent (guint key)
{
if (key >= GDK_KEY_A && key <= GDK_KEY_Z)
return key + (GDK_KEY_a - GDK_KEY_A);
if (key >= GDK_KEY_space && key <= GDK_KEY_asciitilde)
return key;
switch (key)
{
case GDK_KEY_BackSpace:
return NSBackspaceCharacter;
case GDK_KEY_Delete:
return NSDeleteFunctionKey;
case GDK_KEY_Pause:
return NSPauseFunctionKey;
case GDK_KEY_Scroll_Lock:
return NSScrollLockFunctionKey;
case GDK_KEY_Sys_Req:
return NSSysReqFunctionKey;
case GDK_KEY_Home:
return NSHomeFunctionKey;
case GDK_KEY_Left:
case GDK_KEY_leftarrow:
return NSLeftArrowFunctionKey;
case GDK_KEY_Up:
case GDK_KEY_uparrow:
return NSUpArrowFunctionKey;
case GDK_KEY_Right:
case GDK_KEY_rightarrow:
return NSRightArrowFunctionKey;
case GDK_KEY_Down:
case GDK_KEY_downarrow:
return NSDownArrowFunctionKey;
case GDK_KEY_Page_Up:
return NSPageUpFunctionKey;
case GDK_KEY_Page_Down:
return NSPageDownFunctionKey;
case GDK_KEY_End:
return NSEndFunctionKey;
case GDK_KEY_Begin:
return NSBeginFunctionKey;
case GDK_KEY_Select:
return NSSelectFunctionKey;
case GDK_KEY_Print:
return NSPrintFunctionKey;
case GDK_KEY_Execute:
return NSExecuteFunctionKey;
case GDK_KEY_Insert:
return NSInsertFunctionKey;
case GDK_KEY_Undo:
return NSUndoFunctionKey;
case GDK_KEY_Redo:
return NSRedoFunctionKey;
case GDK_KEY_Menu:
return NSMenuFunctionKey;
case GDK_KEY_Find:
return NSFindFunctionKey;
case GDK_KEY_Help:
return NSHelpFunctionKey;
case GDK_KEY_Break:
return NSBreakFunctionKey;
case GDK_KEY_Mode_switch:
return NSModeSwitchFunctionKey;
case GDK_KEY_F1:
return NSF1FunctionKey;
case GDK_KEY_F2:
return NSF2FunctionKey;
case GDK_KEY_F3:
return NSF3FunctionKey;
case GDK_KEY_F4:
return NSF4FunctionKey;
case GDK_KEY_F5:
return NSF5FunctionKey;
case GDK_KEY_F6:
return NSF6FunctionKey;
case GDK_KEY_F7:
return NSF7FunctionKey;
case GDK_KEY_F8:
return NSF8FunctionKey;
case GDK_KEY_F9:
return NSF9FunctionKey;
case GDK_KEY_F10:
return NSF10FunctionKey;
case GDK_KEY_F11:
return NSF11FunctionKey;
case GDK_KEY_F12:
return NSF12FunctionKey;
case GDK_KEY_F13:
return NSF13FunctionKey;
case GDK_KEY_F14:
return NSF14FunctionKey;
case GDK_KEY_F15:
return NSF15FunctionKey;
case GDK_KEY_F16:
return NSF16FunctionKey;
case GDK_KEY_F17:
return NSF17FunctionKey;
case GDK_KEY_F18:
return NSF18FunctionKey;
case GDK_KEY_F19:
return NSF19FunctionKey;
case GDK_KEY_F20:
return NSF20FunctionKey;
case GDK_KEY_F21:
return NSF21FunctionKey;
case GDK_KEY_F22:
return NSF22FunctionKey;
case GDK_KEY_F23:
return NSF23FunctionKey;
case GDK_KEY_F24:
return NSF24FunctionKey;
case GDK_KEY_F25:
return NSF25FunctionKey;
case GDK_KEY_F26:
return NSF26FunctionKey;
case GDK_KEY_F27:
return NSF27FunctionKey;
case GDK_KEY_F28:
return NSF28FunctionKey;
case GDK_KEY_F29:
return NSF29FunctionKey;
case GDK_KEY_F30:
return NSF30FunctionKey;
case GDK_KEY_F31:
return NSF31FunctionKey;
case GDK_KEY_F32:
return NSF32FunctionKey;
case GDK_KEY_F33:
return NSF33FunctionKey;
case GDK_KEY_F34:
return NSF34FunctionKey;
case GDK_KEY_F35:
return NSF35FunctionKey;
default:
break;
}
return '\0';
}