2014-10-09 08:45:44 +00:00
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/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext.h: GL context abstraction
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_GL_CONTEXT_H__
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#define __GDK_GL_CONTEXT_H__
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2019-11-27 13:33:43 +00:00
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#if !defined (__GDK_H_INSIDE__) && !defined (GTK_COMPILATION)
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2014-10-09 08:45:44 +00:00
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#error "Only <gdk/gdk.h> can be included directly."
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#endif
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#include <gdk/gdkversionmacros.h>
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#include <gdk/gdktypes.h>
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G_BEGIN_DECLS
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#define GDK_TYPE_GL_CONTEXT (gdk_gl_context_get_type ())
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#define GDK_GL_CONTEXT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GDK_TYPE_GL_CONTEXT, GdkGLContext))
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#define GDK_IS_GL_CONTEXT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GDK_TYPE_GL_CONTEXT))
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#define GDK_GL_ERROR (gdk_gl_error_quark ())
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2014-10-09 08:45:44 +00:00
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GQuark gdk_gl_error_quark (void);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2014-10-09 08:45:44 +00:00
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GType gdk_gl_context_get_type (void) G_GNUC_CONST;
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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GdkDisplay * gdk_gl_context_get_display (GdkGLContext *context);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2021-07-10 01:24:00 +00:00
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GdkSurface * gdk_gl_context_get_surface (GdkGLContext *context);
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GDK_DEPRECATED_IN_4_4_FOR(gdk_gl_context_is_shared)
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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GdkGLContext * gdk_gl_context_get_shared_context (GdkGLContext *context);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-02-12 14:28:22 +00:00
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void gdk_gl_context_get_version (GdkGLContext *context,
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int *major,
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int *minor);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-10-06 17:54:58 +00:00
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gboolean gdk_gl_context_is_legacy (GdkGLContext *context);
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2021-06-30 02:52:35 +00:00
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GDK_AVAILABLE_IN_4_4
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gboolean gdk_gl_context_is_shared (GdkGLContext *self,
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GdkGLContext *other);
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-01-28 09:34:16 +00:00
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void gdk_gl_context_set_required_version (GdkGLContext *context,
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int major,
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int minor);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-01-28 14:37:26 +00:00
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void gdk_gl_context_get_required_version (GdkGLContext *context,
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int *major,
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int *minor);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-01-28 09:34:16 +00:00
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void gdk_gl_context_set_debug_enabled (GdkGLContext *context,
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gboolean enabled);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-01-28 14:37:26 +00:00
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gboolean gdk_gl_context_get_debug_enabled (GdkGLContext *context);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-01-28 09:34:16 +00:00
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void gdk_gl_context_set_forward_compatible (GdkGLContext *context,
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gboolean compatible);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2015-01-28 14:37:26 +00:00
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gboolean gdk_gl_context_get_forward_compatible (GdkGLContext *context);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2016-04-18 09:10:30 +00:00
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void gdk_gl_context_set_use_es (GdkGLContext *context,
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2016-10-19 12:43:17 +00:00
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int use_es);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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2016-04-18 09:10:30 +00:00
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gboolean gdk_gl_context_get_use_es (GdkGLContext *context);
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2015-01-28 09:34:16 +00:00
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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gboolean gdk_gl_context_realize (GdkGLContext *context,
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GError **error);
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2016-12-04 15:33:13 +00:00
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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void gdk_gl_context_make_current (GdkGLContext *context);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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GdkGLContext * gdk_gl_context_get_current (void);
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2018-02-05 19:13:20 +00:00
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GDK_AVAILABLE_IN_ALL
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GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
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void gdk_gl_context_clear_current (void);
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2014-10-09 08:45:44 +00:00
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G_END_DECLS
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#endif /* __GDK_GL_CONTEXT_H__ */
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