2014-10-09 08:45:44 +00:00
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/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext-x11.c: X11 specific OpenGL wrappers
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*
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* Copyright © 2014 Emmanuele Bassi
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkglcontext-x11.h"
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#include "gdkdisplay-x11.h"
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#include "gdkscreen-x11.h"
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#include "gdkx11display.h"
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#include "gdkx11glcontext.h"
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#include "gdkx11screen.h"
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#include "gdkx11window.h"
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#include "gdkx11visual.h"
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2014-10-29 11:35:07 +00:00
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#include "gdkvisualprivate.h"
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2014-10-29 12:33:08 +00:00
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#include "gdkx11property.h"
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#include <X11/Xatom.h>
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2014-10-09 08:45:44 +00:00
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#include "gdkinternals.h"
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#include "gdkintl.h"
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#include <cairo/cairo-xlib.h>
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2014-10-22 18:37:58 +00:00
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#include <epoxy/glx.h>
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2014-10-09 08:45:44 +00:00
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G_DEFINE_TYPE (GdkX11GLContext, gdk_x11_gl_context, GDK_TYPE_GL_CONTEXT)
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typedef struct {
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GdkDisplay *display;
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2014-10-09 14:09:05 +00:00
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GLXDrawable glx_drawable;
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Window dummy_xwin;
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GLXWindow dummy_glx;
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2014-10-09 08:45:44 +00:00
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guint32 last_frame_counter;
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} DrawableInfo;
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static void
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drawable_info_free (gpointer data_)
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{
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DrawableInfo *data = data_;
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2014-10-09 14:09:05 +00:00
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Display *dpy;
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2014-10-09 08:45:44 +00:00
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gdk_x11_display_error_trap_push (data->display);
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2014-10-09 14:09:05 +00:00
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dpy = gdk_x11_display_get_xdisplay (data->display);
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if (data->glx_drawable)
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glXDestroyWindow (dpy, data->glx_drawable);
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if (data->dummy_glx)
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glXDestroyWindow (dpy, data->dummy_glx);
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if (data->dummy_xwin)
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XDestroyWindow (dpy, data->dummy_xwin);
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2014-10-09 08:45:44 +00:00
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gdk_x11_display_error_trap_pop_ignored (data->display);
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g_slice_free (DrawableInfo, data);
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}
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static DrawableInfo *
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get_glx_drawable_info (GdkWindow *window)
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{
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return g_object_get_data (G_OBJECT (window), "-gdk-x11-window-glx-info");
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}
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static void
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set_glx_drawable_info (GdkWindow *window,
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DrawableInfo *info)
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{
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g_object_set_data_full (G_OBJECT (window), "-gdk-x11-window-glx-info",
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info,
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drawable_info_free);
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}
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static void
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maybe_wait_for_vblank (GdkDisplay *display,
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GLXDrawable drawable)
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{
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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if (display_x11->has_glx_sync_control)
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{
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gint64 ust, msc, sbc;
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glXGetSyncValuesOML (dpy, drawable, &ust, &msc, &sbc);
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glXWaitForMscOML (dpy, drawable,
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0, 2, (msc + 1) % 2,
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&ust, &msc, &sbc);
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}
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else if (display_x11->has_glx_video_sync)
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{
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guint32 current_count;
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glXGetVideoSyncSGI (¤t_count);
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glXWaitVideoSyncSGI (2, (current_count + 1) % 2, ¤t_count);
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}
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}
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void
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gdk_x11_window_invalidate_for_new_frame (GdkWindow *window,
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cairo_region_t *update_area)
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{
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cairo_rectangle_int_t window_rect;
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GdkDisplay *display = gdk_window_get_display (window);
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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GdkX11GLContext *context_x11;
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unsigned int buffer_age;
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gboolean invalidate_all;
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/* Minimal update is ok if we're not drawing with gl */
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if (window->gl_paint_context == NULL)
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return;
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context_x11 = GDK_X11_GL_CONTEXT (window->gl_paint_context);
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buffer_age = 0;
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2014-11-06 11:21:28 +00:00
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context_x11->do_blit_swap = FALSE;
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2014-10-09 15:24:21 +00:00
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if (display_x11->has_glx_buffer_age)
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{
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gdk_gl_context_make_current (window->gl_paint_context);
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glXQueryDrawable(dpy, context_x11->drawable,
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GLX_BACK_BUFFER_AGE_EXT, &buffer_age);
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}
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2014-10-09 08:45:44 +00:00
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2014-11-06 11:21:28 +00:00
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2014-10-09 08:45:44 +00:00
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invalidate_all = FALSE;
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if (buffer_age == 0 || buffer_age >= 4)
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2014-11-06 11:21:28 +00:00
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{
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cairo_rectangle_int_t whole_window = { 0, 0, gdk_window_get_width (window), gdk_window_get_height (window) };
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if (gdk_gl_context_has_framebuffer_blit (window->gl_paint_context) &&
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cairo_region_contains_rectangle (update_area, &whole_window) != CAIRO_REGION_OVERLAP_IN)
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{
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context_x11->do_blit_swap = TRUE;
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}
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else
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invalidate_all = TRUE;
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}
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2014-10-09 08:45:44 +00:00
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else
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{
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if (buffer_age >= 2)
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{
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if (window->old_updated_area[0])
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cairo_region_union (update_area, window->old_updated_area[0]);
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else
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invalidate_all = TRUE;
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}
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if (buffer_age >= 3)
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{
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if (window->old_updated_area[1])
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cairo_region_union (update_area, window->old_updated_area[1]);
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else
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invalidate_all = TRUE;
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}
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}
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if (invalidate_all)
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{
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window_rect.x = 0;
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window_rect.y = 0;
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window_rect.width = gdk_window_get_width (window);
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window_rect.height = gdk_window_get_height (window);
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/* If nothing else is known, repaint everything so that the back
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buffer is fully up-to-date for the swapbuffer */
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cairo_region_union_rectangle (update_area, &window_rect);
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}
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}
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2014-11-06 11:21:28 +00:00
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static void
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gdk_gl_blit_region (GdkWindow *window, cairo_region_t *region)
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{
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int n_rects, i;
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int scale = gdk_window_get_scale_factor (window);
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int wh = gdk_window_get_height (window);
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cairo_rectangle_int_t rect;
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n_rects = cairo_region_num_rectangles (region);
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for (i = 0; i < n_rects; i++)
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{
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cairo_region_get_rectangle (region, i, &rect);
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glScissor (rect.x * scale, (wh - rect.y - rect.height) * scale, rect.width * scale, rect.height * scale);
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glBlitFramebuffer (rect.x * scale, (wh - rect.y - rect.height) * scale, (rect.x + rect.width) * scale, (wh - rect.y) * scale,
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rect.x * scale, (wh - rect.y - rect.height) * scale, (rect.x + rect.width) * scale, (wh - rect.y) * scale,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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}
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2014-10-09 08:45:44 +00:00
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static void
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2014-10-27 15:33:37 +00:00
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gdk_x11_gl_context_end_frame (GdkGLContext *context,
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cairo_region_t *painted,
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cairo_region_t *damage)
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2014-10-09 08:45:44 +00:00
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{
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GdkX11GLContext *context_x11 = GDK_X11_GL_CONTEXT (context);
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GdkWindow *window = gdk_gl_context_get_window (context);
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2014-11-03 12:20:55 +00:00
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GdkDisplay *display = gdk_gl_context_get_display (context);
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2014-10-09 08:45:44 +00:00
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Display *dpy = gdk_x11_display_get_xdisplay (display);
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GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
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DrawableInfo *info;
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GLXDrawable drawable;
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gdk_gl_context_make_current (context);
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info = get_glx_drawable_info (window);
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drawable = context_x11->drawable;
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GDK_NOTE (OPENGL,
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2016-02-29 02:29:16 +00:00
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g_message ("Flushing GLX buffers for drawable %lu (window: %lu), frame sync: %s",
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(unsigned long) drawable,
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(unsigned long) gdk_x11_window_get_xid (window),
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context_x11->do_frame_sync ? "yes" : "no"));
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2014-10-09 08:45:44 +00:00
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/* if we are going to wait for the vertical refresh manually
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* we need to flush pending redraws, and we also need to wait
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* for that to finish, otherwise we are going to tear.
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*
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* obviously, this condition should not be hit if we have
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* GLX_SGI_swap_control, and we ask the driver to do the right
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* thing.
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*/
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if (context_x11->do_frame_sync)
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{
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guint32 end_frame_counter = 0;
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gboolean has_counter = display_x11->has_glx_video_sync;
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gboolean can_wait = display_x11->has_glx_video_sync || display_x11->has_glx_sync_control;
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if (display_x11->has_glx_video_sync)
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glXGetVideoSyncSGI (&end_frame_counter);
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if (context_x11->do_frame_sync && !display_x11->has_glx_swap_interval)
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{
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glFinish ();
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if (has_counter && can_wait)
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{
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guint32 last_counter = info != NULL ? info->last_frame_counter : 0;
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if (last_counter == end_frame_counter)
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maybe_wait_for_vblank (display, drawable);
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}
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else if (can_wait)
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maybe_wait_for_vblank (display, drawable);
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}
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}
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2014-11-06 11:21:28 +00:00
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if (context_x11->do_blit_swap)
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{
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glDrawBuffer(GL_FRONT);
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glReadBuffer(GL_BACK);
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gdk_gl_blit_region (window, painted);
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glDrawBuffer(GL_BACK);
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glFlush();
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if (gdk_gl_context_has_frame_terminator (context))
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glFrameTerminatorGREMEDY ();
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}
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else
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glXSwapBuffers (dpy, drawable);
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2014-10-09 08:45:44 +00:00
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if (context_x11->do_frame_sync && info != NULL && display_x11->has_glx_video_sync)
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glXGetVideoSyncSGI (&info->last_frame_counter);
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}
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typedef struct {
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Display *display;
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GLXDrawable drawable;
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gboolean y_inverted;
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} GdkGLXPixmap;
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static void
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glx_pixmap_destroy (void *data)
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{
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GdkGLXPixmap *glx_pixmap = data;
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glXDestroyPixmap (glx_pixmap->display, glx_pixmap->drawable);
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g_slice_free (GdkGLXPixmap, glx_pixmap);
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}
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static GdkGLXPixmap *
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2014-11-06 10:31:01 +00:00
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glx_pixmap_get (cairo_surface_t *surface, guint texture_target)
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2014-10-09 08:45:44 +00:00
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{
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Display *display = cairo_xlib_surface_get_display (surface);
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Screen *screen = cairo_xlib_surface_get_screen (surface);
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2015-04-03 15:51:57 +00:00
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Visual *visual = cairo_xlib_surface_get_visual (surface);
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2014-10-09 08:45:44 +00:00
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GdkGLXPixmap *glx_pixmap;
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2015-04-03 15:51:57 +00:00
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GLXFBConfig *fbconfigs, config;
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2014-10-09 08:45:44 +00:00
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int nfbconfigs;
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XVisualInfo *visinfo;
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2014-10-28 20:06:42 +00:00
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VisualID visualid;
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2014-10-09 08:45:44 +00:00
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int i, value;
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gboolean y_inverted;
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2014-10-27 20:15:37 +00:00
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gboolean with_alpha;
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guint target = 0;
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guint format = 0;
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int pixmap_attributes[] = {
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GLX_TEXTURE_TARGET_EXT, 0,
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GLX_TEXTURE_FORMAT_EXT, 0,
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2014-10-09 08:45:44 +00:00
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None
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};
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2015-07-17 07:31:32 +00:00
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if (visual == NULL)
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return NULL;
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2014-10-27 20:15:37 +00:00
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with_alpha = cairo_surface_get_content (surface) == CAIRO_CONTENT_COLOR_ALPHA;
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2014-10-09 08:45:44 +00:00
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y_inverted = FALSE;
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fbconfigs = glXGetFBConfigs (display, XScreenNumberOfScreen (screen), &nfbconfigs);
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|
|
for (i = 0; i < nfbconfigs; i++)
|
|
|
|
{
|
|
|
|
visinfo = glXGetVisualFromFBConfig (display, fbconfigs[i]);
|
2014-10-28 20:06:42 +00:00
|
|
|
if (!visinfo)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
visualid = visinfo->visualid;
|
|
|
|
XFree (visinfo);
|
|
|
|
|
|
|
|
if (visualid != XVisualIDFromVisual (visual))
|
2014-10-27 20:15:37 +00:00
|
|
|
continue;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
glXGetFBConfigAttrib (display, fbconfigs[i], GLX_DRAWABLE_TYPE, &value);
|
|
|
|
if (!(value & GLX_PIXMAP_BIT))
|
2014-10-27 20:15:37 +00:00
|
|
|
continue;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
glXGetFBConfigAttrib (display, fbconfigs[i],
|
2014-10-27 20:15:37 +00:00
|
|
|
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
|
|
|
|
&value);
|
2014-11-06 10:31:01 +00:00
|
|
|
if (texture_target == GL_TEXTURE_2D)
|
|
|
|
{
|
|
|
|
if (value & GLX_TEXTURE_2D_BIT_EXT)
|
|
|
|
target = GLX_TEXTURE_2D_EXT;
|
|
|
|
else
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
|
|
{
|
|
|
|
if (value & GLX_TEXTURE_RECTANGLE_BIT_EXT)
|
|
|
|
target = GLX_TEXTURE_RECTANGLE_EXT;
|
|
|
|
else
|
|
|
|
continue;
|
|
|
|
}
|
2014-10-27 20:15:37 +00:00
|
|
|
else
|
2014-11-06 10:31:01 +00:00
|
|
|
continue;
|
2014-10-27 20:15:37 +00:00
|
|
|
|
|
|
|
if (!with_alpha)
|
|
|
|
{
|
|
|
|
glXGetFBConfigAttrib (display, fbconfigs[i],
|
|
|
|
GLX_BIND_TO_TEXTURE_RGB_EXT,
|
|
|
|
&value);
|
|
|
|
if (!value)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
format = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glXGetFBConfigAttrib (display, fbconfigs[i],
|
|
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT,
|
|
|
|
&value);
|
|
|
|
if (!value)
|
|
|
|
continue;
|
2014-10-28 20:06:42 +00:00
|
|
|
|
2014-10-27 20:15:37 +00:00
|
|
|
format = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
glXGetFBConfigAttrib (display, fbconfigs[i],
|
2014-10-27 20:15:37 +00:00
|
|
|
GLX_Y_INVERTED_EXT,
|
|
|
|
&value);
|
2014-10-09 08:45:44 +00:00
|
|
|
if (value == TRUE)
|
2014-10-27 20:15:37 +00:00
|
|
|
y_inverted = TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2015-04-03 15:51:57 +00:00
|
|
|
config = fbconfigs[i];
|
2014-10-09 08:45:44 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2014-10-28 20:06:42 +00:00
|
|
|
XFree (fbconfigs);
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
if (i == nfbconfigs)
|
|
|
|
return NULL;
|
|
|
|
|
2014-10-27 20:15:37 +00:00
|
|
|
pixmap_attributes[1] = target;
|
|
|
|
pixmap_attributes[3] = format;
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
glx_pixmap = g_slice_new0 (GdkGLXPixmap);
|
|
|
|
glx_pixmap->y_inverted = y_inverted;
|
|
|
|
glx_pixmap->display = display;
|
2015-04-03 15:51:57 +00:00
|
|
|
glx_pixmap->drawable = glXCreatePixmap (display, config,
|
2014-10-09 08:45:44 +00:00
|
|
|
cairo_xlib_surface_get_drawable (surface),
|
|
|
|
pixmap_attributes);
|
|
|
|
|
|
|
|
return glx_pixmap;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
2014-11-06 08:10:34 +00:00
|
|
|
gdk_x11_gl_context_texture_from_surface (GdkGLContext *paint_context,
|
2014-10-09 08:45:44 +00:00
|
|
|
cairo_surface_t *surface,
|
|
|
|
cairo_region_t *region)
|
|
|
|
{
|
|
|
|
GdkGLXPixmap *glx_pixmap;
|
|
|
|
double device_x_offset, device_y_offset;
|
|
|
|
cairo_rectangle_int_t rect;
|
|
|
|
int n_rects, i;
|
|
|
|
GdkWindow *window;
|
2014-12-15 21:31:48 +00:00
|
|
|
int unscaled_window_height;
|
2014-10-09 08:45:44 +00:00
|
|
|
int window_scale;
|
|
|
|
unsigned int texture_id;
|
2014-10-27 20:15:37 +00:00
|
|
|
gboolean use_texture_rectangle;
|
|
|
|
guint target;
|
2014-10-09 08:45:44 +00:00
|
|
|
double sx, sy;
|
2014-10-27 20:15:37 +00:00
|
|
|
float uscale, vscale;
|
2014-11-22 17:47:35 +00:00
|
|
|
GdkTexturedQuad *quads;
|
2015-03-26 17:26:29 +00:00
|
|
|
GdkX11Display *display_x11;
|
|
|
|
|
|
|
|
display_x11 = GDK_X11_DISPLAY (gdk_gl_context_get_display (paint_context));
|
|
|
|
if (!display_x11->has_glx_texture_from_pixmap)
|
|
|
|
return FALSE;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
if (cairo_surface_get_type (surface) != CAIRO_SURFACE_TYPE_XLIB)
|
|
|
|
return FALSE;
|
|
|
|
|
2014-11-06 10:31:01 +00:00
|
|
|
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (paint_context);
|
|
|
|
if (use_texture_rectangle)
|
|
|
|
target = GL_TEXTURE_RECTANGLE_ARB;
|
|
|
|
else
|
|
|
|
target = GL_TEXTURE_2D;
|
|
|
|
|
|
|
|
glx_pixmap = glx_pixmap_get (surface, target);
|
2014-10-09 08:45:44 +00:00
|
|
|
if (glx_pixmap == NULL)
|
|
|
|
return FALSE;
|
|
|
|
|
2016-04-25 12:38:22 +00:00
|
|
|
GDK_NOTE (OPENGL, g_message ("Using GLX_EXT_texture_from_pixmap to draw surface"));
|
|
|
|
|
2014-11-06 08:10:34 +00:00
|
|
|
window = gdk_gl_context_get_window (paint_context)->impl_window;
|
2014-10-09 08:45:44 +00:00
|
|
|
window_scale = gdk_window_get_scale_factor (window);
|
2014-12-15 21:31:48 +00:00
|
|
|
gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
sx = sy = 1;
|
|
|
|
cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy);
|
2016-04-25 12:38:22 +00:00
|
|
|
cairo_surface_get_device_offset (surface, &device_x_offset, &device_y_offset);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
/* Ensure all the X stuff are synced before we read it back via texture-from-pixmap */
|
|
|
|
glXWaitX();
|
|
|
|
|
|
|
|
glGenTextures (1, &texture_id);
|
2014-10-27 20:15:37 +00:00
|
|
|
glBindTexture (target, texture_id);
|
2015-03-23 22:03:00 +00:00
|
|
|
|
2014-11-06 10:31:01 +00:00
|
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
glXBindTexImageEXT (glx_pixmap->display, glx_pixmap->drawable,
|
|
|
|
GLX_FRONT_LEFT_EXT, NULL);
|
|
|
|
|
2014-11-22 18:01:51 +00:00
|
|
|
glEnable (GL_SCISSOR_TEST);
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
n_rects = cairo_region_num_rectangles (region);
|
2014-11-22 17:47:35 +00:00
|
|
|
quads = g_new (GdkTexturedQuad, n_rects);
|
|
|
|
|
2014-12-15 21:31:48 +00:00
|
|
|
#define FLIP_Y(_y) (unscaled_window_height - (_y))
|
2014-11-22 17:47:35 +00:00
|
|
|
|
|
|
|
cairo_region_get_extents (region, &rect);
|
2014-12-15 21:31:48 +00:00
|
|
|
glScissor (rect.x * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
|
|
|
|
rect.width * window_scale, rect.height * window_scale);
|
2014-11-22 17:47:35 +00:00
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
for (i = 0; i < n_rects; i++)
|
|
|
|
{
|
|
|
|
int src_x, src_y, src_height, src_width;
|
|
|
|
|
|
|
|
cairo_region_get_rectangle (region, i, &rect);
|
|
|
|
|
|
|
|
src_x = rect.x * sx + device_x_offset;
|
|
|
|
src_y = rect.y * sy + device_y_offset;
|
|
|
|
src_width = rect.width * sx;
|
|
|
|
src_height = rect.height * sy;
|
|
|
|
|
2014-10-27 20:15:37 +00:00
|
|
|
if (use_texture_rectangle)
|
|
|
|
{
|
|
|
|
uscale = 1.0;
|
|
|
|
vscale = 1.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
uscale = 1.0 / cairo_xlib_surface_get_width (surface);
|
|
|
|
vscale = 1.0 / cairo_xlib_surface_get_height (surface);
|
|
|
|
}
|
|
|
|
|
2014-11-22 17:39:18 +00:00
|
|
|
{
|
|
|
|
GdkTexturedQuad quad = {
|
2014-12-15 21:31:48 +00:00
|
|
|
rect.x * window_scale, FLIP_Y(rect.y * window_scale),
|
|
|
|
(rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
|
2014-11-22 17:39:18 +00:00
|
|
|
uscale * src_x, vscale * src_y,
|
|
|
|
uscale * (src_x + src_width), vscale * (src_y + src_height),
|
|
|
|
};
|
2014-11-22 17:47:35 +00:00
|
|
|
|
|
|
|
quads[i] = quad;
|
2014-11-22 17:39:18 +00:00
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
2014-11-22 17:47:35 +00:00
|
|
|
#undef FLIP_Y
|
|
|
|
|
2016-04-25 12:38:22 +00:00
|
|
|
gdk_gl_texture_quads (paint_context, target, n_rects, quads, FALSE);
|
2014-11-22 17:47:35 +00:00
|
|
|
g_free (quads);
|
|
|
|
|
2014-12-15 21:31:48 +00:00
|
|
|
glDisable (GL_SCISSOR_TEST);
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
glXReleaseTexImageEXT (glx_pixmap->display, glx_pixmap->drawable,
|
|
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
|
|
|
|
glDeleteTextures (1, &texture_id);
|
|
|
|
|
|
|
|
glx_pixmap_destroy(glx_pixmap);
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
static XVisualInfo *
|
|
|
|
find_xvisinfo_for_fbconfig (GdkDisplay *display,
|
|
|
|
GLXFBConfig config)
|
|
|
|
{
|
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
return glXGetVisualFromFBConfig (dpy, config);
|
|
|
|
}
|
|
|
|
|
|
|
|
static GLXContext
|
|
|
|
create_gl3_context (GdkDisplay *display,
|
|
|
|
GLXFBConfig config,
|
2015-01-28 09:40:34 +00:00
|
|
|
GdkGLContext *share,
|
2015-10-06 17:59:35 +00:00
|
|
|
int profile,
|
2015-01-28 09:40:34 +00:00
|
|
|
int flags,
|
|
|
|
int major,
|
|
|
|
int minor)
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
{
|
2015-01-28 09:40:34 +00:00
|
|
|
int attrib_list[] = {
|
2015-10-06 17:59:35 +00:00
|
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, profile,
|
2015-01-28 09:40:34 +00:00
|
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
|
|
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
|
|
|
|
GLX_CONTEXT_FLAGS_ARB, flags,
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
None,
|
|
|
|
};
|
2015-03-25 14:34:42 +00:00
|
|
|
GLXContext res;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2015-01-28 09:40:34 +00:00
|
|
|
GdkX11GLContext *share_x11 = NULL;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
|
|
|
if (share != NULL)
|
2015-01-28 09:40:34 +00:00
|
|
|
share_x11 = GDK_X11_GL_CONTEXT (share);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2015-03-25 14:34:42 +00:00
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
|
|
|
|
res = glXCreateContextAttribsARB (gdk_x11_display_get_xdisplay (display),
|
|
|
|
config,
|
|
|
|
share_x11 != NULL ? share_x11->glx_context : NULL,
|
|
|
|
True,
|
|
|
|
attrib_list);
|
|
|
|
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return res;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
}
|
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
static GLXContext
|
|
|
|
create_legacy_context (GdkDisplay *display,
|
|
|
|
GLXFBConfig config,
|
|
|
|
GdkGLContext *share)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *share_x11 = NULL;
|
|
|
|
GLXContext res;
|
|
|
|
|
|
|
|
if (share != NULL)
|
|
|
|
share_x11 = GDK_X11_GL_CONTEXT (share);
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
|
|
|
|
res = glXCreateNewContext (gdk_x11_display_get_xdisplay (display),
|
|
|
|
config,
|
|
|
|
GLX_RGBA_TYPE,
|
|
|
|
share_x11 != NULL ? share_x11->glx_context : NULL,
|
|
|
|
TRUE);
|
|
|
|
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
static gboolean
|
|
|
|
gdk_x11_gl_context_realize (GdkGLContext *context,
|
|
|
|
GError **error)
|
|
|
|
{
|
2016-04-22 17:01:19 +00:00
|
|
|
GdkX11Display *display_x11;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
GdkDisplay *display;
|
|
|
|
GdkX11GLContext *context_x11;
|
|
|
|
GLXWindow drawable;
|
|
|
|
XVisualInfo *xvisinfo;
|
|
|
|
Display *dpy;
|
|
|
|
DrawableInfo *info;
|
|
|
|
GdkGLContext *share;
|
|
|
|
GdkWindow *window;
|
2016-04-22 17:01:19 +00:00
|
|
|
gboolean debug_bit, compat_bit, legacy_bit, es_bit;
|
2015-02-12 17:30:42 +00:00
|
|
|
int major, minor, flags;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
|
|
|
window = gdk_gl_context_get_window (context);
|
|
|
|
display = gdk_window_get_display (window);
|
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
context_x11 = GDK_X11_GL_CONTEXT (context);
|
2016-04-22 17:01:19 +00:00
|
|
|
display_x11 = GDK_X11_DISPLAY (display);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
share = gdk_gl_context_get_shared_context (context);
|
|
|
|
|
2015-02-12 17:30:42 +00:00
|
|
|
gdk_gl_context_get_required_version (context, &major, &minor);
|
|
|
|
debug_bit = gdk_gl_context_get_debug_enabled (context);
|
|
|
|
compat_bit = gdk_gl_context_get_forward_compatible (context);
|
2015-02-12 12:34:28 +00:00
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
/* If there is no glXCreateContextAttribsARB() then we default to legacy */
|
2016-04-22 17:01:19 +00:00
|
|
|
legacy_bit = !display_x11->has_glx_create_context ||
|
2015-10-06 18:57:45 +00:00
|
|
|
(_gdk_gl_flags & GDK_GL_LEGACY) != 0;
|
2015-10-06 17:59:35 +00:00
|
|
|
|
2016-04-22 17:01:19 +00:00
|
|
|
es_bit = ((_gdk_gl_flags & GDK_GL_GLES) != 0 ||
|
|
|
|
(share != NULL && gdk_gl_context_get_use_es (share))) &&
|
|
|
|
(display_x11->has_glx_create_context && display_x11->has_glx_create_es2_context);
|
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
/* We cannot share legacy contexts with core profile ones, so the
|
|
|
|
* shared context is the one that decides if we're going to create
|
|
|
|
* a legacy context or not.
|
|
|
|
*/
|
|
|
|
if (share != NULL && gdk_gl_context_is_legacy (share))
|
|
|
|
legacy_bit = TRUE;
|
|
|
|
|
2015-02-12 17:30:42 +00:00
|
|
|
flags = 0;
|
|
|
|
if (debug_bit)
|
|
|
|
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
|
|
|
|
if (compat_bit)
|
|
|
|
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
2015-02-12 17:30:42 +00:00
|
|
|
GDK_NOTE (OPENGL,
|
2016-04-22 17:01:19 +00:00
|
|
|
g_message ("Creating GLX context (version:%d.%d, debug:%s, forward:%s, legacy:%s, es:%s)",
|
2016-02-29 02:29:16 +00:00
|
|
|
major, minor,
|
|
|
|
debug_bit ? "yes" : "no",
|
|
|
|
compat_bit ? "yes" : "no",
|
2016-04-22 17:01:19 +00:00
|
|
|
legacy_bit ? "yes" : "no",
|
|
|
|
es_bit ? "yes" : "no"));
|
2015-10-06 17:59:35 +00:00
|
|
|
|
|
|
|
/* If we have access to GLX_ARB_create_context_profile then we can ask for
|
|
|
|
* a compatibility profile; if we don't, then we have to fall back to the
|
|
|
|
* old GLX 1.3 API.
|
|
|
|
*/
|
|
|
|
if (legacy_bit && !GDK_X11_DISPLAY (display)->has_glx_create_context)
|
|
|
|
{
|
2016-02-29 02:29:16 +00:00
|
|
|
GDK_NOTE (OPENGL, g_message ("Creating legacy GL context on request"));
|
2015-10-06 17:59:35 +00:00
|
|
|
context_x11->glx_context = create_legacy_context (display, context_x11->glx_config, share);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-04-22 17:01:19 +00:00
|
|
|
int profile;
|
|
|
|
|
|
|
|
if (es_bit)
|
|
|
|
profile = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
|
|
|
|
else
|
|
|
|
profile = legacy_bit ? GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
|
|
|
|
: GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
|
2015-10-06 17:59:35 +00:00
|
|
|
|
|
|
|
/* We need to tweak the version, otherwise we may end up requesting
|
|
|
|
* a compatibility context with a minimum version of 3.2, which is
|
|
|
|
* an error
|
|
|
|
*/
|
|
|
|
if (legacy_bit)
|
|
|
|
{
|
|
|
|
major = 3;
|
|
|
|
minor = 0;
|
|
|
|
}
|
|
|
|
|
2016-02-29 02:29:16 +00:00
|
|
|
GDK_NOTE (OPENGL, g_message ("Creating GL3 context"));
|
2015-10-06 17:59:35 +00:00
|
|
|
context_x11->glx_context = create_gl3_context (display,
|
|
|
|
context_x11->glx_config,
|
|
|
|
share,
|
|
|
|
profile, flags, major, minor);
|
|
|
|
|
|
|
|
/* Fall back to legacy in case the GL3 context creation failed */
|
|
|
|
if (context_x11->glx_context == NULL)
|
|
|
|
{
|
2016-02-29 02:29:16 +00:00
|
|
|
GDK_NOTE (OPENGL, g_message ("Creating fallback legacy context"));
|
2015-10-06 17:59:35 +00:00
|
|
|
context_x11->glx_context = create_legacy_context (display, context_x11->glx_config, share);
|
|
|
|
legacy_bit = TRUE;
|
2016-04-22 17:01:19 +00:00
|
|
|
es_bit = FALSE;
|
2015-10-06 17:59:35 +00:00
|
|
|
}
|
|
|
|
}
|
2015-02-12 17:30:42 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
if (context_x11->glx_context == NULL)
|
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_NOT_AVAILABLE,
|
|
|
|
_("Unable to create a GL context"));
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2015-10-06 17:59:35 +00:00
|
|
|
/* Ensure that any other context is created with a legacy bit set */
|
|
|
|
gdk_gl_context_set_is_legacy (context, legacy_bit);
|
|
|
|
|
2016-04-22 17:01:19 +00:00
|
|
|
/* Ensure that any other context is created with a ES bit set */
|
|
|
|
gdk_gl_context_set_use_es (context, es_bit);
|
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
xvisinfo = find_xvisinfo_for_fbconfig (display, context_x11->glx_config);
|
|
|
|
|
|
|
|
info = get_glx_drawable_info (window->impl_window);
|
|
|
|
if (info == NULL)
|
|
|
|
{
|
|
|
|
XSetWindowAttributes attrs;
|
|
|
|
unsigned long mask;
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
|
|
|
|
info = g_slice_new0 (DrawableInfo);
|
|
|
|
info->display = display;
|
|
|
|
info->last_frame_counter = 0;
|
|
|
|
|
|
|
|
attrs.override_redirect = True;
|
|
|
|
attrs.colormap = XCreateColormap (dpy, DefaultRootWindow (dpy), xvisinfo->visual, AllocNone);
|
|
|
|
attrs.border_pixel = 0;
|
|
|
|
mask = CWOverrideRedirect | CWColormap | CWBorderPixel;
|
|
|
|
info->dummy_xwin = XCreateWindow (dpy, DefaultRootWindow (dpy),
|
|
|
|
-100, -100, 1, 1,
|
|
|
|
0,
|
|
|
|
xvisinfo->depth,
|
|
|
|
CopyFromParent,
|
|
|
|
xvisinfo->visual,
|
|
|
|
mask,
|
|
|
|
&attrs);
|
|
|
|
XMapWindow(dpy, info->dummy_xwin);
|
|
|
|
|
|
|
|
if (GDK_X11_DISPLAY (display)->glx_version >= 13)
|
|
|
|
{
|
|
|
|
info->glx_drawable = glXCreateWindow (dpy, context_x11->glx_config,
|
|
|
|
gdk_x11_window_get_xid (window->impl_window),
|
|
|
|
NULL);
|
|
|
|
info->dummy_glx = glXCreateWindow (dpy, context_x11->glx_config, info->dummy_xwin, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gdk_x11_display_error_trap_pop (display))
|
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_NOT_AVAILABLE,
|
|
|
|
_("Unable to create a GL context"));
|
|
|
|
|
|
|
|
XFree (xvisinfo);
|
|
|
|
drawable_info_free (info);
|
|
|
|
glXDestroyContext (dpy, context_x11->glx_context);
|
|
|
|
context_x11->glx_context = NULL;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
set_glx_drawable_info (window->impl_window, info);
|
|
|
|
}
|
|
|
|
|
|
|
|
XFree (xvisinfo);
|
|
|
|
|
|
|
|
if (context_x11->is_attached)
|
|
|
|
drawable = info->glx_drawable ? info->glx_drawable : gdk_x11_window_get_xid (window->impl_window);
|
|
|
|
else
|
|
|
|
drawable = info->dummy_glx ? info->dummy_glx : info->dummy_xwin;
|
|
|
|
|
|
|
|
context_x11->is_direct = glXIsDirect (dpy, context_x11->glx_context);
|
|
|
|
context_x11->drawable = drawable;
|
|
|
|
|
|
|
|
GDK_NOTE (OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("Realized GLX context[%p], %s",
|
|
|
|
context_x11->glx_context,
|
|
|
|
context_x11->is_direct ? "direct" : "indirect"));
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
static void
|
|
|
|
gdk_x11_gl_context_dispose (GObject *gobject)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *context_x11 = GDK_X11_GL_CONTEXT (gobject);
|
|
|
|
|
|
|
|
if (context_x11->glx_context != NULL)
|
|
|
|
{
|
|
|
|
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
|
2014-11-03 12:20:55 +00:00
|
|
|
GdkDisplay *display = gdk_gl_context_get_display (context);
|
2014-10-30 10:46:09 +00:00
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
if (glXGetCurrentContext () == context_x11->glx_context)
|
|
|
|
glXMakeContextCurrent (dpy, None, None, NULL);
|
|
|
|
|
2016-02-29 02:29:16 +00:00
|
|
|
GDK_NOTE (OPENGL, g_message ("Destroying GLX context"));
|
2014-10-30 10:46:09 +00:00
|
|
|
glXDestroyContext (dpy, context_x11->glx_context);
|
|
|
|
context_x11->glx_context = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (gdk_x11_gl_context_parent_class)->dispose (gobject);
|
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
static void
|
|
|
|
gdk_x11_gl_context_class_init (GdkX11GLContextClass *klass)
|
|
|
|
{
|
|
|
|
GdkGLContextClass *context_class = GDK_GL_CONTEXT_CLASS (klass);
|
2014-10-30 10:46:09 +00:00
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
2014-10-09 08:45:44 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
context_class->realize = gdk_x11_gl_context_realize;
|
2014-10-27 15:33:37 +00:00
|
|
|
context_class->end_frame = gdk_x11_gl_context_end_frame;
|
2014-10-09 08:45:44 +00:00
|
|
|
context_class->texture_from_surface = gdk_x11_gl_context_texture_from_surface;
|
2014-10-30 10:46:09 +00:00
|
|
|
|
|
|
|
gobject_class->dispose = gdk_x11_gl_context_dispose;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
gdk_x11_gl_context_init (GdkX11GLContext *self)
|
|
|
|
{
|
2014-11-05 11:02:18 +00:00
|
|
|
self->do_frame_sync = TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
2014-10-29 11:35:07 +00:00
|
|
|
gdk_x11_screen_init_gl (GdkScreen *screen)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
2014-10-29 11:35:07 +00:00
|
|
|
GdkDisplay *display = gdk_screen_get_display (screen);
|
2014-10-09 08:45:44 +00:00
|
|
|
GdkX11Display *display_x11 = GDK_X11_DISPLAY (display);
|
|
|
|
Display *dpy;
|
|
|
|
int error_base, event_base;
|
|
|
|
int screen_num;
|
|
|
|
|
|
|
|
if (display_x11->have_glx)
|
|
|
|
return TRUE;
|
|
|
|
|
2014-12-19 17:27:31 +00:00
|
|
|
if (_gdk_gl_flags & GDK_GL_DISABLE)
|
|
|
|
return FALSE;
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
2017-02-16 00:04:50 +00:00
|
|
|
if (!epoxy_has_glx (dpy))
|
|
|
|
return FALSE;
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
if (!glXQueryExtension (dpy, &error_base, &event_base))
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
screen_num = GDK_X11_SCREEN (screen)->screen_num;
|
|
|
|
|
|
|
|
display_x11->have_glx = TRUE;
|
|
|
|
|
|
|
|
display_x11->glx_version = epoxy_glx_version (dpy, screen_num);
|
|
|
|
display_x11->glx_error_base = error_base;
|
|
|
|
display_x11->glx_event_base = event_base;
|
|
|
|
|
|
|
|
display_x11->has_glx_create_context =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_ARB_create_context_profile");
|
2016-04-22 17:01:19 +00:00
|
|
|
display_x11->has_glx_create_es2_context =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_create_context_es2_profile");
|
2014-10-09 08:45:44 +00:00
|
|
|
display_x11->has_glx_swap_interval =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_SGI_swap_control");
|
|
|
|
display_x11->has_glx_texture_from_pixmap =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_texture_from_pixmap");
|
|
|
|
display_x11->has_glx_video_sync =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_SGI_video_sync");
|
|
|
|
display_x11->has_glx_buffer_age =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_buffer_age");
|
|
|
|
display_x11->has_glx_sync_control =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_OML_sync_control");
|
2014-10-29 11:35:07 +00:00
|
|
|
display_x11->has_glx_multisample =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_ARB_multisample");
|
|
|
|
display_x11->has_glx_visual_rating =
|
|
|
|
epoxy_has_glx_extension (dpy, screen_num, "GLX_EXT_visual_rating");
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
GDK_NOTE (OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("GLX version %d.%d found\n"
|
|
|
|
" - Vendor: %s\n"
|
|
|
|
" - Checked extensions:\n"
|
|
|
|
"\t* GLX_ARB_create_context_profile: %s\n"
|
2016-04-22 17:01:19 +00:00
|
|
|
"\t* GLX_EXT_create_context_es2_profile: %s\n"
|
2016-02-29 02:29:16 +00:00
|
|
|
"\t* GLX_SGI_swap_control: %s\n"
|
|
|
|
"\t* GLX_EXT_texture_from_pixmap: %s\n"
|
|
|
|
"\t* GLX_SGI_video_sync: %s\n"
|
|
|
|
"\t* GLX_EXT_buffer_age: %s\n"
|
|
|
|
"\t* GLX_OML_sync_control: %s",
|
2014-10-09 08:45:44 +00:00
|
|
|
display_x11->glx_version / 10,
|
|
|
|
display_x11->glx_version % 10,
|
|
|
|
glXGetClientString (dpy, GLX_VENDOR),
|
|
|
|
display_x11->has_glx_create_context ? "yes" : "no",
|
2016-04-22 17:01:19 +00:00
|
|
|
display_x11->has_glx_create_es2_context ? "yes" : "no",
|
2014-10-09 08:45:44 +00:00
|
|
|
display_x11->has_glx_swap_interval ? "yes" : "no",
|
|
|
|
display_x11->has_glx_texture_from_pixmap ? "yes" : "no",
|
|
|
|
display_x11->has_glx_video_sync ? "yes" : "no",
|
|
|
|
display_x11->has_glx_buffer_age ? "yes" : "no",
|
|
|
|
display_x11->has_glx_sync_control ? "yes" : "no"));
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define MAX_GLX_ATTRS 30
|
|
|
|
|
|
|
|
static gboolean
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
find_fbconfig_for_visual (GdkDisplay *display,
|
|
|
|
GdkVisual *visual,
|
|
|
|
GLXFBConfig *fb_config_out,
|
|
|
|
GError **error)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
static int attrs[MAX_GLX_ATTRS];
|
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
GLXFBConfig *configs;
|
|
|
|
int n_configs, i;
|
|
|
|
gboolean use_rgba;
|
|
|
|
gboolean retval = FALSE;
|
2014-10-28 15:43:38 +00:00
|
|
|
VisualID xvisual_id = XVisualIDFromVisual(gdk_x11_visual_get_xvisual (visual));
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
i = 0;
|
|
|
|
attrs[i++] = GLX_DRAWABLE_TYPE;
|
|
|
|
attrs[i++] = GLX_WINDOW_BIT;
|
|
|
|
|
|
|
|
attrs[i++] = GLX_RENDER_TYPE;
|
|
|
|
attrs[i++] = GLX_RGBA_BIT;
|
|
|
|
|
|
|
|
attrs[i++] = GLX_DOUBLEBUFFER;
|
|
|
|
attrs[i++] = GL_TRUE;
|
|
|
|
|
|
|
|
attrs[i++] = GLX_RED_SIZE;
|
2014-10-28 15:43:38 +00:00
|
|
|
attrs[i++] = 1;
|
2014-10-09 08:45:44 +00:00
|
|
|
attrs[i++] = GLX_GREEN_SIZE;
|
2014-10-28 15:43:38 +00:00
|
|
|
attrs[i++] = 1;
|
2014-10-09 08:45:44 +00:00
|
|
|
attrs[i++] = GLX_BLUE_SIZE;
|
2014-10-28 15:43:38 +00:00
|
|
|
attrs[i++] = 1;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
use_rgba = (visual == gdk_screen_get_rgba_visual (gdk_display_get_default_screen (display)));
|
|
|
|
if (use_rgba)
|
|
|
|
{
|
|
|
|
attrs[i++] = GLX_ALPHA_SIZE;
|
|
|
|
attrs[i++] = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
attrs[i++] = GLX_ALPHA_SIZE;
|
|
|
|
attrs[i++] = GLX_DONT_CARE;
|
|
|
|
}
|
|
|
|
|
|
|
|
attrs[i++] = None;
|
|
|
|
|
|
|
|
g_assert (i < MAX_GLX_ATTRS);
|
|
|
|
|
|
|
|
configs = glXChooseFBConfig (dpy, DefaultScreen (dpy), attrs, &n_configs);
|
|
|
|
if (configs == NULL || n_configs == 0)
|
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
|
|
|
|
_("No available configurations for the given pixel format"));
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < n_configs; i++)
|
|
|
|
{
|
|
|
|
XVisualInfo *visinfo;
|
|
|
|
|
|
|
|
visinfo = glXGetVisualFromFBConfig (dpy, configs[i]);
|
|
|
|
if (visinfo == NULL)
|
2014-10-29 10:25:21 +00:00
|
|
|
continue;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-28 15:43:38 +00:00
|
|
|
if (visinfo->visualid != xvisual_id)
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
{
|
|
|
|
XFree (visinfo);
|
|
|
|
continue;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-28 15:43:38 +00:00
|
|
|
if (fb_config_out != NULL)
|
|
|
|
*fb_config_out = configs[i];
|
2014-10-09 08:45:44 +00:00
|
|
|
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
XFree (visinfo);
|
2014-10-28 15:43:38 +00:00
|
|
|
retval = TRUE;
|
|
|
|
goto out;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
g_set_error (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
|
|
|
|
_("No available configurations for the given RGBA pixel format"));
|
|
|
|
|
|
|
|
out:
|
|
|
|
XFree (configs);
|
|
|
|
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
2014-10-29 11:35:07 +00:00
|
|
|
struct glvisualinfo {
|
|
|
|
int supports_gl;
|
|
|
|
int double_buffer;
|
|
|
|
int stereo;
|
|
|
|
int alpha_size;
|
|
|
|
int depth_size;
|
|
|
|
int stencil_size;
|
|
|
|
int num_multisample;
|
|
|
|
int visual_caveat;
|
|
|
|
};
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
visual_compatible (const GdkVisual *a, const GdkVisual *b)
|
|
|
|
{
|
|
|
|
return a->type == b->type &&
|
|
|
|
a->depth == b->depth &&
|
|
|
|
a->red_mask == b->red_mask &&
|
|
|
|
a->green_mask == b->green_mask &&
|
|
|
|
a->blue_mask == b->blue_mask &&
|
|
|
|
a->colormap_size == b->colormap_size &&
|
|
|
|
a->bits_per_rgb == b->bits_per_rgb;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
visual_is_rgba (const GdkVisual *visual)
|
|
|
|
{
|
|
|
|
return
|
|
|
|
visual->depth == 32 &&
|
|
|
|
visual->red_mask == 0xff0000 &&
|
|
|
|
visual->green_mask == 0x00ff00 &&
|
|
|
|
visual->blue_mask == 0x0000ff;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This picks a compatible (as in has the same X visual details) visual
|
|
|
|
that has "better" characteristics on the GL side */
|
|
|
|
static GdkVisual *
|
|
|
|
pick_better_visual_for_gl (GdkX11Screen *x11_screen,
|
|
|
|
struct glvisualinfo *gl_info,
|
|
|
|
GdkVisual *compatible)
|
|
|
|
{
|
|
|
|
GdkVisual *visual;
|
|
|
|
int i;
|
|
|
|
gboolean want_alpha = visual_is_rgba (compatible);
|
|
|
|
|
|
|
|
/* First look for "perfect match", i.e:
|
|
|
|
* supports gl
|
|
|
|
* double buffer
|
|
|
|
* alpha iff visual is an rgba visual
|
|
|
|
* no unnecessary stuff
|
|
|
|
*/
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(want_alpha ? (gl_info[i].alpha_size > 0) : (gl_info[i].alpha_size == 0)) &&
|
|
|
|
(gl_info[i].depth_size == 0) &&
|
|
|
|
(gl_info[i].stencil_size == 0) &&
|
|
|
|
(gl_info[i].num_multisample == 0) &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!want_alpha)
|
|
|
|
{
|
|
|
|
/* Next, allow alpha even if we don't want it: */
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(gl_info[i].depth_size == 0) &&
|
|
|
|
(gl_info[i].stencil_size == 0) &&
|
|
|
|
(gl_info[i].num_multisample == 0) &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Next, allow depth and stencil buffers: */
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(gl_info[i].num_multisample == 0) &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Next, allow multisample: */
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
visual = x11_screen->visuals[i];
|
|
|
|
if (visual_compatible (visual, compatible) &&
|
|
|
|
gl_info[i].supports_gl &&
|
|
|
|
gl_info[i].double_buffer &&
|
|
|
|
!gl_info[i].stereo &&
|
|
|
|
(gl_info[i].visual_caveat == GLX_NONE_EXT))
|
|
|
|
return visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
return compatible;
|
|
|
|
}
|
|
|
|
|
2014-10-29 12:33:08 +00:00
|
|
|
static gboolean
|
|
|
|
get_cached_gl_visuals (GdkDisplay *display, int *system, int *rgba)
|
|
|
|
{
|
|
|
|
gboolean found;
|
|
|
|
Atom type_return;
|
|
|
|
gint format_return;
|
|
|
|
gulong nitems_return;
|
|
|
|
gulong bytes_after_return;
|
|
|
|
guchar *data = NULL;
|
|
|
|
Display *dpy;
|
|
|
|
|
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
found = FALSE;
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
|
|
|
if (XGetWindowProperty (dpy, DefaultRootWindow (dpy),
|
|
|
|
gdk_x11_get_xatom_by_name_for_display (display, "GDK_VISUALS"),
|
|
|
|
0, 2, False, XA_INTEGER, &type_return,
|
|
|
|
&format_return, &nitems_return,
|
|
|
|
&bytes_after_return, &data) == Success)
|
|
|
|
{
|
|
|
|
if (type_return == XA_INTEGER &&
|
|
|
|
format_return == 32 &&
|
|
|
|
nitems_return == 2 &&
|
|
|
|
data != NULL)
|
|
|
|
{
|
|
|
|
long *visuals = (long *) data;
|
|
|
|
|
|
|
|
*system = (int)visuals[0];
|
|
|
|
*rgba = (int)visuals[1];
|
|
|
|
found = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gdk_x11_display_error_trap_pop_ignored (display);
|
|
|
|
|
|
|
|
if (data)
|
|
|
|
XFree (data);
|
|
|
|
|
|
|
|
return found;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
save_cached_gl_visuals (GdkDisplay *display, int system, int rgba)
|
|
|
|
{
|
|
|
|
long visualdata[2];
|
|
|
|
Display *dpy;
|
|
|
|
|
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
visualdata[0] = system;
|
|
|
|
visualdata[1] = rgba;
|
|
|
|
|
|
|
|
gdk_x11_display_error_trap_push (display);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
XChangeProperty (dpy, DefaultRootWindow (dpy),
|
|
|
|
gdk_x11_get_xatom_by_name_for_display (display, "GDK_VISUALS"),
|
|
|
|
XA_INTEGER, 32, PropModeReplace,
|
|
|
|
(unsigned char *)visualdata, 2);
|
2014-10-29 12:33:08 +00:00
|
|
|
gdk_x11_display_error_trap_pop_ignored (display);
|
|
|
|
}
|
|
|
|
|
2014-10-29 11:35:07 +00:00
|
|
|
void
|
|
|
|
_gdk_x11_screen_update_visuals_for_gl (GdkScreen *screen)
|
|
|
|
{
|
|
|
|
GdkX11Screen *x11_screen;
|
|
|
|
GdkDisplay *display;
|
|
|
|
GdkX11Display *display_x11;
|
|
|
|
Display *dpy;
|
|
|
|
struct glvisualinfo *gl_info;
|
|
|
|
int i;
|
2014-10-29 12:33:08 +00:00
|
|
|
int system_visual_id, rgba_visual_id;
|
2014-10-29 11:35:07 +00:00
|
|
|
|
|
|
|
x11_screen = GDK_X11_SCREEN (screen);
|
|
|
|
display = x11_screen->display;
|
|
|
|
display_x11 = GDK_X11_DISPLAY (display);
|
2014-10-29 12:33:08 +00:00
|
|
|
dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
|
|
|
|
/* We save the default visuals as a property on the root window to avoid
|
|
|
|
having to initialize GL each time, as it may not be used later. */
|
|
|
|
if (get_cached_gl_visuals (display, &system_visual_id, &rgba_visual_id))
|
|
|
|
{
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
GdkVisual *visual = x11_screen->visuals[i];
|
|
|
|
int visual_id = gdk_x11_visual_get_xvisual (visual)->visualid;
|
|
|
|
|
|
|
|
if (visual_id == system_visual_id)
|
|
|
|
x11_screen->system_visual = visual;
|
|
|
|
if (visual_id == rgba_visual_id)
|
|
|
|
x11_screen->rgba_visual = visual;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2014-10-29 11:35:07 +00:00
|
|
|
|
|
|
|
if (!gdk_x11_screen_init_gl (screen))
|
|
|
|
return;
|
|
|
|
|
|
|
|
gl_info = g_new0 (struct glvisualinfo, x11_screen->nvisuals);
|
|
|
|
|
|
|
|
for (i = 0; i < x11_screen->nvisuals; i++)
|
|
|
|
{
|
|
|
|
XVisualInfo *visual_list;
|
|
|
|
XVisualInfo visual_template;
|
|
|
|
int nxvisuals;
|
|
|
|
|
|
|
|
visual_template.screen = x11_screen->screen_num;
|
|
|
|
visual_template.visualid = gdk_x11_visual_get_xvisual (x11_screen->visuals[i])->visualid;
|
|
|
|
visual_list = XGetVisualInfo (x11_screen->xdisplay, VisualIDMask| VisualScreenMask, &visual_template, &nxvisuals);
|
|
|
|
|
|
|
|
if (visual_list == NULL)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_USE_GL, &gl_info[i].supports_gl);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_DOUBLEBUFFER, &gl_info[i].double_buffer);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_STEREO, &gl_info[i].stereo);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_ALPHA_SIZE, &gl_info[i].alpha_size);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_DEPTH_SIZE, &gl_info[i].depth_size);
|
|
|
|
glXGetConfig (dpy, &visual_list[0], GLX_STENCIL_SIZE, &gl_info[i].stencil_size);
|
|
|
|
|
|
|
|
if (display_x11->has_glx_multisample)
|
|
|
|
glXGetConfig(dpy, &visual_list[0], GLX_SAMPLE_BUFFERS_ARB, &gl_info[i].num_multisample);
|
|
|
|
|
|
|
|
if (display_x11->has_glx_visual_rating)
|
|
|
|
glXGetConfig(dpy, &visual_list[0], GLX_VISUAL_CAVEAT_EXT, &gl_info[i].visual_caveat);
|
|
|
|
else
|
|
|
|
gl_info[i].visual_caveat = GLX_NONE_EXT;
|
|
|
|
|
|
|
|
XFree (visual_list);
|
|
|
|
}
|
|
|
|
|
|
|
|
x11_screen->system_visual = pick_better_visual_for_gl (x11_screen, gl_info, x11_screen->system_visual);
|
|
|
|
if (x11_screen->rgba_visual)
|
|
|
|
x11_screen->rgba_visual = pick_better_visual_for_gl (x11_screen, gl_info, x11_screen->rgba_visual);
|
2014-10-29 12:33:08 +00:00
|
|
|
|
2014-10-29 12:52:04 +00:00
|
|
|
g_free (gl_info);
|
|
|
|
|
2014-10-29 12:33:08 +00:00
|
|
|
save_cached_gl_visuals (display,
|
|
|
|
gdk_x11_visual_get_xvisual (x11_screen->system_visual)->visualid,
|
|
|
|
x11_screen->rgba_visual ? gdk_x11_visual_get_xvisual (x11_screen->rgba_visual)->visualid : 0);
|
2014-10-29 11:35:07 +00:00
|
|
|
}
|
|
|
|
|
2014-10-09 08:45:44 +00:00
|
|
|
GdkGLContext *
|
|
|
|
gdk_x11_window_create_gl_context (GdkWindow *window,
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
gboolean attached,
|
|
|
|
GdkGLContext *share,
|
|
|
|
GError **error)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
2014-10-09 14:09:05 +00:00
|
|
|
GdkDisplay *display;
|
2014-10-09 08:45:44 +00:00
|
|
|
GdkX11GLContext *context;
|
2014-10-09 14:09:05 +00:00
|
|
|
GdkVisual *visual;
|
2014-10-09 08:45:44 +00:00
|
|
|
GLXFBConfig config;
|
|
|
|
|
2014-10-09 14:09:05 +00:00
|
|
|
display = gdk_window_get_display (window);
|
|
|
|
|
2014-10-29 11:35:07 +00:00
|
|
|
if (!gdk_x11_screen_init_gl (gdk_window_get_screen (window)))
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
g_set_error_literal (error, GDK_GL_ERROR,
|
|
|
|
GDK_GL_ERROR_NOT_AVAILABLE,
|
|
|
|
_("No GL implementation is available"));
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2014-10-09 14:09:05 +00:00
|
|
|
visual = gdk_window_get_visual (window);
|
GL: Split GL context creation in two phases
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
2015-01-27 21:23:23 +00:00
|
|
|
if (!find_fbconfig_for_visual (display, visual, &config, error))
|
2014-10-09 08:45:44 +00:00
|
|
|
return NULL;
|
|
|
|
|
2014-10-22 03:39:05 +00:00
|
|
|
context = g_object_new (GDK_TYPE_X11_GL_CONTEXT,
|
2014-11-03 12:20:55 +00:00
|
|
|
"display", display,
|
2014-10-09 08:45:44 +00:00
|
|
|
"window", window,
|
2014-10-30 11:04:23 +00:00
|
|
|
"shared-context", share,
|
2014-10-09 08:45:44 +00:00
|
|
|
NULL);
|
|
|
|
|
|
|
|
context->glx_config = config;
|
2014-10-09 14:09:05 +00:00
|
|
|
context->is_attached = attached;
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
return GDK_GL_CONTEXT (context);
|
|
|
|
}
|
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
gboolean
|
2014-10-09 08:45:44 +00:00
|
|
|
gdk_x11_display_make_gl_context_current (GdkDisplay *display,
|
|
|
|
GdkGLContext *context)
|
|
|
|
{
|
|
|
|
GdkX11GLContext *context_x11;
|
|
|
|
Display *dpy = gdk_x11_display_get_xdisplay (display);
|
|
|
|
GdkWindow *window;
|
|
|
|
GdkScreen *screen;
|
|
|
|
gboolean do_frame_sync = FALSE;
|
|
|
|
|
|
|
|
if (context == NULL)
|
|
|
|
{
|
|
|
|
glXMakeContextCurrent (dpy, None, None, NULL);
|
2014-10-30 10:46:09 +00:00
|
|
|
return TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
context_x11 = GDK_X11_GL_CONTEXT (context);
|
2015-03-25 15:18:44 +00:00
|
|
|
if (context_x11->glx_context == NULL)
|
|
|
|
{
|
|
|
|
g_critical ("No GLX context associated to the GdkGLContext; you must "
|
|
|
|
"call gdk_gl_context_realize() first.");
|
|
|
|
return FALSE;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
|
|
|
GDK_NOTE (OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("Making GLX context current to drawable %lu",
|
|
|
|
(unsigned long) context_x11->drawable));
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-30 10:46:09 +00:00
|
|
|
if (!glXMakeContextCurrent (dpy, context_x11->drawable, context_x11->drawable,
|
|
|
|
context_x11->glx_context))
|
|
|
|
{
|
|
|
|
GDK_NOTE (OPENGL,
|
2016-02-29 02:29:16 +00:00
|
|
|
g_message ("Making GLX context current failed"));
|
2014-10-30 10:46:09 +00:00
|
|
|
return FALSE;
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
|
2014-10-09 14:09:05 +00:00
|
|
|
if (context_x11->is_attached && GDK_X11_DISPLAY (display)->has_glx_swap_interval)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
2014-10-30 15:04:28 +00:00
|
|
|
window = gdk_gl_context_get_window (context);
|
|
|
|
|
|
|
|
/* If the WM is compositing there is no particular need to delay
|
|
|
|
* the swap when drawing on the offscreen, rendering to the screen
|
|
|
|
* happens later anyway, and its up to the compositor to sync that
|
|
|
|
* to the vblank. */
|
|
|
|
screen = gdk_window_get_screen (window);
|
|
|
|
do_frame_sync = ! gdk_screen_is_composited (screen);
|
|
|
|
|
2014-11-05 11:02:18 +00:00
|
|
|
if (do_frame_sync != context_x11->do_frame_sync)
|
|
|
|
{
|
|
|
|
context_x11->do_frame_sync = do_frame_sync;
|
2014-10-30 15:04:28 +00:00
|
|
|
|
2014-11-05 11:02:18 +00:00
|
|
|
if (do_frame_sync)
|
|
|
|
glXSwapIntervalSGI (1);
|
|
|
|
else
|
|
|
|
glXSwapIntervalSGI (0);
|
|
|
|
}
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
2014-10-30 10:46:09 +00:00
|
|
|
|
|
|
|
return TRUE;
|
2014-10-09 08:45:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* gdk_x11_display_get_glx_version:
|
|
|
|
* @display: a #GdkDisplay
|
|
|
|
* @major: (out): return location for the GLX major version
|
|
|
|
* @minor: (out): return location for the GLX minor version
|
|
|
|
*
|
|
|
|
* Retrieves the version of the GLX implementation.
|
|
|
|
*
|
|
|
|
* Returns: %TRUE if GLX is available
|
|
|
|
*
|
2014-10-12 03:17:34 +00:00
|
|
|
* Since: 3.16
|
2014-10-09 08:45:44 +00:00
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
gdk_x11_display_get_glx_version (GdkDisplay *display,
|
2014-10-12 03:17:34 +00:00
|
|
|
gint *major,
|
|
|
|
gint *minor)
|
2014-10-09 08:45:44 +00:00
|
|
|
{
|
|
|
|
g_return_val_if_fail (GDK_IS_DISPLAY (display), FALSE);
|
|
|
|
|
|
|
|
if (!GDK_IS_X11_DISPLAY (display))
|
|
|
|
return FALSE;
|
|
|
|
|
2014-10-29 11:35:07 +00:00
|
|
|
if (!gdk_x11_screen_init_gl (gdk_display_get_default_screen (display)))
|
2014-10-09 08:45:44 +00:00
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
if (major != NULL)
|
|
|
|
*major = GDK_X11_DISPLAY (display)->glx_version / 10;
|
|
|
|
if (minor != NULL)
|
|
|
|
*minor = GDK_X11_DISPLAY (display)->glx_version % 10;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|